I'm not sure about the light level advantage. It's a really cool idea, but the reality is, people don't usually bring under leveled characters into iron banner, so everyone is about the same power level.
I noticed that lvl advantage graph has a shallow drop when the difference is small (the important part) and a steep drop off when the difference is large (the irrelevant part). Seems backwards to me.
Really, the main reason I like the Banner is the win/loss dynamic. Since you don't get any rep for losing, you are motivated to win, but you get a medallion on loss that makes your next win beefier. That way, even if you go on a losing streak, your progression doesn't stagnate too bad. Regular crucible doesn't really care if you win or lose, and trials straight up resets your progress if you fail. IB has the best balance there, I think.
On that note, could you put in a word with the quest design team about quests that undo progress (jolly holiday) and how they shouldn't freakin do that?
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