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#feedback

10/15/2015 8:34:34 PM
12

Hammer of Sol and its perks.

Lets look at things this way. Each class was designed for a specific reason. Titans are [b]Tanks[/b] high damage absorbing sponges Warlocks are [b]Crowd Control[/b] and Hunters are stealthy killers/team support now Now with that being said. Hunters and warlocks trade in something for something when it comes to their supers. Neither have extremely high armor with high damage supers, which makes sense. Can you imagine a bladedancer with an overshield and health regen capabilities? yeah that would suck Now the issue that most of everyone is having with the new Titan subclass is simple. Too much armor-damage ratio. and what that means is, Everyone feels like the TItan's new subclass didnt have to trade anything for their supers. Now before you all dismiss me as crazy, lets look at this for a second. The HoS, is a High damage, Multiple 1 hit kill shots, with AoE abilities and tracking capabilities ( also shield regen capabilities) with high mobility, On top of the titan having its original High resistance armor. Now I dont think im crazy but thats all 3 main stats right there. They have a huge resistance to damage (which they were designed for) They have enormous destructive capabilities with an AoE effect And they can move at the same speed as anybody else. Now if you ask me, A tank isnt supposed to have both armor and power, its no longer a tank but a freaking terminator! im not going to suggest to take down a titan's armor, thats dumb, TItan's ARE supposed to have a high armor, but if they do want to keep their armor, then they have to trade something else for it. Either power, in terms of every hammer deals less damage then the previous one (or AoE gets taken away), or reduce the amount of hammers that can be thrown, or lose some mobility You can have armor and power (though still pretty crazy) or any other 2 combinations, but you cant have all 3 of them...You cant have the milk, the cow and the whole damn barn at the same time now. I am definitely open to suggestions and criticism but if you as a titan do not realize that your super is OP compared to everyone else's then you have a serious problem...

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  • Edited by TheImmortalBigM: 10/16/2015 9:01:41 PM
    "Can you imagine a bladedancer with higy armor and health regen"actually it has both

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    • I have no problem taking down a sun breaker Titan or storm caller warlock with blade dancer.

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      • For once a good post.. Not a cry baby bitch nerf nerf nerf post :D BUMP. This post is great

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      • In all honesty its not as OP as some people say it is. I rather play as a defender over it due to several factors like it just takes too long to charge and that you can easily kill them from a distance. And im honestly killed more by the new void hunter then i am the solar titan

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      • Blade dancers do get increased armor and health regen... HoS is just better because of the AoE and range.

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      • Well most of the supers power is perk based 7 hammers is a perk regen is a perk tracking is a perk remove the perks and you don't have much the sunbreakers perks are all about the super so it's super should be strongest

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        • Finally! Correct usage of the possessive form of the word "it" --- !! <3 <3 THANK YOU

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          • The Sunbreaker isn't OP. It's just a style for the Titan that people are not use to seeing. There are ways to counter it already. Stop crying Nerf and learn to play.

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            • I wanna remamber that i cannot kill a HoS whit sniper headshots with any sniper, and if i use golden gun i cannot kill him with the first shot, he will oneshot me and his health will be full recharged

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            • [quote]A tank isnt supposed to have both armor and power[/quote] A tank has a -blam!-ing cannon, genius! All the titan was before the sunbreaker was a rock. Also, [quote]This is facts not opinion : A breakdown of super kills in PvP only :Hunter Gunslinger 190,777,669 (15.28%) Hunter Bladedancer 174,969,632 (14.01%) Titan Striker 156,269,948 (12.52%) Warlock Sunsinger 154,932,130 (12.41%) [b]Hunter Nightstalker 142,156,284 (11.39%)[/b] Titan Defender 124,666,922 (9.98%) Warlock Voidwalker 116,239,024 (9.31%) [b]Titan Sunbreaker 106,671,945 (8.54%)[/b] [b]Warlock Stormcaller 81,881,398 (6.56%)[/b] And percentage of class usage: Warlock: 33.5% Hunter: 34.1% Titan: 32.4% Note the bolded numbers. Those are the three new subclasses starting from 9/15. Also, note where Sunbreakers are sitting compared to Nightstalker and the other subclasses. This proves that people aren't used to Titans being able to be a threat at a distance while super and they are now just crying about it. The entire sun breaker class is garbage anyways besides the hammers. Grenades suck and aren't useful, jump is the same as all the other three jumps. So stop crying . Data > your opinion[/quote] Spread the word.

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              • Its a tank class, tank super right? So let's make it that. 1. Keep the hammers 2. Keep em tracking 3. Keep the armor and regen 4. Hell keep the blast radius Just make em move slower just as a tank would. It'll make it "survivable" for the average scrub but not wreck its awesome use in PvE (especially partnered with muh shadowshot) Yes I'm a hunter. K/D 2.0. I wreck Titans regardless.

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                • TO be completely honest though... Im asking for fairness, not a nerf per say... If we look at it from a different angle, then maybe, just maybe the HoS is how Supers should be... In a sense, if we can agree that someone should be able to run in a room full of guardians, pop their supers and kill everyone then in that case, Buff all the other supers too. Make it equal. Make it so that supers are actually supers. High damage, heavy armor boosting abilities that last a short duration but capable of wiping out entire teams. Thats something i think everyone can agree on. Also, if this does happen, then obviously, supers should be harder to get

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