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Destiny

Discuss all things Destiny.
Edited by Squall Knight: 12/1/2015 5:19:23 PM
22

What do you like and dislike in patch 2.0?

This patch touched on alot of things that needed to be answered. It has done well to seperate the roles of each weapon class. Overall the correct things were hit. My biggest challenge was the curve in learning to handle a hand cannon again. Auto rifles are much more usable now. I do feel pulse rifles were left most versatile and effective. Other then that everything was nearing perfect. (Edited every each update) Suggestions: [u]Sniper rifles[/u] -Reduce aim assist/Target acquisition (Back to year 1 numbers) [spoiler]With only scout rifles and other sniper rifles to counter each other effectively at longer ranges, sniper rifles should be more skill based.[/spoiler] [u]In General[/u] [b]Remove [i]range finder[/i] from weapons.[/b] [b]Remove [i]hidden hand[/i][/b] There should be no consistent stat boost within an upgrade path that allows weapons to gain advantage without a legit reprocution. It ruins weapon individuality as everyone wants to push their weapon's stats further in a more linear direction. Change perks that only happen on revive to something more versatile. [spoiler]I recommend this perk [u]only[/u] for exotics weapons and raid gear with set perks.[/spoiler] [u]Swords[/u] -Decrease blocking frames -Increase armor during exotic super attack -Increase lounge distance [b]Reduce ammo capacity.[/b] Exotics that need to be looked at: -Give Dragon's Breath proximity and add burn to solar flares. -Add high caliber rounds to SGA, increase stability, rework first upgrade column. List anything you liked or disliked about the patch. If you would like to read about balancing classes a bit more check out this small article on class balancing. https://www.bungie.net/en/Forum/Post/156617833/0/0 Thank you.

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