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Destiny

Discuss all things Destiny.
Edited by xStingingBEEx: 9/30/2015 3:14:04 AM
224

You people arguing about GG vs hammers are idiots

I've been seeing this argument lately, if it's even worthy of that title. " if GG has 3 shots then Titans should only get 3 hammers! " Stupid... Stupid thing to say - hammers do not have good aim assist, even the tracking perk doesn't make then track that much - GG has the highest aim assist in the game -hammers travel in an arc like motion so you have to account for it over a range - GG fires in a straight line, even at range -hammers drain your super -GG shots do not drain your super -sunbreakers have minimal damage resistance during their super, ( edit: ok fine, it's not minimal, but Titans are slow compared to other classes, especially when in supered, there are counters that u have listed below) -gunslingers have no damage resistance -Titans are much slower than hunters, which would account for the damage resistance -hunters are much more agile than Titans, which would account for no damage resistance I guarantee you will say "but your highest level character is a titan" this is because I was most excited for the new subclass pre TTK. I have the most time played on my hunter, primarily the gunslinger subclass. ^ so don't use that argument because you are making yourself look stupid. If you disagree, explain why EDIT: Titans have damage resistance because they are slower than other classes. EDIT 2: ways to counter a sunbreaker super - get in close with a shotty and melee, hide around a corner and suprise them - outrun them, Titans are slow compared to the other classes - counter with your own super - take out from range, jump around so they have to re adjust their aim because hammers have an arc when thrown -suppressor grenades EDIT 3: [b]IMPORTANT[/b] I know Titans are the fastest class generally, but I'm talking about while the super is activated. I have never seen a titan skate with their super active EDIT 4: okay, this is where we are at. The hammer spam glitch needs to be fixed and the sunbreaker needs a tad less damage resistance, ex: can be killed by a high impact sniper or GG shot. No Logical reason to nerf the hammers or how many you have, just a change in damage resistance. Thoughts on that so far?
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