People thought blade dance was op but at least they got headshot one shot by snipers and one shot by golden gun. They also had to get close so could be mowed down by team shotting or countered with shot gun melee. HoS has none of those disadvantages.
We sort have had options vs blade dance but our options are diminished against HoS
Blade dance counter = snipe headshot
Gunslinger counter = snipe headshot
Self res counter = snipe headshot
Stormcaller counter = look on their general direction, they will die
Hammer of sol counter = night stalker suppression and suppression nades?!?
Gunslinger kills everything one shot but hammer of sol.
Hammer of sol essentially has the range of gunslinger with a few times the armor of blade dancer and a few times the power of blade dancer (blade dancer won't one shot another blade dancer or hammer of sol, hammer of sol apparently one shots blade dancer).
I think that head shots don't one shot HoS with a high impact sniper is probably a glitch. And taking more than one gunslinger bullet?
But yeah something about HoS still isn't quite balanced if all the rest is true.lol.
Running may save yourself but the range though lol.
I also mean more counter as in stop in their tracks and save the other blueberries.
I hear fist of panic and suppression abilities are all that truly work against a skilled HoS player in that regard.
But even if fist works...getting close to the hammer yikes. Some have managed to bladedance hammer too but it's not a one hit and there is time for sol to get of hammer so looks like those players were not good and were flanked or team shot. It's not as bad as some make out I agree but is it really quite balanced enough? Probably not.
If fist works then I guess nova bomb would too.
Seems a bit unbalanced in itself forcing people to use subclasses that can take HoS though. PvP may start to revolve around taking out HoS...indicating lack of balance. If HoS really does have that slight edge to it...and it seems to.
Just like when we all had to use thorn or counter with red death or beat thorns TTK with last word. Pvp sorta revolved around thorn at that point.
Edit1: Vast majority are not skilled. In any subclass or with any gun. Less so the new stuff.
I'm focussing mainly on skilled guys because why worry about the not skilled?
If a skilled player is near impossible to stop - and avoid a kill streak/team wipe by another skilled player/skilled team purely based on their super then that super is probably a bit op? Can lead to strats revolving around the op super/weapon in competitive matches like trials or maybe even IB.
Came up against a team of sun breakers in clash and got wrecked. Constant orb and supers with high shields and crazy range. Died at spawn, died sniping, died running...I mean seriously!? Just the whole team being wiped over and over at spawn? No way out, no counter.
Think of pantheon and memento...
Edit2: +fast movement speed with titan skating!
Edit3:- trials of osiris. Hammer pops near your team. What do you do?
Run knowing likely at least one team mate will die? Is it near enough a gauranteed round if they pop it in cover really close and titan skate after you and have good aim?
Edit4: you can throw what, 7-8 hammers? Without an exotic to buff it!
Edit5:- I main warlock and have a Lvl 40 titan with a lot of the perks unlocked. My worry is if I want to main warlock in a competitive match a bit of electricity from my hands is easily countered with a hammer to the face. The hammer will still be going so why self red in trials. That leaves the only option of save a nova bomb and hope to hit the hammer of sol guy before he hits me or switch to main a titan in pvp. Which means titan is op.
Edit6;- those nades too. Perfect for clearing thieves den tunnels. Great for zoning. Good damage and burn.
Not one person has said how they'll deal with this in trials lol.
We'll all be maiming sun breaker as they will dominate, you know that right?!??
Have all easily taken out noob hammers with everything from swords to storm trance to just hitting with primaries to double snipe head shots. But they clearly had the awareness and aim of a cave dwelling fool. Nobody cares about those fools. I'm talking about people with aim and map/radar awareness. Plus they have an increased auto aim perk...lol
Really, it's not op?
It's fun being op sure.
And finally the titan is tanky like it should be, but is it not a little too far?
Edit7:- so the perks of tracking hammers and exploding hammers are in different skill trees. That's pretty op. Also health regen and increased armor in different skill trees. That's a bit op. Exotic helm as great as it is...turns your prix rocket into a mini truth...for pvp that's a bit op. HoS is like the old The Ram meets blade dancer +++ lol
You can even choose a The Flash fire strike melee whilst doing hammer turning you into a hammer dancer.
Throw more hammers is also part of the exploding hammers perk?!? Wtf? Two perks in one! That's an exotic class perk right there!
A good point about the better armor was made, saying blade dancers have more mobility. True-ish but titan skating + hammer dance melee pretty much nearly cancels it out. It's better than the new blink and probably better than the old. Sure it only lasts whilst in super but still...
Also...
Ever notice how everyone that says no assumes you main a hunter and instantly gloats that hunters die all the time from it now and it's about time...strongly hinting that it's totally op? Lol giving the game away a bit chaps.
Others have said both no whilst admitting it's op and saying it should be!?!?
Erm...no it should be a solid subclass but it should be balanced a little better. The other two titan classes weren't balanced well either, too under powered, hence the nerf blink endless whining. Well blinks nerfed. You guys want balance or just to be the one true op class?
I guarantee 100% of the people near enough voting no on this were the loudest nerf blade dance, nerf blink whiners on the planet.
As I said I main a warlock but I can easily main my titan...but how many weeks before that gets old? Playing sunbreaker all the time just like we ended up playing thorn all the time. That'll be fun forever, right?
It's good when things are balanced, we get more options to play with.
Edit8;- Sunbreaker 71 kills in pvp?!?
http://youtu.be/hQrHGrwM_54
Edit9: is it the armor perk that drops on new gear for increased solar armor that gives Titans the bladedance plus pre patch ram +++ armor or is it their regular super? Could just be a way op armor perk after all!
Edit10: been playing with my Titan in pvp quite a lot now. Yeah the perk choices are op. One hammer is a double kill that heals me and I can throw 8. They track so duck aiming. I can play like utter shite but if I get my super up twice and no skill the super I walk away with 1.5kdr at least at the end of the match...and I'm only just getting slightly better than average at pvp in last couple weeks. It's just a bit op. Perk choices need to be more like weapon perk choices, with meaningful trade off, the build is too strong right now.
Edit11:- 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked.
If you think no please say why not in the comments. Cheers.
English
#Destiny
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Of course is a f*cking [b]YES[/b]. So weird all the people using it on Mayhem Rumble (sarcasm) obviusly all the f*ggots users of HOS will always say it ain't OP.
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3 Repliesedit Sleeper stimulant seems to be the only thing to one shot HoS
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4 RepliesGive it only 3-4 hammers with the same passive duration, but allow as many melee hits that fit in the duration. Also nerf the armour bonus. Boom, fair.
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Not in the slightest, co-ordinate well with 1 other player and you can take out a guy in super. I mean, one or both of you might die in the process but it's a super, it's supposed to be strong.
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2 RepliesIt's not OP. I wish people would stop saying that. A couple things didn't mention. GG does not kill a FOH mid-animation with unstoppable on. A direct rocket hit will also not kill a striker FOH mid-animation with unstoppable. GG does not always kill Nova Bomb mid-animation with Ahamkara helmet on. Titans have the highest armor in the game. So you have to do more damage to them to kill them. Hunter have high agility and low armor. Warlock have high regen and low armor. Also not everyone skates. I don't and still manage a 1.6 KD in rumble with over 500 wins. The last thing I want to mention and keep reminding people of is that you can wear armor (chest pieces) that lessen elemental damage types. I threw a fusion nade on a warlock that didn't kill him despite being stuck to his head. He had no active buffs and no overshield. But he did have on armor that lessens incoming solar damage. I have singlehandedly beaten Hammers mid super with machine guns, bubble, shutgun + melee with no back up plans, nova bomb, FOH with unstoppable, and snipes to the head. Despite what people tell you can one hit snipe them in the head. I've had it done to me as well. People just need to play smarter. Some supers beat others so be smarter about how and when you use them.
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14 RepliesI summoned myself for a quick little tip. The people who voted no are the people who made a titan for the new super before ttk came out because they sucked with the most skilled class. #HunterMasterRace Butthurt out.
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TL;DR
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Hammer of sol has travel time, range limit, and can be dodged. Gg has no travel time, unlimited range, and can't be dodged. I agree that sun breakers need a NERF but by giving them 3 hammers U are making them 100% inferrer to gg. In my opinion they have to lower armor and then make a perk that increases armor, then they have to move cauterize to the same tree as the tracking perk. In my opinion this will make it fair. Titans will be able to have more armor, tracking, or healing but only one at a time. When people say that they have too much hammers this is incorrect. It's really easy to dodge hammers enless they have the tracking perk. By putting these 3 on the same tree they will have to choose which one of these perks they value the most so in many situations they won't have tracking and U can easily dodge the hammers. In conclusion hammer of sol should not get any physical nerf just reworking of the perks
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14 RepliesGg vs HoS goes like this: gg gets the drop shoots gg bullet, hit. Doesn't kill Hammer, leave a barely visible sliver of health, titan takes aim at gg. One hammer, hit. Hunter dead. Titan health goes up instantly. Still has 6 MORE HAMMERS, to kill with. Thats not OP?
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1 ReplyAlthough it's fun to use and there are a few ways to successfully counter, the hammer is too powerful, and this is coming from a Titan. Why should I get to wipe entire teams when a golden gun or a stormcaller can only get to 2-3? Wether it's a result of the armor or health regen, this super needs fixing
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4 RepliesFact: If you can't kill a Sunbreaker you suck. The Super doesn't need a nerf your skills need a buff.
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3 RepliesTitans Hungering blade counts for the OHK melee hunters have [spoiler]but no one complains about how broken backstab perk is[/spoiler] Hunters have OHK tracking sticky grenades too [spoiler]but titans don't complain about that[/spoiler] Arc blade has faster mobility and aim assist for melees [spoiler]but hunters don't notice[/spoiler] Spamming infinite hammers had zero accuracy [spoiler]but the infinite bow glitch lasted all game[/spoiler] Titans are the most whiny... [spoiler]that's why a hunter created the original version of this post[/spoiler] Titans have one melee that's even worth using in PvP [spoiler]but requires three seconds of just sprinting making an easy target for three seconds[/spoiler] Titans health regen on striker is on a melee kill [spoiler]but no normal melees are OHK, and it requires two perks being used to have health regen plus shoulder charge[/spoiler] But, you're right titans are the best because we've had to struggle with t-rex arms, single use supers, and bad grenades for a year and the people that come out on top in a crucible match using these tend to be very skilled.
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3 RepliesI haven't tried it yet but can you dodge hammers easy with the stormcallers blink?
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It isn't OP. I can easily dodge it or killed by a sniper headshot.
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Iam surprised how many people said no
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China called they want their wall back
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Any super I hear I pull out my eirine rr4 hoping that my 25% luck shot will be the first shot or the 2nd shot
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I use sunbreaker. It needs a nerf. Honestly anyone that disagrees is lying because they want to keep it and get 6 kills a pop with it.
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1 ReplyJust stay in the air and dot stop to shoot him i found that most people can't hit one in the air
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12 RepliesGolden gun is limited to three shots and requires some aim provides no armor boost and does not heal on kills hammers are unlimited seek out targets heals you instantly and provides an armor boost equal to sun singers radiant skin and titans unstoppable without requiring a perk. It's honestly a raidiant golden fist of nova.
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To be honest, Sunbreakers need to be buffed. I feel like cauterize shouldn't even take up a perk slot and they should have shoulder charge in the tree.
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6 RepliesEdited by OSnaDevil: 10/26/2015 6:34:49 PMworst problem is the amount of hammers. give me 6 shots for my gunslinger and i won't complain anymore! ;-)
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We are ridiculously hard to kill while in Super mode. So yes
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Bladedancers consistently put up 70+ kills on youtube (WTFisPoshy) your not going to expose that though....
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2 Replies3 hammers max, problem solved