The swiss rifle (pulse rifle)
Exotic perk: every round in a 3-burst is of a different elemental damage (example: void - solar - arc come out in a burst)
other perks:to order which element comes in the first bullet of a burst
English
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Your idea just gave me an idea The lucky 7 (or maybe "the 1 armed bandit") A pulse rifle that fires 3 random burn element rounds Special perk (double or nothing) - if all 3 burns match a 4th round is fired of that element dealing double damage Extra perk (jackpot) Matching elements awards a small amount of glimmer
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Sounds good too. And with an rng element so they should like it.