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#Halo

6/3/2009 6:27:06 AM
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Halo: Reach Graphics Engine. The same as Halo 3, or different?

I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine. I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360. Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be. Anyway, what do you guys think? Will they use a new engine, or use the old engine? EDIT: I used the search bar and nothing about this particular topic came up. [Edited on 06.02.2009 10:28 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] FinestCrimson [quote][b]Posted by:[/b] Helveck I agree with the OP... Even in terms of immersion, Halo 3 had beautiful graphics, and I love Halo 3 for everything that it is, with so many awesome extra things and nearly endless possibilities of fun and excitement... But E3 2006's trailer of Halo 3 was... incredible, yet unfortunately it was toned down. [/quote] I've always wondered why Bungie toned the graphics down to what we have now instead of keeping the E3 06 announcement trailer look. Hopefully Halo: Reach will look as good or possibly better than the Halo 3 announcement trailer.[/quote] Maybe because it was a huge and empty map with a few objects, a Master Chief model and a bunch of Halo 2 banshee, phantoms, and ships. They were just showing off the engines capabilities. It's not hard to render such a tech demo.

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  • [quote][b]Posted by:[/b] DizRupT Halo: CE was at the beginning of the Xbox's lifetime, Halo 2 was near the end, look at the difference between the engines. I am totally expecting Halo: R to have an updated/upgraded engine compared to Halo 3, even though they are both running on the same console.[/quote] Artistically Halo Combat Evolved looked better. The wall textures, and metallic textures in Halo 2 looked like plastic. The only thing good in Halo 2 were added polygons.

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  • I am pretty sure some where I read something about bungie using a new engine but to think almost every Halo game by bungie has had a new engine. Halo 1, 2 and 3 all had different engines. So I guess it is safe to say that Reach will have a new engine.

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  • [quote][b]Posted by:[/b] Helveck I agree with the OP... Even in terms of immersion, Halo 3 had beautiful graphics, and I love Halo 3 for everything that it is, with so many awesome extra things and nearly endless possibilities of fun and excitement... But E3 2006's trailer of Halo 3 was... incredible, yet unfortunately it was toned down. [/quote] I've always wondered why Bungie toned the graphics down to what we have now instead of keeping the E3 06 announcement trailer look. Hopefully Halo: Reach will look as good or possibly better than the Halo 3 announcement trailer. [Edited on 07.12.2009 11:58 AM PDT]

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  • [quote][b]Posted by:[/b] halo2 playground [quote][b]Posted by:[/b] Wolverfrog Reach has the potential to look like Starry Night, I'll know you'll all flame me saying "Not even the PS3 can look that good!", but just look at Combat Evolved. Bungie can work magic with limited software.[/quote]PS3 and 360 have equal power, they are both better and worse at doing certain things[/quote] my knowledge is limited, but the PS3 has better hardware, but less RAM.

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  • Gameplay>Graphics is the rule i hope Bungie will live by on, i can sacrifice beautiful environments for the sake of less lag.

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  • [quote][b]Posted by:[/b] Wolverfrog Reach has the potential to look like Starry Night, I'll know you'll all flame me saying "Not even the PS3 can look that good!", but just look at Combat Evolved. Bungie can work magic with limited software.[/quote]PS3 and 360 have equal power, they are both better and worse at doing certain things

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  • Reach has the potential to look like Starry Night, I'll know you'll all flame me saying "Not even the PS3 can look that good!", but just look at Combat Evolved. Bungie can work magic with limited software.

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  • [quote][b]Posted by:[/b] paulmarv I'm not sure what you mean by 'graphics engine'. Halo 3, and any game on the Xbox 360, uses a special version of DirectX to send data through he pipeline into the card for a bunch of things that lead up to rasterization. The term [i]rendering engine[/i] is more often used to describe what you are talking about. For instance, the Halo 3 rendering engine has all these great features (object bump mapping, HDR lighting, multipass rendering) but that is specific to the game and is built upon a graphics engine, in this case some version of DirectX. Another example: Halo 3 might do the bump mapping in a vertex shader, but in this case you mean to refer to the bump-mapping feature of Halo 3's rendering engine instead or programmable pipeline (in this case a vertex shader) support in the graphics engine. So that should clear up our terminology. I do think Halo: Reach will have completely new game engine, not just rendering. Halo 3: ODST is merely (and I hate to say merely, 'cause it's freaking awesome) a campaign expansion of Halo 3, and uses the Halo 3 engine. Halo: Reach is an entirely new and ambitious Halo Game, and for them not to write a new game engine would break every pattern of game development they've every had. In fact, Halo 3: ODST might be the first Bungie game not to have a new game engine. [/quote]Halo 3 uses a heavily modified Halo 2 engine. So no it wouldnt be the first

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  • [quote][b]Posted by:[/b] Runner Tagger Maybe they'll use the MGS4 one. That'll be epic. [/quote]MGS4 looks terrible, i have the game the textures are horrible

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  • Halo Reach is using a new graphics engine http://www.gameguru.in/first-person-shooters/2009/11/the-technology-powering-halo-reach/

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  • [quote][b]Posted by:[/b] K Funk The idea that they made a band new engine seems kinda of foolish. If the game is coming out in 2010... that doesn't leave much time for development of it & then the game, assuming they started it t roughly the same time they did ODST.[/quote]You honestly think they've made a full Halo game in less then two years? I'm willing to bet Reach has been in development since Halo 3 was finished.

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  • [quote][b]Posted by:[/b] The Shepherd214 More on topic, it probably will not be on a different engine. The beta for Halo: Reach will be available to download when we buy ODST on Sept. 22, which is only a few months from now. It would be nearly impossible to create a brand new high tech graphics engine, AND develop a full, new game from Sept. 25, 2007, to be ready to be played by Sept. 22, 2009(only 2 years). Expect Reach to have the same graphics as Halo 3. And to me, thats not a bad thing. Im not a whiny moron who cries over graphics. Halo 3 was an amazing game, and its a very pretty, very artistically crafted game. [/quote] Sry the beta comes in 2010 ;) Not in 2009. Fail

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  • Maybe they'll use the MGS4 one. That'll be epic.

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  • I personally think Bungie should stick with the Havok engine for Physics, etc. However I do love the art in the Halo universe but I would really like seeing more complex architecture and more ambient lights :\ lol :D I love Bungie :D

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  • Yes really hope its a brand new engine, and it becomes the best looking xbox 360 game to date...or perhaps even on consoles. Halo Reach hope everything about it is brand new, fresh start with new ideas, a good departure from traditional Halos we been playing. Is it time the multiplayer becomes somthing new? perhaps 32 players huge wars maybe like somthing like battlefront. etc

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  • I'm all for a new Engine. I honestly expect it. Or at the very least a heavily modified H3 engine.

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  • [quote][b]Posted by:[/b] Morg211 [quote][b]Posted by:[/b] K Funk The idea that they made a band new engine seems kinda of foolish. If the game is coming out in 2010... that doesn't leave much time for development of it & then the game, assuming they started it t roughly the same time they did ODST.[/quote] Hmm, Considering they said they've been working on Reach since Halo 3 has been out. That gives them 3 Years to make an engine better than Halo 3's one.[/quote] Its alot longer than modern warfare 2. A hole year(i think)!

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  • [quote][b]Posted by:[/b] PeachHead00 Has anyone but me noticed that the release date for Halo:Reach was placed around the estimated time of the release of the next Xbox? I personally think they want this game to be built from the ground up and placed on the "NextBox" this coming year. Again, just one of my rambling thoughts....[/quote] They said during their conference on Monday they don't plan on replacing the current system any time soon, with all these great new features why would they need to anyway?

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  • [quote][b]Posted by:[/b] Tobinindyy Sure, the Teaser Trailer [b]was[/b] a cinematic, but anyone else notice it looked a lot different than Halo 3's cinematics?[/quote] Yeh it did but i thought the halo 3 one looked better. Maybe cause of the size of the planet they created. Although the destroyed ship looked good and the planet in the background.

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  • [quote][b]Posted by:[/b] K Funk The idea that they made a band new engine seems kinda of foolish. If the game is coming out in 2010... that doesn't leave much time for development of it & then the game, assuming they started it t roughly the same time they did ODST.[/quote] Hmm, Considering they said they've been working on Reach since Halo 3 has been out. That gives them 3 Years to make an engine better than Halo 3's one.

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  • As long as the game doesn't do the crap that Call of Duty does (2D grass, lowest 360 resolution) then I'll be fine with whatever they do. Just say away from cutting corners just to fake the audience into a good looking game (CoD4) I also highly doubt they're going to make a new engine. Making an engine takes forever to do right. They might use a different engine, but they aren't going to make their own. They'll do just like what they did with Halo 3. Use an engine and change it to their needs. 30fps+ good textures etc and I'm happy. NO CUTTING CORNERS (looking at you Call of Duty) And don't use the unreal engine. The most unstable and garbage engine out there.

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  • Sure, the Teaser Trailer [b]was[/b] a cinematic, but anyone else notice it looked a lot different than Halo 3's cinematics?

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  • I hope its like it is in some games where everything is destructable

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  • I'm not sure what you mean by 'graphics engine'. Halo 3, and any game on the Xbox 360, uses a special version of DirectX to send data through he pipeline into the card for a bunch of things that lead up to rasterization. The term [i]rendering engine[/i] is more often used to describe what you are talking about. For instance, the Halo 3 rendering engine has all these great features (object bump mapping, HDR lighting, multipass rendering) but that is specific to the game and is built upon a graphics engine, in this case some version of DirectX. Another example: Halo 3 might do the bump mapping in a vertex shader, but in this case you mean to refer to the bump-mapping feature of Halo 3's rendering engine instead or programmable pipeline (in this case a vertex shader) support in the graphics engine. So that should clear up our terminology. I do think Halo: Reach will have completely new game engine, not just rendering. Halo 3: ODST is merely (and I hate to say merely, 'cause it's freaking awesome) a campaign expansion of Halo 3, and uses the Halo 3 engine. Halo: Reach is an entirely new and ambitious Halo Game, and for them not to write a new game engine would break every pattern of game development they've every had. In fact, Halo 3: ODST might be the first Bungie game not to have a new game engine.

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  • [quote][b]Posted by:[/b] WOW Im so HOT I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine. I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360. Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be. Anyway, what do you guys think? Will they use a new engine, or use the old engine? EDIT: I used the search bar and nothing about this particular topic came up.[/quote] hey instead of cluttering up forum space why not just look i alrady posted about this

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