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#feedback

Edited by SkeeBeep: 10/16/2015 11:14:00 PM
14

Hos damage reduction needs to be reduced no doubt

Seriously stop trying to defend this unbalanced super. The armor buff needs to be reduced so they cannot survive golden shots nor medium to high impact sniper headshots. Strictly for pvp only.

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  • If I could throw my arcblade super across the map I wouldn't complain....

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    • I think you meant to say that the Sunbreaker's defence needs to be reduced whilst Hammer of Sol is active.

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      • They have never nerfed anything for pvp only and never will it always affects pve

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      • You're bad.

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        • You're pathetic. Titans are already nerfed enough. I've hit a Warlock 2 times with a Hammer while they were in Storm Trance, He didn't die. Stop crying every time you get killed. Get good.

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          • [quote][quote]This is facts not opinion : A breakdown of super kills in PvP only :Hunter Gunslinger 190,777,669 (15.28%) Hunter Bladedancer 174,969,632 (14.01%) Titan Striker 156,269,948 (12.52%) Warlock Sunsinger 154,932,130 (12.41%) [b]Hunter Nightstalker 142,156,284 (11.39%)[/b] Titan Defender 124,666,922 (9.98%) Warlock Voidwalker 116,239,024 (9.31%) [b]Titan Sunbreaker 106,671,945 (8.54%)[/b] [b]Warlock Stormcaller 81,881,398 (6.56%)[/b] And percentage of class usage: Warlock: 33.5% Hunter: 34.1% Titan: 32.4% Note the bolded numbers. Those are the three new subclasses starting from 9/15. Also, note where Sunbreakers are sitting compared to Nightstalker and the other subclasses. This proves that people aren't used to Titans being able to be a threat at a distance while super and they are now just crying about it. The entire sun breaker class is garbage anyways besides the hammers. Grenades suck and aren't useful, jump is the same as all the other three jumps. So stop crying . Data > your opinion[/quote] Spread the word.[/quote]

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            • Edited by CHILIDAWG343: 10/16/2015 5:56:24 AM
              [quote]This is facts not opinion : A breakdown of super kills in PvP only :Hunter Gunslinger 190,777,669 (15.28%) Hunter Bladedancer 174,969,632 (14.01%) Titan Striker 156,269,948 (12.52%) Warlock Sunsinger 154,932,130 (12.41%) [b]Hunter Nightstalker 142,156,284 (11.39%)[/b] Titan Defender 124,666,922 (9.98%) Warlock Voidwalker 116,239,024 (9.31%) [b]Titan Sunbreaker 106,671,945 (8.54%)[/b] [b]Warlock Stormcaller 81,881,398 (6.56%)[/b] And percentage of class usage: Warlock: 33.5% Hunter: 34.1% Titan: 32.4% Note the bolded numbers. Those are the three new subclasses starting from 9/15. Also, note where Sunbreakers are sitting compared to Nightstalker and the other subclasses. This proves that people aren't used to Titans being able to be a threat at a distance while super and they are now just crying about it. The entire sun breaker class is garbage anyways besides the hammers. Grenades suck and aren't useful, jump is the same as all the other three jumps. So stop crying . Data > your opinion[/quote]

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              • Edited by Lieren3: 10/17/2015 4:23:41 AM
                [b][u]ONLY[/u][/b] pvp nerfs. The subclass is already pretty bad in pve

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              • Edited by ThunderLord-Zin: 10/17/2015 3:50:52 AM
                In my opinion golden gun has always needed a bit of a damage buff, buffing golden guns damage would fix its problem in pve while also fixing the problem against sun breaker Titans in pvp. 2 birds with 1 stone, instead of nerfing something try buffing something for once bungie.

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                • The reduction needs reduced? So, like, if they reduce attack by 10%, you want that reduced to 8% or thereabouts? I'm a little confused...

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                  • Make Sunbreakers take more critical shot damage. This would nerf them in PvP, but not a lot, and mostly keep them the same in PvE. I believe this change would make it so Sunbreakers would be easier to kill, but only if you were a semi skilled player. People would no longer have to haul ass when they hear a gong, and the general strength of the super would be maintained. This is only if they get nerfed. I don't think they need one.

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                    • They don't service to golden gun shots

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                    • Exactly what I'm saying

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                    • For pve buff the damage if a nerf hits and for pvp delay the health regeneration after kills should balance it out perfectly since the forums seem to be screaming for a nerf. :/

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