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10/14/2015 2:42:37 PM
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None of you pansies have a right to bitch about anything, until you have to run around with a barely ranged super with zero defense and nearly no mobility I don't want to hear it. At least as a storm caller I can take on a Sunbreaker, want to know why? Maybe because the hammer actually takes some skill to use and has travel time, isn't always a one hit kill AND have the aim assist of a damn aimbot. Unlike Golden Gun, oh no good luck killing a Golden Gunner at all in storm trance or Radiance. Yet you pansy ass Hunters constantly bitch about Titans? Haha, such contradictory scum.
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  • Yeah dude, squishy hunters complain that hammer be to strong, squishy squishy hunters.

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  • In America we have the right to bitch about anything

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  • You'd make a fine candidate for a republican, hell you probably are one.

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  • No im a militarist. I believe we should be an unified empire not a country. Republicans are selfish morons and democrats are weak morons.

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  • You forgot the part where the hammers have a massive blast radius everywhere they hit or the fact that you can get 6 of them. Golden gun is easily countered by strafing where as with hammer of sol you're best bet is jumping and hoping they suck if running away is already gone. I was never afraid to challenge a sunsinger, blade dancer, or gunslinger because you could reliably kill them with a snipe or shotgun. The difference with a titan is that they are mobile heavily armored and are basically throwing rockets with proximity detonation. I think it's all fine if the armor goes down enough for sniper headshots and Gg to kill

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  • Oh I'm sorry, so you're telling me that Golden Gun is easily countered AND takes skill(which it doesn't)but hammer of sol does not? So you strafe to counter an aimbot right? So you're telling me strafing as a Stotmcaller or any super for that matter will beat a Golden Gunner? You have no idea what the hell you're talking about, if you main a Hunter and can't hit a Golden Gun shot by now than you really are garbage. Seriously Golden Gun is -blam!-ing point and click adventure game, what little skill it takes to move your thumbs is automatically thrown out the window by the sheer amount of aim assist GG has. But oh it's so easy to strafe a GG but it's so damn hard to jump and counter a Sunbreaker right? Like I said, Hunters have no right to complain.

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  • Lol none of the supers take any skill. I never said that at all, I'm only saying all the mobile supers are easy to challenge and take down aside from hammer of sol because getting close they can throw one at there feet and it's really not that hard to throw the hammer at range with the blast radius it has. I'm almost never shut down mid hammer because it's so easy to stay stay alive with the health regen.

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  • Based on your argument, the most realistic solution is to make ALL health regeneration perks being altered so that it only applies against "minions of the darkness". That would solve the blade dancer, storm caller, void walker, sunbreaker, and sunslinger complaints, since they would all have to keep track of their health when starting and during super usage. The other issue people seem to not notice is that the new chest armor perks that increase armor for certain elemental subclasses is more significant than people think. Here is an example. One match, when manning my titan (with sum breaker I admit), me and another titan both activate our supers at basically the same time, but I was slightly faster at throwing my hammer and got my hammer to hit him directly to his face, but he still lived and then threw a hammer back (which hit my feet) and I died instantly. I checked his subclass loadout to see if was different but it wasn't different AT ALL. So I then noticed the solar armor perk that he had and I didn't have. With the supposed fact that any light level difference should have been disabled, the only conclusion for the significant difference in armor that came to mind was the new solar armor increase perk.

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  • What you're saying makes sense, but I feel the armor more than the regen is the problem but together they become ridiculous. Maybe if the armor bonus from armor applied only in PvE, then sun breaker could still go down from a high impact sniper crit correct?

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  • Based off my experience without that armor perk, yes I have been killed in one crit shot while in mid sunbreaker super more times than I would like (especially after seeing both storm callers and other sunbreaker surviving through the very same scenario). In fact, my warlock has the applicable chest armor perk and I notice that I survive through scenarios that normally I would not. (Like being body shot with a shotgun in the back at close range)

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  • I give you a solar fist bump.

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