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originally posted in: Your Thoughts On The Weekly Update?
8/28/2015 5:15:16 AM
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I was hoping to find a thread that bungie initiated but it looks like I can't. I posted this on the FB page but it was suggested that I also throw it onto the forums as well. Dear Bungie - I'm not sure about these changes to Nightfall No longer forces team back to orbit??: I think that was the single best (and challenging) thing about it. To temper ones gungho attitude which is fine for other situations and be a bit more methodical in your strike. To talk more to your fireteam members and watch each other's back. To have players learn more about their character's armor vs recovery vs agility stats and how they help or hinder your innate playing style and fireteam composition. Removing of the xp/rep bonus buff?: You've followed what seems to be an industry standard approach to patch releases & weekly server resets. Granted you don't have the downtime that WoW has every tuesday but you do have a fixed date on which everything is rejumbled and we look forward to seeing what the week has to offer. When Destiny was first released this day would go by unnoticed because most of the population weren't at the level (light, gear, and skills) to take on that week's nightfall. Thus seeing the person with the flaming helmet (nice throwback touch by the way...lol) was a VERY cool and motivational sight. It was a symbol that someone had worked hard and achieved something quickly. When we saw those players in crucible it felt the same way. As the game went on and the population grew we soon saw the majority of people committing their time to clear content early in the week. This for many that play the game is not unusual as MMORPG raiders had the same 'activity cycle'. Clear everything by Sunday/Monday, prepare for the reset, then BOOM... grind to clear. In those cases it was the same content over and over again (speaking specifically about progression raiders not casual) but that mental toughness helped keep good teams together. You learned from those experiences by still providing a grind BUT you made it enjoyable because you really didn't know which modifiers to expect. Sure we learned the rotation of strikes after a while but whether it would have a specific burn or ANY burn at all coupled with the later addition of HoW modifiers made this a really enjoyable and set goal each week. Get in on Tuesday, clear it, then work on the rest of your goals for the week so you can use that bonus xp to cut down on the grind. Even if you gave us a means to provide a temporary xp/rep bonus like the glimmer bonuses do it would not be the same. Those bonuses are fun but took nearly no effort to gain. Kill a major or ultra, get a black wax idol, 'eat it', go kill and be merry... Easy Peasy... Setting the xp/rep bonus as a tangible reward that never fails, always helps, and never is duplicated like gear drops can be, means players have real reasons to hop on and get their groups together to take it on. It means when my clan is on we make it a point of asking 'Hey did you get your nightfall done? Yeah I did mine but I'll help you out....lets go". I bet if you go back and look at the stats you'll see players were doing multiple attempts because it was either a good glimmer run/reward for the grind or because they were helping out a friend. Please reconsider this decision. Here are some things you CAN consider to make nightfall more enjoyable. Randomize the modifiers as the fight goes on. You have your base modifiers but if the group wipes have 2 modifers get switched. You'll start off Omnigul with Solar Burn and Lightswitch but end up with up with Grounded and Arc Burn. Wipe again and you'll have Small arms and Angry. Greater rewards for fireteams clearing it with no deaths. If they take the time to grind hard and never die give them something more than an 'achievement'. Bonus motes of light or additional engrams. Just something to show/reward them for that additional effort. Perhaps even a different color flame. Blue for a regular clear but Red for a legendary clear (no deaths) As always...thank you for you work and dedication to giving me and everyone else a great game.
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  • You just made me a little more mad. With them taking away the booster, we lose the flame too. That sucks.

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  • I share your pain. I think they should keep it and even add a second flame...maybe orange or red to signify that you completed it with no deaths vs just completing it (blue).

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  • You all have a valid concern. When I awoke and read your comments I thought again about it and you're right. It would lend itself to people choosing to wipe in favor of hoping to find a better set of buffs. I know personally I've avoided certain weeks of skolas when it had lightswitch because of how quick things can go downhill. I don't have access to gameplay stats but my hunch is I'm not the only one that felt that way and it was 'under-played' or had more wipes those weeks as a result. The only way I can see to salvage this idea would be to pair certain modifiers with each other like they do during the vex challenge in Scholas (grounded + airborne) or (lightswitch + brawler) or (angry + small arms) Otherwise, yeah you've convinced me that this idea would not work as I'm not a fan of seeing people drop the game that quickly because it's 'too hard'. Thanks for the constructive criticism. :-)

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  • My only worry with your idea about modifier rotation is that players will die on purpose until they get the modifier set they want.

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  • The buff being removed is temporary and we still get the xp and rep gains they'll just be added to the source instead until the buff is fixed.

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  • When I re-read what they wrote in the update it gave no indication that we'll still get the rep/xp bonuses. Do you have a link to a different source? [quote]Another thing we didn't like about the Year 1 Nightfall was how players could feel forced to play Nightfall as early as possible in the week to maximize the benefit from the Nightfall buff. [b]So, we've shelved that buff until we can reform it into something closer to its original intent - a mark of prestige for having achieved something challenging. We've adjusted sources of XP and Reputation up to account for its absence.[/b] Now Requires Level 40 Wiping no longer returns Fireteams to Orbit Now uses 30 second time-out penalty for Death (same as Raid Normal)[/quote]

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  • You obviously didn't read very closely since they clearly said that they are boosting sources of do to make up for the difference in the section that you just quoted.

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  • 'Adjusting sources' does not explicitly indicate any actions. In this case we'll just have to see what they come up with. My position still remains that removing the persistent XP/Rep bonus reward is a huge detractor. If I were to interpret their 'adjusting sources' as a plan to simply make the strike give you more rep/xp then it falls woefully short of the impact/reward the previous design had. Simply stated even if there were to increase the nightfall strike rep/xp reward 10x it still would not equal the amount of potential bonus you get from turned in bounties, additional strikes on playlists, and patrols.

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  • Randomize the modifiers as the fight goes on. You have your base modifiers but if the group wipes have 2 modifers get switched. You'll start off Omnigul with Solar Burn and Lightswitch but end up with up with Grounded and Arc Burn. Wipe again and you'll have Small arms and Angry....the reason why this isn't used in this situation and PoE is because people would keep wiping until they got favorable modifiers.....

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  • Agree

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