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#feedback

Edited by SuggestedPigeon: 9/18/2015 8:24:21 PM
62

King's Fall Raid had better not be level 41 (or the light equivalent of "just out of reach")

Quick disclaimer I made this thread last week or so. Light is 500% more important than level so just take all instances of "level 41" and replace it with "a light level that is imposible to achieve until the next expansion" i.e. crota, skolas. It looks like 290 is nowhere near the cap as I have a 300 weapon so hopefully hard mode is better puzzles and challenges instead of simply "this is the highest you can go and hard mode is 20 light over that" Skolas is a monument to all your sins of artificial difficulty and tedious boss fights. My sample is biased but I haven't met someone who believes that the fight is fun from start to finish. It may start out fun and it may be exciting when you finally kill him, but the lengthy amount of time inbetween where you're killing adds, whittling down his health, move sides, kill adds, deal a little damage, move sides, kill adds etc etc is painfully boring and god help you if you wipe halfway through because that's another 30 minutes of doing the same thing over and over. I can guarantee that two weeks from now when we can be on level with the adds the fight will take half the time and actually be enjoyable (albeit for rewards that are useless in year 2 but that's a different argument) Crota's end made this mistake but you never really fought adds in the boss fight. Skolas made this mistake.King's Fall cannot make this mistake. I'm hoping that with the separation of level from light that this won't happen, that this will be more of a journey of getting on Oryx's level and feeling the satisfaction that we felt when we first beat Atheon as a level 30 after suffering so long as a 29. However if the light recommendation is like 10 or 20 points above the cap and "just out of reach" and it takes as long as skolas does now, the rewards had better be incredible or most players will play it a couple of times and then feel nauseous thinking about playing it again. Difficulty is AI and not making them predictable. Difficulty is gimmicks and special attacks and puzzle solving. Difficulty is the terrain and strategic add placements that don't completely distract from the fight and are part of the puzzle. Difficulty [i]may[/i] be that they do more damage to you but you're going to need to make your one hit omega thrall or whatever seem different enough from the level 4 thrall I kill by yawning to warrant the extra damage. Difficulty is not just "their numbers are higher than your numbers and there's nothing you can do about it until next dlc." Oh and I know Kings Fall is a raid and while we shouldn't have to ask this, will there be checkpoints? Because that was also the worst part of skolas.

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  • If Oryx can "take" other enemies and use them against us I wonder if he can also "take" a guardian and use them against their fireteam?

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    • It's 42

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    • I can tell you that gimmicks are plenty in TTK. Have you ever fought those taken sword captains in packs? Those guys are really punishing.

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      • Lvl 42 normal 290 light recommended

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        • check points?

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          • It's pretty common, I think in wow bosses were always 3 lvls above you regardless of lvl cap. Not really a big deal.

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            • Heroic Strikes being level 41 hasn't been an issue if you had the appropriate light. I'll see about nightfall tonight. I think level is just how they scale enemy difficulty since they don't have light.

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            • The lads in my clan are still going, 3 hours in now. I believe it's light 290 on normal.

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              • Non issue - probably l42

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              • If heroic strike are 41, nightfall strike are 42, i guest raid Will be at leats 42-43

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              • I think that the heroic version of King's Fall being lv42 is very unfair and it hurts the casual players even more. That's means that Bungie made King's Fall an MLG only Raid because it is projected to be too hard for ordinary players to complete successfully. You can fix this by making the hardest activities level 40 with a light range of 180 - 250.

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                • There will be easy normal and hard mode for te raid. The hardest being lv 42. But you won't hVe as big of a level disadvantage as compared to before. Don't worry about it

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                • I beat Skolas a few times and it was not fun to just sit there and shoot ads. But you know the new raid will follow suit and be a lv or 2 higher.

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                • Even if it is a higher level it's just to represent that it's a hard enemy, a one level increase isn't a 33% drop in damage anymore. Hopefully this new system works the way they want it to.

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                • According to the Activity Chart thing not the app that lets you see checkpoints and such for other raids, King's Fall is gonna be a level 42 Raid.

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                  • You know it will.

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                  • ORYX WILL BUTT-blam!- YOU

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                  • Said in an interview not to sweat a level 41 and your light makes up the difference, think it will be 51 for hard mode

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                  • You will still play it.

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                    • We have [i]no reason[/i] to be hopeful about this raid. Don't get me wrong: I want it to be an epic VoG-style Raid, but nothing since VoG suggests it will be anything but a glitchy, adtastic, bullet-spongy mess.

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                      • Edited by All Skulls On: 9/5/2015 3:38:21 PM
                        Well you won't know how the raid turns out until well after you've putchased TTK. That's not by convenience, it's by design. Not hating on that fact, it just is what it is. Then you have this whole mysterious hard level as opposed to light level thing. I mean really, the hard level being 40 before light takes over... how removed is that from the hard level being 20 before light takes over? I think a lot of people are going to be upset when they realize that it's basically the same grind to the top once you hit 40. Bungie is kinda spinning it as if it's not the same thing but... I think it very much will be. Oh and then you could even look at things like the gunsmith "arms day" mechanic and call [i]been there done that[/i]. How is this dissimilar to a weekly limit to Vanguard/Cricible Marks, or to Commendations for that matter? Either way it's a system designed with week long waits for progression to be allowed. I'm not naysaying, I'm just being realistic that all these new systems seem like sleight of hand in reskinning old systems. Not terrible, just... well there it is.

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                        • Lol and the world should revolve around you just because. Dumbass. The games been this way since day 1, why would you expect it to change?

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                          • He could be like Crota and Atheon combined

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                            • _____________      | |                                 | |    it is       . | |__________________| (__/) .|| (•_•)   || /      う||

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                            • Nice reference to halo 2 in the first sentence of ur post. :) I agree.

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                            • You know it will. However heroic mode has me interested.

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