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Edited by Kitteh Force: 9/11/2015 11:31:32 PM
2

Exotic Weapon Blueprints

Whenever a player acquires an Exotic Weapon, they also acquire the Grimoire Card for it. Unfortunately, despite having the Grimoire Cards of the Exotic Weapons, the year 1 Exotic Weapons state I still need to discover them. I've acquired all year 1 Exotics except Necrochasm, yet Last Word, Mida Multitool, Truth, Super Good Advice, Thunderlord, Pocket Infinity and Plan C are all blacked out. Any chance this will be fixed by the release of the Taken King? Same thing happens with the Exotic Armors as well but those don't have Grimoire Cards, so it's not as easy to prove I had acquired them. Edit: In the Year 2 Twitch reveal, they stated that any exotic acquired will be available at the kiosk, not that you needed to have the exotic in your inventory. So, it seems weird it's not unlocked by Grimoire. Yes, you can acquire the grimoire cards for three exotics from codes, which are Gjallarhorn, The Last Word and Red Death. So, not counting those three, why don't I have Mida Multitool, Truth, Super Good Advice, Thunderlord, Pocket Infinity and Plan C unlocked then? "We didn't want it to be the case that if you found something in Year 1, (exotic weapon/armor), that you had to go and find it again in Year 2." Deej even goes on to state that if he wanted to give Universal Remote a chance again, he can get one. Stating he did not have one when The Taken King was released but he had acquired it previously and it registered that in some way. https://youtu.be/Ui1otEYBaqQ?t=45m44s
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  • You only received the blue print for exotics you had when 2.0 came out. Any you previously deleted won't give you the blueprint.

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    • Grimoire cards can be redeemed by codes like the card for the gally. Therefore your blueprints aren't based on the cards. If you found and the weapon before patch 2.0 you will not have the blue prints

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