An I the only one who sees time walls as good things? Seriously, if everything was available day 1, people would complain on day 2 that's there's nothing left to do. This way, we're a month in and still finding cool shit
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Edited by Tyrexosaurus: 10/8/2015 1:13:46 AMBut all that does is rationalize them not having enough shit in the game, or there being anything to actually work for. Start a new character on skyrim. See how long it takes to get everything you want. And it won't take you a long time because you have to wait a couple weeks for something to be unlocked for you. "Guys what do we do?? We have very little content!! They can finish this entire dlc within a couple days!!" Lol
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I'm currently playing skyrim, and starting a new character it'll take you like 1 days worth of playing to get the best buff in the game (the one that gives you extra gems in everything) but yeah you're also comparing an open world RPG to a not so open world RPG. Of course the open world RPG will have more content, especially when Bethesda of all people is making it let's compare CoD and GTA V while we're at it.
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Fine then, lets compare Borderlands 2 with Destiny? More guns, better raid bosses (which require teams), an actual story, creative, actually has content... after all, Tiny Tina DLC was worth $10 while dark below was $20. Destiny is good, but Bungie has short changed its player base on numerous accounts and practically robbed us in terms of content consistently.
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So now we're comparing a sequel to a first IP? If you're going to compare borderlands, compare the first borderlands, which had a meh story at best.
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exactly