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Edited by Wagsman1: 9/16/2015 4:50:02 AM
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I've thought in the time since this came out that it could be a possible fix, and in order to protect developers, each copy could come with a fixed amount of keys that could be shared with whoever shares the console. The developer protects his right to make money off of his copyrighted material, and the purchaser protects his right to share the content that they legally bought. The person that is "mooching" in this case pays a fee to access content legally. The legendary edition was supposed to be the stop gap between allowing gamesharing in the first year, and going full DRM in the second year. In your specific case, you were supposed to buy your own copy of everything for $60 giving you full ownership of your own copy that is tied to your account. So if you bought your own console and moved out next year, all you would need to do is re-download all the content and you would be good to go, rather than be tied to your brothers console for the life of this game. I think that was the theory on their end. Specifically as many of their customers are teenagers that will no doubt move out at some point. This gives those people the ability to live their life and play this game on their own terms instead of only being able to play the game when the visit their brother or what have you. However, the theory didn't pan out too well.
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  • Nobody likes DRM.... No one will ever like DRM... We all saw how the gaming community responded to Microsoft and DRM

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  • It doesn't matter if you like it or not. What matters in the end is what's legal. If companies lobby politicians to make laws that allow DRM, then that's the law. If you don't like it change the laws. Hell, let's just go all the way and make all games free because why not???

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  • "It doesn't matter if you like it or not" Really???? Ask Microsoft how well DRM went

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