I don't find reloading to be an issue. Can't think of a game out there that allows reloading on the run unless it's a specific upgrade. I can also see not allowing it during your char's double jump but don't see it as an issue either way. But honestly the only times you can't reload is when you also can't shoot. That's makes sense to me.
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Borderlands 1 & 2 allow reloading on the run. Played another one not so long ago... can't recall though. I don't really understand, same with Halo, we are super soldiers, we are supposed to be able to do things that a normal human can't. So I can materialise a hammer made of stars, and somehow hold it, and I can reload each shell in my shotgun whilst spinning and falling, but I cant do it whilst I jump... gimme a break?! Lol.
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Well either they limit it more so we can't in the silly animations you describe or we can do in everything. Personally I want it limited so there is risk to your decisions. But most kids want everything to be an advantage. I don't. Decision making should be rewarded.
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You can't shoot while gliding/double jumping/lifting...
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You can it just takes you out of the jump. But yes you can still reload so perhaps that's an area for improvement?