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originally posted in: TTK Hunter exotics Suck
9/11/2015 12:45:38 PM
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The Shinobu arm piece is really dope since skip grenade destiny are already goo and they give you two. The helmet that gives evade will be very good so you can have more perk choices.
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  • The helm isn't fair as the titan and warlock armor gives a perk to the super, not even in the same field as an "Extra

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  • You can choose this perk. With evade freed up. " The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey."

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  • Edited by kioton32: 9/11/2015 3:36:04 PM
    Not an effective tool in PvE as supers dont really last long, I'm guessing it will be a slightly shorter timer than tripmines or scatters... We already have a PvP class with traps why make the Support class do the same thing.

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  • The entire class is based around trapping.

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  • It's not based around traps, it's based around controlling the flow and strengths of enemies... This is the subclass style I have been missing in this game as I play these roles extremely well. Mage in WOW, necromancer in Diable 1-2, witchdoctor in Diablo 3... The new subclass is my bread and butter. And the fact they gave no exotics that help showcase the new subclass in its true form, that's messed up. The titan and warlocks get a free perk on their super making the super OP. I was hoping for something like that, or an exotic that makes All enemies tethered get pulled towards the orb and take 25% more damage while tethered... Something like that would have felt like an exotic to grind for.

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  • I get what your saying about exotics but the class is already pretty good. It takes skill and has a high payout potential. I don't think a perk like that would come to destiny right now because of the mechanics. That would be more of a standard mmo perk.

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  • Saint 14. The most beneficial PvE exotic in the game for a support titan. Hunters should have 1 exotic that does something on the same level as this.

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  • Super - Traps, sets trap. Grenades - blocks of areas. Melee - Traps, blinds, blocks of area, sets trap. Soooo...controls the enemies through traps. BASED AROUND TRAPS...

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  • I'm not going to waste my super in PvE by placing it as a trap. 70% of the time the enemy won't even walk past it, and if there was it would be 1. That's a waste of a super.

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  • Okay. Since you've seen how it works. That's your descision. I think it would come in handy since it can trap enemy that come past it even after it detonates days the description.

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