Now the "keys" idea could be a good compromise so that people won't get turn off from their favorite game while still not paying through the nose. I for one bought TTK on my brother's profile and am myself unable to play but have played it one one of his spare characters would gladly pay, say $15 for example, to play as well. But having to pay multiple times for content of this price might be asking I bit much.
English
-
I'm not saying this is you, but I'm tired of people who played 1000+ hours over the last year complaining that the $100 they paid over the last year was too much, can you name a single other game ever made that provided a experience that was less than 10 cents a hour? Almost every week games are released that give you under 20 hours of content for $60 and a word I never spoken about them (and at $3 a hour that's 20 times more expensive).
-
[quote]I'm not saying this is you, but I'm tired of people who played 1000+ hours over the last year complaining that the $100 they paid over the last year was too much, can you name a single other game ever made that provided a experience that was less than 10 cents a hour? Almost every week games are released that give you under 20 hours of content for $60 and a word I never spoken about them (and at $3 a hour that's 20 times more expensive).[/quote] First off the main problem with your statememt is that its not logical and doesnt pertain to those games you are talking about because destiny is an fpsmmo. Mmos r suppose to be played over 1000s of hours to achieve the best stuff throught the whole thing. Two, Dcuo is one of the first mmos to come to consoles and be played over 1000s of hours. Dcuo has had its backlash with certain changes it has made and has changed them back. the fact of you saying that "your tired about people complaining about a game they paid 100 dollars for since other games are sold for about the same plus dlc and nothing is said about them" is nul void because the two genres of game do not corrolate one bit! Mmos compared to games you play threw once and go back to every now n then or never go back to are not the same. Mmos r built, structured and made to be played non stop till the companys servers stop. Not some 60 20 hour tops game you are talking about.
-
Skyrim
-
So go be a Bethesda fan boy
-
Edited by Wagsman1: 9/16/2015 4:50:02 AMI've thought in the time since this came out that it could be a possible fix, and in order to protect developers, each copy could come with a fixed amount of keys that could be shared with whoever shares the console. The developer protects his right to make money off of his copyrighted material, and the purchaser protects his right to share the content that they legally bought. The person that is "mooching" in this case pays a fee to access content legally. The legendary edition was supposed to be the stop gap between allowing gamesharing in the first year, and going full DRM in the second year. In your specific case, you were supposed to buy your own copy of everything for $60 giving you full ownership of your own copy that is tied to your account. So if you bought your own console and moved out next year, all you would need to do is re-download all the content and you would be good to go, rather than be tied to your brothers console for the life of this game. I think that was the theory on their end. Specifically as many of their customers are teenagers that will no doubt move out at some point. This gives those people the ability to live their life and play this game on their own terms instead of only being able to play the game when the visit their brother or what have you. However, the theory didn't pan out too well.
-
Nobody likes DRM.... No one will ever like DRM... We all saw how the gaming community responded to Microsoft and DRM
-
It doesn't matter if you like it or not. What matters in the end is what's legal. If companies lobby politicians to make laws that allow DRM, then that's the law. If you don't like it change the laws. Hell, let's just go all the way and make all games free because why not???
-
"It doesn't matter if you like it or not" Really???? Ask Microsoft how well DRM went