You don't.
Everything else seems weak compared to it. So why not buff those instead of nerf Sunbreaker?
They're called supers for a reason. They should feel super and overpowering.
Example: instead of nerfing Sunbreaker's damage resistance while using Hammer of Sol, why not boost Nova Bomb's or Golden Gun's strength? It's already a one-hit kill in its' current state, so increasing it will only allow Hammer of Sol users to be one-shot instead of two-shot.
Hammer of Sol only has two usable abilities: throw hammers and Suncharge. Instead of nerfing the two abilities they have, why not buff other supers' abilities, like Razor's Edge or Invisibility for Bladedancers? No one uses those in PvP. Why not give those reason to be used?
Radiance already has a perk which reduces incoming damage while in Radiance. Why not add on to that perk, such as increased Agility or Recovery? Or slightly speed up grenade throwing animations?
My point is that we always try to say the answer to unbalance is to nerf the stronger weapons or classes or whatever you want to compare. Why not make everyone happy by buffing the weaker subclasses, instead of nerfing one subclass and creating more unbalance when people figure out what's the next best super to use?
Make everyone happy Bungie. Don't alienate one portion of your playerbase.
[b]TL;DR:[/b] Supers should be viable in PvP, not a joke to use. Buff other supers instead of nerfing Hammer of Sol to make those viable and feel powerful.
EDIT: There seem to be a portion of people who aren't reading the whole post.
I clearly state that the supers should be buffed only to make them more useful and give them a better chance to counter Hammer of Sol.
I said [b]NOWHERE[/b] that we should make all supers overpowered.
And besides, how can something be overpowered if it's balanced with everything else?
EDIT 2: The only things that should be able to counter a super are another super, heavy weapons, a crap load of special weapons, or team fire.
English
#Destiny
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3 RepliesYeah this kind of thinking doesn't really work it just leads to super low times to kill and an annoying meta.. People said this about thorn back in the day, that they should just buff all the other guns but that would never have worked
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3 RepliesNot my post, but you people need facts ;ere are some numbers for you all courtesy of DTR's community statistics Edit: I find it hilarious that people are attacking my personally for these stats. If any of you had half a brain and bothered to read you would realize these are NOT my stats. I also didn't realize this forum suddenly became somewhere that requires perfect statistical presentation. Super kills (PVP) Hunter Nightstalker 54,549,041 (4.90%) Titan Sunbreaker 30,933,744 (2.78%) Warlock Stormcaller 28,664,865 (2.58%) Grenade kills (PVP) Hunter Nightstalker 31,135,311 (4.11%) Warlock Stormcaller 26,611,954 (3.51%) Titan Sunbreaker 16,019,668 (2.11%) Melee kills (PVP) Warlock Stormcaller 38,775,697 (3.16%) Hunter Nightstalker 32,853,317 (2.68%) Titan Sunbreaker 29,285,716 (2.39%) Sooooooo. You were saying how sunbreakers get sooooooooo many kills with their overpowered hammers yet they still have less super kill then the hunter SUPPORT class. Edit 1. Class breakdown 33.5% warlock with 3% being stormcaller 32.3% titan with 3% being sunbreaker 34.2% hunter with 4% being nightstalker These are updated every 15 minutes by destiny tracker. I didn't collect these. The low percentage is because the subclass percentage is based upon what percentage of tracked games they have been in. Edit 2: actual numbers for classes for you Warlock 1,854,319 Titan 1,786,529 Hunter 1,890,494 source: http://destinytracker.com/destiny/population Edit 3: here are the stats for all subclasses. These have been updated so the numbers should be different from the ones above Super kills (PVP) Hunter Bladedancer 201,044,918 (18.06%) Hunter Gunslinger 199,808,670 (17.95%) Titan Striker 186,291,620 (16.73%) Warlock Sunsinger 152,393,823 (13.69%) Warlock Voidwalker 131,789,812 (11.84%) Titan Defender 124,945,236 (11.22%) Hunter Nightstalker 55,925,202 (5.02%) Titan Sunbreaker 31,783,917 (2.85%) Warlock Stormcaller 29,448,846 (2.64%) Grenades: Warlock Sunsinger 174,401,439 (22.98%) Hunter Bladedancer 121,434,967 (16.00%) Hunter Gunslinger 114,520,912 (15.09%) Warlock Voidwalker 108,105,902 (14.24%) Titan Striker 94,212,758 (12.41%) Titan Defender 70,645,856 (9.31%) Hunter Nightstalker 31,920,719 (4.21%) Warlock Stormcaller 27,326,515 (3.60%) Titan Sunbreaker 16,443,142 (2.17%) Melee: Warlock Sunsinger 284,839,168 (23.19%) Titan Striker 203,237,949 (16.55%) Warlock Voidwalker 177,393,092 (14.44%) Hunter Bladedancer 170,332,624 (13.87%) Titan Defender 153,350,640 (12.49%) Hunter Gunslinger 135,263,513 (11.01%) Warlock Stormcaller 39,855,529 (3.25%) Hunter Nightstalker 33,721,785 (2.75%) Titan Sunbreaker 30,104,721 (2.45%) Edit: [quote]Okay, it seems there's way to many people sticking to the argument, There are more Hunters than Warlocks/Titans therefore they're are going to have more kills. If you agree, then this is for you. These stats were derived from a sizable portion of the population using the most recent statistic. 5.54 million games played as a specific subclass total. Hunter 1,894,406 Warlock 1,858,093 Titan 1,790,357 4% of Titans' and Warlocks' tracked games were played as Sunbreakers and Stormcallers. 5% of the Hunters' tracked games were played as Nightstalkers. Those of you with even a little bit of background in math already start to see a problem here ;) We can conclude that: 92524 games were played as a Nightstalker 75619 games were played as a Stormcaller 71461 games were played as a Sunbreaker And now to put everything on an equal playing field. Super Kills Avg per: Nightstalker - 619 Sunbreaker - 474 Stormcaller - 419 Melee Kills Avg per: Stormcaller - 566 Sunbreaker - 448 Nightstalker - 375 Grenade Kill Avg per: Stormcaller - 387 Nightstalker - 354 Sunbreaker - 245 Total Kills Avg per: Stormcaller - 1372 Nightstalker - 1348 Sunbreaker - 1167 Hmm, would you look a that. Seems like it wouldn't matter if there was an equal amount of Hunters, Warlocks and Titans. Hunters and Warlocks would be neck and neck yet Titans would still come in dead last. I wonder how such an OP subclass ends up with the least amount of kill
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Just because supers would be balanced with each other, they would no longer be balanced with the rest of the gameplay. Supers are not meant to be monstrous guaranteed killing machines that make you awesome no matter what. They're meant to give you an advantage over at least a single player, who, if they are good enough to outplay you, should win. They increase your margin of error, not eliminate it.
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1 ReplyBump.
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5 RepliesStill leaves Defenders with the worst PvP super, but I guess we can't all have nice things.
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2 Repliesi'd love to have HOS amounts of damage resistance while in storm trance. The range on it is laughable and has the least amount of damage resistance of any super ( besides golden gun - no damage resistance ). I've found it a bit strange that a ranged super with multiple uses has THE most damage resistance.
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1 ReplyA guy already did in game research on this (I would give him credit here but can't remember his name). The HoS is slightly stronger than other supers but it's so slight it doesn't make a difference 90% of the time. People complain they can't one shot headshot a sunbreaker yet they use a low impact sniper or shotgun. It's your fault for choosing a crappy weapon to use against them. In terms of supers, golden gun can one shot a sunbreaker and if not they have virtually no health left. If they already have damage done to them then it's just one shot kill. Blade dancer and HoS do almost the exact same damage so hunters stop bitching about it. Warlocks with high armor take 2 hammers to kill but can kill a sunbreaker with one Nova bomb if the already have just a little damage done to them. The problem isn't that the class is op the problem is people can't learn to adjust to new things. It's been 3 freaking weeks!! Stop complaining! Rant over
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3 RepliesJust buff GG so everyone will stop crying
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11 RepliesI'm not sure you've thought this through. Buff supers to balance one? Na, won't work that way. What do you suggest for voidwalker? Chuck purple space junk as long as your supers active as opposed to a one time use? Same with striker titans. No sure what you mean about blade dancers anyone who doesn't use razors edge or invisibility has clearly just ticked an upgrade node without reading it. Something does need to be done about hammer of sol. By all means let them have the ranged super they so desperately craved. But limit the usage the same as golden gun. 3 shots or 4 with an exotic helmet. As is its just chuck it till it gone. A limit would mean they have to be selective about using them, same as gg, you miss you waste it! It is far to powerful in its current guise with no real down sides. That's not how it should work.
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1 ReplyHere's how you copy and paste [quote][quote][quote]Originally posted by mongrelsagdow14: [quote]Honestly got tired of the complaint threads so I decided to take 2 friends into rumble to test. I first tested the defense both with max armor and with the extra armor you can get with a certain chest piece when using a solar based subclass. results: I had 2 snipers used. stillpeircer and black spindle. still has impact of 31 which covers 1000 yard stare and LDR. black spindle has 37 which covers black hammer and eferdeets spear. the 004 sniper was not used but has an impact of 34. snipers were used at point blank so no damage drop off was present. With max armor the 31 impact snipers leave me with a tiny sliver of health. which means the 34 impact sniper and 37 impact snipers will one shot me. With additional armor the 37 sniper one shot me. which means 3 snipers can currently one shot headshot the sunbreaker when they have the most armor possible. the 34 might be able to do it. and any sniper with a damage proc including the 31 snipers will be able to one shot. Next I tested golden gun. The result was the same both times. Point blank a golden gun will not one shot the sunbreaker. but they both leave you with a sliver of health. so if the sunbreaker has literally taken any damage at all and gets hit by golden gun they will die. It's important to note that you have to fully spec into armor in order to live from golden gun. If you don't take max armor golden gun will one shot you. Lastly I tested the damage of the hammer on direct impacts. To confirm my idea that it has the same damage model of arc blade swipes. When running max armor on blade dancer with the extra armor you take 2 hammers to kill. you're left with half of your red health bar. then I tested it against a person with max armor on storm trance but no extra armor and got the same result. to me this means it's got the same damage of the arc blade melee. If hammer of sol does any extra damage at all its so small that it's not going to matter in 90% of situations. Conclusion: the sunbreaker mid super naturally has a slight armor advantage. and it's honestly so slight it doesn't matter in my opinion. you have potentially 4 snipers with out any special perk roll that can one shot head shot. and if you are using golden gun all you have to do is hit them with anything like a nade or knife and then golden gun and they are dead. I understand people don't like that the sunbreaker can even survive it at all. However they are the tank class and all titan sub classes can tank a golden gun. so it's consistent. and hammer of sol has average damage. needing 2 hammers to kill a majority of people mid super. of course if the target has low armor it's a one hit. But everyone is always telling me max armor is the way to go in crucible. so if you aren't running it you willingly accept the concequences. end of story. I didn't test all sub classes on damage with the hammer because the 2 I did test with different situations yielded the same results. Though if someone proves me wrong with footage and explains the situation i'll retract my statement. I also didn't test sword swings or rockets. Simply because anyone mid super (bar golden gun and radiance with no radiant skin) can tank 2 sword swings and if any of the subclasses (bar the same 2) spec for max armor can survive a rocket. simply put it's not a new thing. armor always protected you from rockets and now from 2 burst deaths. and the swords follow the same damage model as arc blade does. Hopefully this thread gets around and people stop complaining about how tanky they are or how stupid strong hammer damage is. EDIT: I completely forgot to mention the shotgun testing done. I managed to survive a conspiracy D headshot at point blank when I had the max armor+ the additional armor from the chest piece. with out the additional armor from the chest piece I die. So High impact shotguns will one shot sunbreakers if they are headshots 90% of the time.[/quote][/quote][/quote][/quote]
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2 RepliesEdited by PhoenixBolt96: 10/2/2015 11:59:21 AMI like how your head isn't up your ass, OP
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Edited by mccwrc09: 10/2/2015 12:05:09 PMAnother reason. [quote]Originally posted by mongrelsagdow14: [quote]Honestly got tired of the complaint threads so I decided to take 2 friends into rumble to test. I first tested the defense both with max armor and with the extra armor you can get with a certain chest piece when using a solar based subclass. results: I had 2 snipers used. stillpeircer and black spindle. still has impact of 31 which covers 1000 yard stare and LDR. black spindle has 37 which covers black hammer and eferdeets spear. the 004 sniper was not used but has an impact of 34. snipers were used at point blank so no damage drop off was present. With max armor the 31 impact snipers leave me with a tiny sliver of health. which means the 34 impact sniper and 37 impact snipers will one shot me. With additional armor the 37 sniper one shot me. which means 3 snipers can currently one shot headshot the sunbreaker when they have the most armor possible. the 34 might be able to do it. and any sniper with a damage proc including the 31 snipers will be able to one shot. Next I tested golden gun. The result was the same both times. Point blank a golden gun will not one shot the sunbreaker. but they both leave you with a sliver of health. so if the sunbreaker has literally taken any damage at all and gets hit by golden gun they will die. It's important to note that you have to fully spec into armor in order to live from golden gun. If you don't take max armor golden gun will one shot you. Lastly I tested the damage of the hammer on direct impacts. To confirm my idea that it has the same damage model of arc blade swipes. When running max armor on blade dancer with the extra armor you take 2 hammers to kill. you're left with half of your red health bar. then I tested it against a person with max armor on storm trance but no extra armor and got the same result. to me this means it's got the same damage of the arc blade melee. If hammer of sol does any extra damage at all its so small that it's not going to matter in 90% of situations. Conclusion: the sunbreaker mid super naturally has a slight armor advantage. and it's honestly so slight it doesn't matter in my opinion. you have potentially 4 snipers with out any special perk roll that can one shot head shot. and if you are using golden gun all you have to do is hit them with anything like a nade or knife and then golden gun and they are dead. I understand people don't like that the sunbreaker can even survive it at all. However they are the tank class and all titan sub classes can tank a golden gun. so it's consistent. and hammer of sol has average damage. needing 2 hammers to kill a majority of people mid super. of course if the target has low armor it's a one hit. But everyone is always telling me max armor is the way to go in crucible. so if you aren't running it you willingly accept the concequences. end of story. I didn't test all sub classes on damage with the hammer because the 2 I did test with different situations yielded the same results. Though if someone proves me wrong with footage and explains the situation i'll retract my statement. I also didn't test sword swings or rockets. Simply because anyone mid super (bar golden gun and radiance with no radiant skin) can tank 2 sword swings and if any of the subclasses (bar the same 2) spec for max armor can survive a rocket. simply put it's not a new thing. armor always protected you from rockets and now from 2 burst deaths. and the swords follow the same damage model as arc blade does. Hopefully this thread gets around and people stop complaining about how tanky they are or how stupid strong hammer damage is. EDIT: I completely forgot to mention the shotgun testing done. I managed to survive a conspiracy D headshot at point blank when I had the max armor+ the additional armor from the chest piece. with out the additional armor from the chest piece I die. So High impact shotguns will one shot sunbreakers if they are headshots 90% of the time.[/quote][/quote][/quote]
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You don't need any changes. Class is average, or even below average, because super is only good thing and everything revolves around it.
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2 RepliesMaking everything as overpowered as Hammer of Sol wouldn't work. It would just piss off everyone even more and cause even more butthurt whining in the forums about supers.
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2 Replies[b]The only thing that needs to be fixed is the lack of skill these salty hunters have. [/b]There's finally a class that can give them competition in the Crucible and now they're butthurt. Time to learn how to play or leave.
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2 RepliesEdited by ProvingVirus4: 9/30/2015 6:17:44 PMHonestly, the only super that I think needs a buff is Golden Gun. Just give it a bit more damage so it can one shot a Sunbreaker. In my eyes, supers should be the best way to counter another super, and the fact that GG can't reliably do that to HoS is kinda dumb to me.
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I love how everyone has an opinion.
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4 RepliesThen you retards will complain about all of them
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1 ReplyThis is perfect.
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1 ReplyNot a bad idea. I personally think nine times out of ten if you try to challenge a super with something other than your own or a heavy you should get little more than a death for your trouble. Counter supers with heavy, your own super or team shots
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Bladedancer needs a buff to compete with the new mobile supers especially. I always have thought razors edge should be intrinsic and encore could take its slot.
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7 RepliesYou're changing things that are relatively unbroken....... How about Sunbreaker (and Sunbreaker only) gets a small nerf?
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Because buffing golden gun would also have the side effect of making it viable in pve.
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5 Repliessince hand cannons have been nerfed I vote for hunters to be given a golden pulse rifle
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1 ReplyBefore I clicked this, I literally said "you don't". Low and behold, the first line of the post was the same. Blaise for the win again