In my opinion, they should give it more ammo. That way, it won't affect the way it performs, we can just use it more.
Edit: So far, the most popular answers are:
- more ammo
- tracking ricochet rounds
- nothing/it's not complete yet.
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3 RepliesPeople complaining about the strike at the end... really? I match made with other 290-295 guardians. I was a defender titan. The two others were a night stalker hunter and storm caller warlock. We wiped once at the Warsat and beat through the rest of it like it was a heroic playlist... easy and the Sleeper Simulant is a wonderful and well balanced heavy
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instead of the hipfire perk give it triple tap
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2 RepliesNo charge rate... it only has 7 rounds so there is no need for the charge delay imo...
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Rounds fired from this weapon and aren't a killing shot have a chance to blind enemies in an area
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Make the beam larger
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1 ReplyEdited by MysticJon: 10/10/2015 11:55:21 PMMore reserve ammo is a must. And with regards to tracking ricochet rounds. Every gun that has a form of ricochet rounds need this. Ricochet rounds are near useless. If they track then at least they'd have a purpose. That being said, the exotics of TTK seem to all be pretty mediocre. There are some that stand out, but not many and they don't stand out by much still. I personally have no problem with this. It means that Bungie is making us have to think more about which weapons to use and when. Not like in year one where near everyone used Gjallarhorn and Ice Breaker in PvE and near everyone used Thorn and Last Word in PvP. We have more viable options now, because exotics seem to be better balanced. There's no stand out exotic that is "the best" for every situation and that's very much a good thing.
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3 RepliesAny two of the following. 1. I might be mistaken but the armor perks for reloading and ammo capacity for fusion rifles should affect this weapon. Currently i don't believe they do. 2. full auto mode 3. Final colum perk option under multiple ricochet called fractured light. Causes the laser to split into 5 directions after hitting it's first target. (Since it has the ammo of a rocket launcher why not give it a perk for comparable blast radius) 4. More ammo 5. Accelerated coils option
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Tracking ricochet rounds instead of hipfire
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3 RepliesI think it's fine the way it is. Only reasonable mod I would make is a slight improvement on zoom when aiming down sights.
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1 ReplyNothing I love it. Something awesome would be a full auto heavy laser weapon though. Like a constant beam of energy?
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Regen ammo like ice breaker
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1 ReplyMore ammo, other than that, its absolutely perfect
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1 ReplyNerf the whiners
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Double the ammo cap
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more ammo, faster reload, more projectiles on bounce.
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2 RepliesAdding crazy bounce to the round. Have it keep bouncing until it hit's three enemies. Then it won't bounce anymore.
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1 ReplyMake the reserve ammo 9 instead of 7, that way you can hold 3 full mags.
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I think it's pretty great as is. It deals massive amounts of damage but takes skill to use. Balanced but still very powerful.
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A faster charge rate would be nice. I'm just glad majors have been patient enough to stand still while I aim at them.
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Extra ammo would be nice
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3 RepliesTotal hidden hand needed....
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2 RepliesAt this point I hope it's incomplete, going by its description. Otherwise, I love it as is now.
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you can pick up ammo you can also regen ammo if you get a precision kill on a ricochet it stacks up the precision damage to the next target
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Resist the urge to alter it. It's fine as it is.
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1 ReplyEdited by ButDemBroncosDoe: 10/10/2015 9:51:15 PMThey should nerf the communitie's ability to overhype everything.
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Make it penetrate through phalanx shields. This would give it some unique uses