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10/1/2015 7:03:43 AM
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Let's be honest about Hammer of Sol

So let's be honest. Hammer of Sol is broken period. Now this post is not a rant. I think every class should feel strong, viable and fun but let's face it Hammer of Sol is broken. Here's why: - Highest armour of all supers (can survive sniper head shots, shotguns and golden gun) - Ranged, AoE explosive attack that has tracking, grenades and horseshoes and can be easily spammed. It also has no damage drop off at range and also has the option to leave sun spots providing zone control and more AoE damage. - Longest duration of all slayer type supers. (Able to activate, run to other side of the map and kill the whole team with plenty of super energy left) - Reliable health regen or over shield depending on how you spec. How is that balanced? Before people start posting comments like "git gud scrub" please have a good think about it and be honest. Hammer of Sol combines nova bomb, golden gun and arc blade while eliminating all their weaknesses. If I was a Titan main I would be offended that Bungie made such an OP super for my class. It's like they think Titans have no skill so they give them a God mode super. It will inevitably get nerfed and is well deserved but I think the super shouldn't be nerfed into the ground. The armour should be the same as arc blade so there is meaningful counter play and the hammer fire rate should be decreased so that you have to actually aim and time your hammers instead of rolling your face all over the controller and watching the whole enemy team die. If someone can provide some solid reasons for why this is balanced that would be great. [spoiler]Tin foil hat time So how did Hammer of Sol even get past the game testers in this state? Ever notice how every nerf favours Titans? My theory is that the play testers have no idea what they are doing and the majority of the crucible dev team main Titans. Titans complain that they have to use FoP to kill a blade dancer. It gets nerfed. Titans complain about arc bold and fire bolt grenades and they get nerfed. Titans complain about blink and blink gets nerfed but all of a sudden after warlocks and hunters get nerfed they give Titans Hammer of Sol? [/spoiler]
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  • Ok. I'm going you give you facts. [spoiler]-Highest armor argument. Sure it survives a high impact sniper, but you have a sliver and I mean a sliver of health. 2 shotguns flanked will kill. Chaperones perk active and headshot is 1 shot. 2 shots from golden gun. Takes 2 shots to break Ward of Dawn yet nobody complains (except the defenders) -Ranged Super argument. The tracking is seriously non existent. It's a waste. Grenades and horseshoes? We don't have that, but we do have combustion. It has a travel time. You know what that means? You can blink out of the way and run from it. Fist of Havoc, Showstopper, Solar grenades, and Nova bomb have AoE too. It can only be spammed 7 times with forge master perk. 5 without. Less if no one is around because they are running away -Travel across the map argument. Nah but close. No where near a bladedancer with blink and melee spamming in air to reach the other side however -Health regen argument. Bladedancers have this too, and on a more reliable melee not just with super. Strikers have it if we can kill with it. If sunbreakers kill with HoS, it starts the regen. 1 bullet stops that regen asap. Overshield is just as strong as Defenders Force Barrier but he has to be standing still and it lasts 4-5 seconds[/spoiler]. It's a long rebuttal. But here are some tips to shut down the super you think is OP -tether -suppressor grenades -singled out and focus fired by guns -last word (yep) -smoke bomb/envenom/lock down -fist of havoc -nova bomb -arc blade -2 golden gun shots -stormtrance -shotgunned in armor of light bubble -running away and funnel out

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