JavaScript is required to use Bungie.net

Forums

9/16/2015 12:30:05 AM
2
One could say the same for you. You were buying one product and sharing it with 2 other people instead of buying three product. This speaks to the larger issue of DRM, and the gray area that the law has yet to define. Companies have the right to protect their copyrights, and people who purchase content have the right to use it as they see fit. Currently with digital content the existing rules are unclear.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Are you freaking for real? Are you seriously arguing that if you have 3 family members in a household, that you should have to buy the game three times?!? Are you kidding me? Name one other console game that has EVER required that. What an idiot. Take a seat, Bungie Apologist. You've clearly gone off the deep end here.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Far from it. Please read the second part of my post about DRM. That is where this issue truly lies. The law is no longer clear because copyright law is currently tied to physical copies. With digital copies it becomes very unclear. Eventually a legal precedent will be set regarding digital media, and it will determine how people can distribute digital content, and how business can protect their copyrighted content. Until then the developers decide on an individual basis.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't give a crap about the quasi-legal babble in the second half of your post. It's the first half I take issue with.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well then take issue with it all you want. They're still only going to get one account to play the game on because they failed to read which edition was best for them. In short, they have to deal with it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice try apologist. Use all the misdirection you want. Still a pathetic fanboy.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • "Hey look at me everybody I'm on the bandwagon by calling anyone who disagrees with us a fan boy!" golly gee willickers you sure showed me /s

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Perfect, so you acknowledge that you disagree with me, and think people in the same house should have to buy multiple copies of the same game. Thanks for clearing that up.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Wagsman1: 9/16/2015 11:21:47 PM
    I acknowledge that a company has the right to sell a product that it produced however they see fit. I also acknowledge that a customer has the right to not buy a product based on how the company conducts it's business. If you don't like Bungie, STOP PLAYING THEIR GAMES. If you like their games, BUY THEM.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I chose Option C, I dislike bungievision, but like their games. Oh, and muted.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • No, the local license allows anyone on the console to use the content, same a buying a physical (disc) copy of the game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Wagsman1: 9/16/2015 2:09:48 AM
    But the local license does not apply to protected content which requires media usage rights via the system license. [quote]Digital Rights Management (DRM) technology is used by content providers, such as Xbox Live, to control how digital game and video files are used and distributed. Xbox Live sells and rents DRM-protected videos, games and add-in content that are covered by media usage rights that allow specific uses of that content. When you purchase content, you receive a licence to use that content. The licence has two parts: the system licence and the local licence. The system licence applies to the gamertag that purchases the content, and the local licence applies to the console where you first downloaded the content.[/quote] In this case, Destiny is protected content which requires the media usage rights or license to play. That license is tied to the gamertag/account that purchased the game(s).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have never bough a game that requires a Key Code to unlock content. I believe some of EA's games like Battlefield required that, but because of this I never bothered with those games. I suspect that once you enter the code you get a Local and System license for that game, so anyone else on the console can use the online component, but once you sell the game the next owner can't. This kind of DRM was to give the publishers the ability to sell the "online keys" to subsequent owners of the disc, so they can get a little revenue from the aftermarket game business.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Wagsman1: 9/16/2015 3:59:33 AM
    So you have seen key codes in the past, and I said in another thread, that selling keys at a reduced price could be a potential "fix" to this. Allow people to buy 1 copy of the game, and then allow individual accounts to buy "keys" to that copy. You could further limit it by providing a limited number of keys to each copy. So a dad could buy a copy of the game for himself, and then give his kids the two keys that come with the copy. the kids then log into their accounts and enter the key which allows them access to the copy of the game, and then they pay a fee granting them media usage rights to that copy in addition to the dad, and bam everyone wins.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah, but I still don't agree with you about the publishers right to invalidate the local license. What I have seen is publishers selling a single player game on disc, and including a free multiplayer key with the package. I believe this key is still a local license for the mp portion, not a system only license. But as I said I have no experience with this because it's a crap move from the publisher.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • And some games came with a single key code to prevent disc sharing. [b] This concept is not new[/b]. What is new is the fact that we have moved from discs to digital, and now the industry is moving to protect their copyrights in the same fashion. Some games allow gamesharing as a way for people to try before they buy. Each developer makes that decision. With year two Bungie is doing away with that, and going to one account per purchase. They have the right as the developer to distribute their content as they see fit. What's left to decide is whether or not consumers agree with this. Only time will tell. But Bungie is not the first, and they are definitely not the last to tie content to individual purchasers.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'll disagree with you here. Microsoft Digital DRM licenses are quite explicit, 1 local license for the original console, and 1 system license for the Xbox Live Account. I don't believe publishers have the right to alter this policy. I know some games have some content usually online that requires an unlock code. I choose not to play those games. I have no problem with every Xbox Live account needing a copy of the content to play, but this was not clearly laid out before purchase, and even counter to the product description online. If you want to require per account purchases they the content needs to be priced accordingly.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Developers have the ability to restrict media usage rights via DRM to just the system license. In this case thoes rights extend only to the gamertag/account that purchased the content. This is a cyclical argument which all falls back to DRM, and how restrictive it can and should be. There is no clear law especially with digital downloading. This is the classic case of technology out pacing our legal system.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon