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8/31/2015 6:04:44 PM
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The game has already survived a veritable CONGA LINE of "Destiny Killers". This year will be no different.
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  • Fallout 4. /thread.

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  • You, i like you.

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  • I like you too. Thanks for the affirmation. :)

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  • The only thing that will kill Destiny is its own Devs and management at Bungie. It's solely on them if this game survivors the ten years or not.

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  • Not to sound shitty, but read further down, please.

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  • Oh shit my bad. Honestly just skipped through some of those and just posted my 2 cents.

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  • I understand.

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  • So said the fans of every would be Destiny killer....

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  • I never said destiny killer, i said competition.

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  • Well, Bethesda isn't specifically "targeting" Destiny. That would be ignorant for any company. But it is looking to be the biggest game release in quite a few years. I don't think Destiny will be the only game to take a hit once F4 releases. But as far as something "killing" Destiny? There's a reason I don't make "*blah game* will kill *blah game*" posts. Like every other game-to-be-killed ever, Destiny will probably survive. Will its population take a hit? Absolutely. A new Elder Scrolls (the single-player series) and/or Fallout game is always huge news. Those two franchises get many players from many games simply because of how great Bethesda does those games. What I'd be more interested in seeing (and no one has been able to provide this yet), is what are the number of active accounts right now that sign-in every day vs. the number after Fallout releases. Not "registered" accounts mind you, that number is always deceiving. But I want actual active players now, then see what they look like after F4 releases. That always tells what "killed" a game or not.

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  • That's asking for a snapshot of what is a long-running feature film....

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  • And almost every game company is happy to provide that snapshot. Why Bungie provides "registered accounts" rather than how many of those accounts are still "active accounts" only leads to the view that Destiny's population is far lower than Bungie wants to admit. There are quite a few websites that place Destiny's active player count at around 90,000 per day. While 90,000 people is quite a bit, it's meager for an online-only game in today's Video Game Industry. Bungie should release their active player per day count. If it's a healthy number (i.e. north of 250-500k players per day), then it would speak volumes about the health of the game. If, on the other had, it's holding right at 90k or south of that, then it's a sign that Destiny is actually being negatively affected by Bungie's decisions and the direction that they're taking the game.

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  • Edited by kellygreen45: 9/1/2015 6:50:27 PM
    How do you define that number? People who log on and play for hours? People who log on and only play for a few minutes? Somewhere in between? But that is neither here nor there. There is WAAY too much buzz about this game....both positive and negative...for this game to be "dying". The opposite of Love isn't Hate....its INDIFFERENCE. If no one wanted to talk about Destiny, or hear about Destiny....and if TTK was being met with yawns of indifferrence rather than tantrums about prices, download sizes, and the fate of Year One weapons...Bungie would be in trouble. But that is not what is happening. Hate is the Love of the Resentful.

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  • Edited by CannonSE2: 9/2/2015 1:04:32 AM
    I believe bungie themselves has defined it as those players that play at least 3 hours a day. I'll go and look for the source i got that from, brb Edit for source: http://gamerant.com/destiny-average-daily-play-time/ Bungie never defined a time frame that players would be considered "active" just that the average player plays about 3 hours a day. Pardon me

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  • Would have to see the monthly numbers since launch to determine a trend. Naturally numbers decline for most games over time, and would likely spike at each new dlc, but it's unlikely anyone outside of the company will see them. Even so, just for curiosity's sake it would be nice to see the numbers.

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  • I know I would like to.

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  • This is the first Fall lineup of AAA titles that Destiny has gone up against. Let's just wait and see. I'm not going to say it won't survive, but it's never been in this position before.

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  • It's the second fall line up of AAAs.

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  • Destiny was a new IP at the time with great expectations and hype. Now it is just another game in the mix. Totally different.

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  • And the game's it is facing are hyped up, and have not had to face harsh reality yet. The only game that I see as a true existential threat to Destiny will be The Division. Because that game will be taking direct aim at the same kind of gamers that have embraced Destiny. Rather than chipping away at the edges, or luring people already disgruntled. Of the games on the horizon, it's the only one I see potentially cutting into the time I play this game. If Destiny goes under prior to that it'll be because it self-destructed. Not that other games stole it's players.

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  • you're wrong, all the "Destiny Killers" have been pushed back to make sure they will be way better then the capitalistic issue this game has. if The Division would of came out when HOW did as it was intended. No one would even car that the TTK was coming out.

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  • It survived because everyone thought collecting gear would be worthwhile. People only kept playing to collect gear with the illusion it would be useful come year two.

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  • ...and what were they going to do in Year Two, if they already had all the gear they wanted? Or did they not think it through that far?

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  • Once the story and end game is done, do more collecting. Except that's pointless now that gear becomes obsolete.

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  • every game out there lets you keep your old gear and it be useful. they just add newer stuff. Only when it's a new game does the old stuff become useless. Also they make the new gear better not worse.

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