Just to clear the air. I'm a Sunbreaker main. I hope HoS does not gets nerfed (I'd love that actually). But the fact is, eventually Bungie will turn our direction with the nerf bat and swing away. I'd rather offer suggestions than hope they don't castrate Sunbreakers.
Here's my theory on how to balance HoS without a neutering it:
[i][b]Forgemaster: When Hammer of Sol is active, Titans have reduced Agility and Lift (or alternatively, reduced damage reduction).
Suncharge: Hammers consume more super energy, Suncharge consumes less super energy.
Fire Keeper: Hammers consume considerably less super energy when standing in a Sunspot.[/b][/i]
1. Titans will be slightly easier targets with Forgemaster, but that's the trade off for having extra hammers. Risk vs Reward.
2. Suncharge will be viable choice, but emphasizes Suncharging in close proximity over throwing hammers. Risk vs Reward.
3. Sunspots (Scorched Earth/Fire Keeper) get a much needed buff. 2-3 more hammers than Forgemaster and an overshield, but at the cost of being limited to Sunspots for maximum effectiveness. Risk vs Reward.
[b][i]TL;DR - More hammers, but be an easier target. Or be a tougher target, but have less hammers.[/i][/b]
[spoiler]Edit 1: No longer applicable
Edit 2: Additional tags
Edit 3: Clarifying some stuff up front to help those who don't read the entire post
Edit 4: Added suggested buff to Fire Keeper. Currently, Forge Master in itself nets more hammers than the Scorched Earth/Fire Keeper combo.
Edit 5: 600+ replies and trending, keep it up guys!
Edit 6: 800+ replies!!! Added a note up top since people read 'no double jump' and freak out.
Edit 7: Simplified the entire post and made it shorter. Also limited mobility limitation to just the Forgemaster talent and a change to Suncharging to emphasize Suncharge over throwing hammers. This distinctly separates the 3 builds from each other and helps address some things you guys had issues with.
Edit 8: 1000+ replies!!! Also fixed some grammar
Edit 9: 1200+ replies :) by popular demand, added an alternative change to Forgemaster[/spoiler]
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8 RepliesEdited by REXEL: 10/15/2015 10:12:29 PMWould make it worthless in pve. Even with the increased damage resistance you get it isn't enough to tank a lot of the damage dished out by ai's. It would be fine for low level encounters but if you did this sunbreaker wouldn't be viable for 280+ light level missions. I say this because even with the way it is now i cant tank my way through the area before the darkblade in anything over 280. And the mobility thing with less hammers again hinders it for pve, if you do that there has to be a damage boost since you are getting less hammers. A lot of the enemies are complete sponges and don't die unless you put an entire sunbreaker super into them.