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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 4:16:05 AM
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Throwing hammers should consume your super bar faster. Penalizing you if you miss a hammer. You should at max get 4~5 hammers per super. They are running wild in PvP as orb machines.
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  • Throwing hammers does consume the energy faster there's a perk that let's you throe more hammers faster and not using as much energy. Its because of there superior forgery

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  • Throwing hammers does consume the super faster. The only reason it lasts so long is because everyone and their mother specs for forgemaster, which like all roaming supers, increases the duration of hammer of Sol. Longer super time, more hammers. I think that speccing for forgemaster is a bitch move. I go for Suncharge. Way more devastating, but the super lasts half as long, so it balances out. Besides, seeing a hammer is one thing, but getting -blam!-ed in the face by suncharge because someone wanted to try to close range me is so god damn satisfying. It's like a shoulder charge with Triple the range and you slap the person with the hammer. Truly boner inducing.

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  • Awww, don't cry little one. I'm here for you. Have a Kleenex.

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  • Bump!

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  • Looking at your crucible stats, you cry every game you lose, which is, every.

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  • Lmaooooo

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  • Theyre just blade dancers that can throw hammers lmao shut up

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  • Bump!

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  • It takes one shot with the golden gun to kill a bladedancer. Not the same with the sunbreaker

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  • Yes, Bladedancers with long ranged attacks. That's a big difference.

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  • Yea thats why i said "that can throw hammers" stop bitching.

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  • I saw what you said, I just made it obvious why it's so dramatic a difference. Can you imagine a Bladedancer turning a corner and throwing a dagger, killing you from over 10 feet away? The nerf threads would start in seconds.

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  • Bladedancers can't miss, Sunbreakers can.

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  • Edited by b e a n: 9/26/2015 4:55:12 AM
    Yeah, Bladedancers can get melted while they blindly sprint at people instead. Lovely. Pretty sure Hammer of Sol one-shots 'em too. Have you seen the "airburst" on those damn hammers? They go off mid-air five feet away from people.

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  • No it two shots em -blam!- boy https://www.bungie.net/en/Forum/Post/156260657/0/0

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  • That crap you just linked has nothing to do with what I just said.

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  • I know im just referring that to your dumbass

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  • I play both Bladedancer and Sunbreaker, and Bladedancer is far easier to get kills with. As a Bladedancer, you don't have to think of the arching trajectory and the travel time, your hits always land every time and they home in (you can even fly up in the sky to hit people), you can prolong the duration of the super with kills, you can send out a ranged blast just as powerful as FoH. You can't hide from a Bladedancer, but you can always hide from a Sunbreaker.

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  • Travel Time.

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