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9/5/2015 6:47:06 PM
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It's a problem with game design and advertisement. In game design you need walls of some kind because your game can't be infinitely large. So either you put awkward invisible walls or you make every map a box canyon where you have mountains everywhere that you can't climb or you make everywhere inside a building. From a technical aspect they have to have cutoffs and limits otherwise it would be loading hell. That being said I'm glad that Bungie isn't as prolific with their soft kill zones as they were in Reach. I'm not kidding there was a firefight map with light posts with soft kill zones on them. Light posts. Tops of easily scalable buildings, etc. It was basically a rail shooter. I even made a joke forge map called the halo reach experience where you had to navigate a maze of soft kill zones. That's dumb. When they put soft kill zones in the Templar well I had a traumatic flashback to that nonsense. Second is advertisement. General rule of thumb now is that "open world" means nothing at all. It's just something you say about a game that isn't literally on rails. Basically destiny's patrol zones can't be opened up beyond what's there because everything else is a picture. Hopefully with destiny 2 not being launched on four consoles we can have larger spaces and not rely as heavily on transition zones to offset draw distances between consoles (that's why between every area there's a canyon or a corridor building, it's to offset loading times to make you take time getting to zones so they can load and you don't see too much at once).
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  • There's a lot of areas that are clearly developed space that are blocked off. The entire mountain range between the Forgotten Shore and the Grottos. But instead of one giant world, we get a bunch of connected levels. One of my first letdowns with this game is when I realized why people disappeared in tunnels and canyons. It wasn't all open, we were just going through [i]another[/i] loading space. So in the preview, when the Guardian sees the two others on sparrows in the canyon, and he jumps down to join them... Unless you're in the same fireteam, that doesn't happen in the game. They disappear two seconds later.

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  • I agree with having boundaries, but this is more of Activision COD boundaries, not Bungie Halo boundaries. I remember being able to actually explore the campaigns and actually climb the mountain's, even with vehicles. Destiny is a boxed cage.

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  • Destiny is graphically much more intense and the play more immersive than Halo. The consoles have limited resources. What you give to one function you can't use for others.

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  • Then how is the 360 and ps3 running Destiny if its that much more?

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  • Smoke and mirrors.

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  • Lol, im sorry but what you've explained is that. This game has more tech in it and that alone is actually saying it would be easy to remove the boundaries and allow players to explore.

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  • There is nothing beyond those boundaries. That's why they are there. This game in many ways is being defined by the limits of what last gen hardware can do. Bungie opted to forgo pushing the limits of the game farther in order to make it available to larger numbers of people.

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  • Sorry, but maybe you should try using your grenades or rocket launcher and shoot past some areas. Alot of the land is playable.

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  • Look at the prequel, gothic or risen just to name few for an example of how to do it

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