You do realize that the original Halo game had four missions in two of the same locations for each other, and it was awesome then too
Edit: actually, I think there were 6 missions that took place in 3 different locations
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You mean that game that was created for a 15+ year old console that had far more technical limitations but somehow had a far better story that was included in the base game.....yes i remember
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They could barely create more vault space, how do you know that destiny hasn't used up all its assets (specifically from last gen)
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Oh so when someone mentions that the game you like is doing the same thing you make excuses. Nice.
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You dont seem to understand......as usual with the desticular minded
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Nice argument, I see clear evidence that what I have said makes me both a desticle and non understanding. How about I make some points myself? 1- some of the reuse of areas in destiny were lazy (undying mind strike is a prime example) 2- this particular case with the black spindle is not lazy, it's quite clever actually, as even though it's reusing space which is going to happen in MMOs (don't start the argument over whether or not destiny is an MMO please), it's a hidden mission that is a lot of fun to try and beat. 3- it's wrong to defend some of the recycled areas in destiny, the same way it's wrong to try and make an exception for halo because you prefer it over destiny (I am assuming based on your comments that you are not a fan of destiny). Now it's time to decide whether you will respond with another desticle insult (if it can even be called an insult) or will you bring up points to counter the ones I made?
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Condense this and maybe i might read it
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I think it was 4 in 2 locations: The pillar of autumn and the maw, And two betrayals was a backwards version of assault on the control room. I think that's it. That game was so good.
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I think the covenant ship counts