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Edited by xi_GoinHam: 9/8/2015 1:38:34 AM
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Guardians vs Vault hunters

Vault hunters

535

Guardians

936

Ok, so everything is on the table no handicaps on either side. An equal amount of Guardians (destiny) vs Vault hunters (Borderlands series) at max level with any weapons from their respective games at their disposal. Who wins in a fight? And Rhys, Vaughn, Sasha, and Fiona from tales from the borderlands count too. Any additional info asked for I will add. Keep it civil guys. Edit: Guardians are winning but Charlemagne is the only one giving us a reason why. He has a great point, but he can't be the only one giving us reasons here. C'mon people, we need reasons why guardians win if you think that. 2nd Edit: I moved this to #Gaming to get some more theories.
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  • I think vault hunters because guardians can be wusses sometimes: A king does steroids and calls himself a God - "Ikora, we're gonna need 6 guardians!"/ A magical living weapon 3 times the size of a football field is summoned - "Vault hunter, since you're in a single player match go kill it by yourself.". Also vault hunters don't have to wait as long for special melees and supers, as well; GRENADE SPAM!

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    • Vault hunters for the win!

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      • What would really happen? "Hey, do I know you lot?" "Not sure, we just came from Pandora." "Ok. We are from Earth, we re defending against Aliens." "Need help?" "Yes thanks." "So what's here?" "A vault, of glass." "Cool we are vault hunters." "Want to go in?" "You are on." The Guardians and the Vault Hunters proceed to rip Atheon a new one.

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        • 600 stacks of anarchy and shamfleet.

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          • I made this post months ago in off-topic

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            • Can ghosts only be destroyed by the Darkness?

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              • 10
                Claptrap for the Ghosts Voice in year 3.

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                • My opinion is that the Guardian's would win in this scenario for a few reasons. 1. The Guardians have the weapon advanced because although it could be argued which gun did more damage, Vault Hunters have a limited amount of ammunition they can bring, but Guardians have weapons such as Ice breaker and Invective and can store a large amount of reserve ammo. (And I do know there is a gun in Borderlands that has infinite ammo, but it is only a pistol and not easily untainted either) 2. Guardians are easily revivable if they die using their ghost, the Vault Hunters need a respawn station that takes them away from the fight. The only thing that could restrict their ghost resurrecting them would be a dark zone and assuming that the fight is on a level playing field, I would assume that respawn stations would be restricted in this case. 3.Vault Hunters fight only fight Vault Monsters, and they've only killed one. Guardians went to the home of (three) Gods where reality itself was agenst them (VoG & Crota's End) and killed each one. 4. The Guardian's skills, tactics, and instincts are dynamic across the three classes and have been refined through generations of survivors of the Dark Age passing down their knowledge. The Vault Hunters are only mercenarys and outlaws after treasure that have only gained skills through their own lifetime(which is only 1/3 of a Guardian's) 5. The enemies that the Guardians face on a daily basis put the Bandits in the Borderlands to shame. All the odds are stacked against the Guardian with an enemy that can predict the future(Vex), one that has concerned countless words(Cabal), one that over powers and out guns them(Fallen), and one with an immense dark force(Hive) and they still prevail. The Vault Hunters only fight Bandits and Hyperion employees.

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                  • Easy guardians use Atheon's time portal go back before 2.O update gjallahorn the vault hunters

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                    • Unless vault hunters have a way of making a darkness zone, they don't have a chance

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                      • Easy: add a Fragtrap and the Guardians will off themselves right there and then.

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                          I mean, come ON. I love both sides, but do any of you really think a Vault Hinter could stand up to the combined might of a Titan, a Warlock, and a Hunters Supers! No, they wouldn't. Plus, eat Gjallahorn, Thorn, The Last Word, SUROS Regime...

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                          • 3 guardians 3 vault hunters Only weapons and nades Guardians have icebreaker, gally, and vex. Guardians win

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                            • Guardians for sure :)

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                              • Edited by Charlemagne: 9/8/2015 12:19:24 AM
                                Vault Hunters are great fighters with massive arsenals that can deal colossal damage, but they stand no chance against Guardians. Guardians having magic puts them at a huge advantage. For the purposes of this, it'll be nine on nine, one of each of the current subclasses (including TTK) against nine Vault Hunters (the first nine in the link provided). We'll also say that Guardians on average get one Super usage (depending on how long the fight goes, possibly more). Due to Guardians being able to revive themselves (and each other no matter how much time has past), use Light attacks, fire weapons with perfect accuracy, invisibility that isn't detectable by a radar, and more, they're very overpowered in this fight. Due to the Light Supers, many of the Guardians can take out the Vault Hunters in one hit. While Vault Hunters can have powerful shields, it's useless against Light attacks as seen when Guardians fight. I think the really big advantages come from the Bladedancer's invisibility; the Gunslinger's, Voidwalker's, and Sunbreaker's ranges Supers, and the Defender's Ward of Dawn. The other supers are good too, but require a closer range. Self-revive is helpful, but one self-revive won't be a huge impact (but helpful though). The Striker's and Voidwalker's AoE attacks and the Bladedancer's overall agility and ability to take out multiple opponents when up close are also important to consider. I think the Sirens and Zer0 would last the longest, but not forever against Guardians, especially when wielding Exotic weapons like Ice Breaker, Gjallarhorn, Thorn, and more. Edit: Lots of good points have been brought up, but I think in the end, neither side can be stated to definitively win. There are so many contradicting points in both universes that I don't think they're comparable. How powerful is Light against a VH? How much heath do Guardians actually have compared to VHs? Are VH weapons even effective against Guardians due to the way they work? The list goes on and on. TL;DR: We don't know how Light would interact in the Borderlands world, so we can't say either way.

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                                • Melee build zer0 and Krieg. Vault hunters win. Case.closed.

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                                  • Vault hunters hands down. Guardians can't deal 3mil damage while dealing 20% less damage before a raging psycho comes up and turns them into meat puppets.

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                                    • Probably Vault Hunters. Reasons: 56662376912384207923756 damage

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                                      • Seems no one will comment so I will, sunsingers, gjallahorn, and sunbreakers

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                                        • [quote]Ok, so everything is on the table no handicaps on either side. An equal amount of Guardians (destiny) vs Vault hunters (Borderlands series) at max level with any weapons from their respective games at their disposal. Who wins in a fight? And Rhys, Vaughn, Sasha, and Fiona from tales from the borderlands count too. Any additional info asked for I will add. Keep it civil guys. Edit: Guardians are winning but Charlemagne is the only one giving us a reason why. He has a great point, but he can't be the only one giving us reasons here. C'mon people, we need reasons why guardians win if you think that. 2nd Edit: I moved this to #Gaming to get some more theories.[/quote] Vault hunters cos they mod for invisible weapons and never die shields

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                                          • Yeah Guardians taking the L on that.

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                                            • Edited by Jimbo_024: 9/8/2015 3:02:48 PM
                                              Guardians have space magic. Vault hunters have guns.... But so do guardians. It's a no brainer. Plus vault hunters (because of that stupid ass health gating they use) usually get two hits from a strong enemy and then they die. I've never seen even a raid boss in destiny two hit a guardian.

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                                              • So here is the problem with this: guardians live in a game where items are balanced to have a competitive multiplayer, while in borderlands items are balanced to try and kill random AI as quickly as possible. When you compare the gear and abilities, you find that there is no real competition, as vault hunters are so much more well equipped I'll start with weaponry. The gjallarhorn is currently the most powerful weapon in destiny. It fires a single tracking rocket that splits into many smaller tracking rockets that equate to the damage of another full rocket. The borderlands counterpart, the norfleet, fires three rockets, each with a massive blast radius. These rockets will also ignore walls and cover, as the explosion goes straight through. The norfleet also puts a DoT on any lucky survivors of the initial blast, finishing them off. Continuing on, shotguns in destiny are known for their power in close quarters, but shotguns in borderlands have ranges rivaling destiny snipers. The conference call and interfacer make the felwinters lie look like a pea shooter. To wrap up the guns, vault hunters can also get massive healing buffs from weapons that greatly outclass guardian healing buffs. The red death requires a kill to proc, and the suros only gives a little bit at a time. In borderlands, there are the Moxxi weapons, most notably the grog nozzle. Simply holding the grog nozzle makes it so any damage the vault hunter does returns 50%, essentially making gunzerkers who can hold a grog nozzle and other gun near invincible. Finally, vault hunter grenades are many times better. While an arc bolt can hit a couple of clumped up vault hunters, a chain lightning from borderlands has a much higher chain range and doesn't need a direct hit to start chaining. Lightning grenades are great for zoning in destiny, but the stormfront destroys it with five tesla nades packed in one. Moving on, let's look at the defenses each side has. Guardians have the ward of dawn, and a few over shields that pop up after a melee. Vaulters, on the other hand, have personal shields with various bonuses. A sham shield for instance can absorb 94% of ammo fired at it, including rockets, and return it to the user. The bee adds massive damage so long as it is fully charged, and the list continues. Skill wise, both sets have pretty close to the same amount of power. The difference is that vault hunters have much quicker cool downs and longer periods of activation once used. Nisha for instance gets an aimbot for 6 seconds every 10-15 seconds. Zero throws a decoy and high damage kunai for 5 seconds every 15 seconds. In general, the vaulters would be kill off the guardians faster than they could even earn their supers. Speaking of killing, what happens when each side dies? A guardian becomes an orb that requires a teammate to come revive, unless they have a self res charged, in which case they use that and are up immediately. Vaulters continue the fight while downed, standing back up after killing someone or being revived by a teammate. Vaulters can be revived from a distance by maya and her res abillity, allowing her to use her action skill to pick up teammates from an unlimited distance away so long as she has a line of sight. Some vaulters get special modes while downed, such as kreigs light the fuse where he runs around throwing dynamite at enemies until his timer runs out, when he blows up the whole bundle potentially picking himself up. In conclusion, the guardians didn't stand a chance, as they were outgunned, poorly equipped, and not given the time to charge their supers. I apologize for any spelling/grammar mistakes, as I am a human. Rant over

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                                                • >Guardians are winning >Faith in gaming lost

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                                                  • Vault Hunters of course.

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                                                    • Norfleet

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