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#feedback

Edited by Mickey Padge: 10/8/2015 3:54:06 PM
20

Sleeper Simulant ammo bug

Please fix the bug where the extra fusion rifle ammo perk on selected armour, doesn't add any reserve ammo to the sleeper simulant weapon, thanks!

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  • People use this crap machine!?

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  • Cheers guys, keep bumping, so far only my warlock can get 9 rounds, with the exotic chest extra heavy perk.... Wake up bungie and fix your game! lol

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  • Bump

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  • But then my extra heavy perks won't work. Just use those.

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  • Ah, yeah. I just got the sleeper and this would be [i]awesome[/i]. Maybe even imbalanced. I could do WAY more damage with this than a similarly stocked rocket launcher. I forget what damage I was doing with the rockets but I was definitely critting a taken champion from a daily event over 17,000 with a head shot.

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    • Honestly I put sleeper on my titan with ruin wings and its like having a secondary fusion instead of a heavy fusion. Cuz yah know the purple box covered floor that gives 3-4 shots per pick up.

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    • Agreed with OP, I've seen this request several times on bungie and reddit. I (and everyone else with the Sleeper Stimulant) would like to see the 'fusion ammo' perk on armor to include the sleeper. I know the ammo buff can be done by switching to a year 1 'heavy' armor or year 2 blue fusion rifle armor, then back to my yr 2 legendary... But it is just clunky to do, and seems unnecessary to have to take an extra inventory slot as an only solution for a work around. It is interesting that the yr 2 blue fusion rifle armor is worded differently as well. Not too sure what that means but it seems to be the difference between carrying 7 rounds vs 9 rounds on the sleeper. Would like to see this made consistent... And not in such a way where extra sleeper rounds are taken out entirely. :) Thanks!

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    • Bungie's all about the nerf, it's all they ever do.

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    • Bungie had to of changed this, because when I first got the sleeper it had 9 rounds on my hunter, because my hunter had the boots that granted + fusion rifle ammo... I work 2 weeks on and 2 weeks off, when I came back home after work, it had been changed, and now it only holds 7 rounds... Bungie either did it on purpose, or on "accident", but they need to fix it...

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      • Bump

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        • Just confirmed that certain rare blue armour with the fusion rifle perk actually adds ammo, but legendary gear, including raid gear with the fusion rifle perk doesn't.... 100% a bug that needs fixing....

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        • I got killed in crucible with it just now how in the hell did u do the last part of it

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          • The all heavy ammo perk works.

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          • If you have armor that says increase heavy ammo it gives you 9 shots.

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            • Yo wut u got sleepr smulant y u lien bruh

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              • Edited by Silas Spade: 10/8/2015 4:00:54 PM
                Why do you have 2 Titans?

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                • Idiot

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                  • Edited by kazeh: 10/8/2015 4:44:38 PM
                    It's not bugged, just inconsistent. SS works off heavy ammo perks, whereas VM used fusion rifle/special weapon perks.

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                    • Doesn't matter, ammo is capped at 7, just like gjallarhorn and most non tripod launchers.......WHICH IS STUPID

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                      • Isn't the Sleeper Simulant in your heavy weapon slot? Or is it Secondary? If it's in the heavy I would think you would need armor that give more heavy ammo. Though I don't know haven't gotten the gun yet.

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