Vic DeLeon on exploding pustules of juicy yellow goo and on what you should do to score a job at Bungie.
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HEY! Go Vic! V-I-C! That spells Vic! D-E-L-E-O-N! That spells Deleon! What does that say all together? Vic Deleon!!!! Anyways that guy owns me in halo, I always enjoy talking to my buddy Vic. Nice Interview! Yes, I just posted today on a very old post!=) ~KWD WILLSON (Gamertag)~ [Edited on 08.29.2009 1:42 PM PDT]
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the screenshot is of my own, darkrelica189 feel free to check out all my other screenshots tyvm by the way for the comment
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<3 go vic!!!!
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Excellent interview. After all the Sea Monkey references, I think I will get some for my chitlins at home.
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[quote][b]Posted by:[/b] AWAL N1nja Wow. You are honestly one of my many heros. Many quotes and so inspiration. (Not that I didn't already have enough. xD) But you brought up something that stumped me. When you reminded us to do all you can in one subject. That got me thinking. I live (typo? Maybe not) lighting and texturing. In fact, I've learned more about that in Autodesk Maya than my teacher knew. :) So that's what I want to be my future. I told him that. And for our Class presentation (for our schools art show) I was quoted. "Texturing is fun. In some cases, it's putting the grass on the ground and the clouds in the sky". Thought of that off the top of my head. Got applauded for it too. :D But anyway! Back to what I was trying to say. If I want to do lighting and texturing, should I just learn all I can about UV Mapping, Photoshop, how light works, all the attributes, etc? Or should I center my knowledge around environment, characters or other things? Please answer this. :)[/quote] Yes you can specialize! However, when you are focusing on lighting make certain you have some other braod, marketable skills- like modeling and texturing- so you can get your foot in the door in a much more common production position. Lighting is one of those specialties that can often be handled by the Art Director or in some studios (like ours) by an Environment Artist that has specialized in lighting and has been crowned the king (referring to Justin Hayward of course). Thats really the best way to do it, get in and then prove yourself. So yeah, you can specialize in lighting but make sure you know the other stuff too :) Hope this helps. -v
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Does age come into effect or is it basicly 18+ ?
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does age come into effect or is it basicly 18 plus?
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Well, This image was created by a RL Friend of mine (The screenshot of the Elite) for the image search "Definition" or look at Darkrelica189's File Share here. "[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=84996834]This one here[/url]" Its an alright picture IMO, but good pic for the Article on it. Great Article! Environmental Artist sounds like a great job to do. Get to explore places IRL and copy them into a game!. very well done! but with Cortana and Halo, its all Imagination! Great Job and can't wait to read some more!
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I had a question about this line............ You SHOULD do a lot of work in ONE specialty - pick one aspect. If you want to be a 3D artist, decide if you want to do characters, environments, or hard-surface versus organic as your primary goal............... Would this rule apply for animation? I want to be an animator in the videogame field. So should I just work on ONE type of animation?
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Go Vic go!!!!!!!!! But seriously, can you remove the Flood from the next Halo game ;)
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i used to not read these but i do now and i like the cover picture of the elite that was awsome. im just going too hang around in the forums till i see the weekly update. His job looks fun too but i would like too be one of those people that just makes sure everyones doing the right thing because his job sounds so hard. [Edited on 07.10.2009 7:59 AM PDT]
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I love the Hitchhiker's Guide Reference...some of us DO read!
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ART ART ART, love it,but when will their be one about the maing uy, like the main creators and campaign creators and script writers, or have they done those already?
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Awesome, Im stuck between if i should go graphic design or games art & design for my univeristy course :(
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Vic is the one Bungie employee I've ever played with. Pretty stand up guy too. Even partied up with us for a few more games afterward.
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Can someone fill me in on what the sea monkeys were?
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What if messing with the "sea monkeys" wound up being a monumental moment in animation. Sometimes it's good to put things on the line at the last minute. If you work for Bungie & think it's the right choice, the fans will believe in you.[quote][b]Posted by:[/b] Mini Waz Also, it was nice to watch a the Bungie team come back from 2 kills down to win 50 - 48 on one of my maps in the Bungie Day playlist :)[/quote] I noticed you had a lot of maps on Bungie day. Nice work I really enjoyed them(sorry to get off topic for a second). [Edited on 07.09.2009 10:39 PM PDT]
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Excellent
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I'll keep this for future need of applying at Bungie.
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*Dream job*
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Wow. You are honestly one of my many heros. Many quotes and so inspiration. (Not that I didn't already have enough. xD) But you brought up something that stumped me. When you reminded us to do all you can in one subject. That got me thinking. I live (typo? Maybe not) lighting and texturing. In fact, I've learned more about that in Autodesk Maya than my teacher knew. :) So that's what I want to be my future. I told him that. And for our Class presentation (for our schools art show) I was quoted. "Texturing is fun. In some cases, it's putting the grass on the ground and the clouds in the sky". Thought of that off the top of my head. Got applauded for it too. :D But anyway! Back to what I was trying to say. If I want to do lighting and texturing, should I just learn all I can about UV Mapping, Photoshop, how light works, all the attributes, etc? Or should I center my knowledge around environment, characters or other things? Please answer this. :)
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the answer to the universe IS 42. does anyone find it kinda odd that he mentioned warlock?.... we WERE talking about halo 3 right?...
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The Cortana level has a really different looking environment more than any other level in Halo 3. It's cool that you helped to work on it. Good job Vic.
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Very nice interview.
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Nice Interview. [url=http://twitter.com/vicdeleon]Vic's Twitter[/url]
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NIce picture