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Destiny

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Edited by Snake Rain: 9/10/2015 3:58:14 PM
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How Do You "NERF" Blink?

So we've all seen the articles littering the web about making blink "less good" but does anyone really know what that means? Side note* I'm 100% pro blink. Combined with current shotgun rolls its...very strong, albeit not broken by itself. Anyone who "hates blink" is probably bad at it, thus the dislike. But really... If you increase cooldown time -after blink 1 This would be awful. Missing a jump you're screwed. Unless we're going to add a jetpack/life cooldown too. -after blink 2 This just slows gameplay. Doesn't seem to fix a blinker...just makes you be more cautious when you choose too -nerf distance blink travels I feel like this again ruins it. This only makes moving around the map tedious and awkward to make normal jumps. So...yeah that's all I have. How could, and supposedly are they going to nerf blink without ruining it entirely? Edit*** post 2.0 nerf. Blink is still just as good. Shotty game is still strong. Lol go Bungie.

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  • For starters...activate the cool down for each jump. Not really sure why you get to double-blink before any sort of CD is present--I never understood that. Second, fix the glitch that enables one to blink three consecutive times without any cooldown whatsoever... Finally, allow for shooting only after feet touch the ground. [quote]-after blink 1 This would be awful. Missing a jump you're screwed. Unless we're going to add a jetpack/life cooldown too.[/quote]Screwed how? There is absolutely no need to blink twice in a row that often. I've done enough single-blinks to know. The only time double-blink is used is trying to evade someone's attack consecutively. It is way too forgiving, and this would allow for people to use blink more wisely.

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