It says in your email the complaint was filed against Activision, not Bungie. What were the grounds of violation in your complaint you filed against them?
Addendum:
Theoretically, if you could prove that Destiny was an unfinished product upon release. Would legal ramifications follow soon thereafter?
English
-
I don't think so, the whole EULA kind of negates that doesn't it?
-
Technically, EULA is not a waiver for a lawsuit. It's to protect property rights and restrict the user from manipulating their resources for user's personal profit.
-
Interesting.
-
Edited by Hræsvelgr: 8/27/2015 6:42:16 AMUnless an overwhelming response launched an investigation as to why Activision chose to purposely remove TTK from the original core copy to sell it separately as a DLC, then market the launched Destiny copy as a standalone product.
-
I think that would be really hard to prove though.
-
Not really, if an official investigation was launched then Activision would have to turn over their servers and emails from before launch. The correspondence between Bungie and Activision would prove it. This could be a huge victory for consumer rights groups.
-
That would take some deep pockets and a [i]lot[/i] of people.
-
It just has to start with one. Publishers like Activision, EA, Konami, and a few others have gotten away with it for far too long. It's time we take the fight to them.
-
EA actually had to issue refunds a few years ago because the value of the game was below what was being asked for it. If I'm not mistaken, the suit in question was disputing the validity of basically having the same game but just changing stat numbers and player rosters. That's just a short bit of it. Mainly games like Madden, NCAA Football, NHL, NBA that game play really didn't change. They changed a few stats then sold the name the following year as is it was a completely new title. In Destiny's case and the forums can attest to this, this game has caused a psychological warfare not only when it comes to expressing an opinion, but hostility amongst the community as a whole. There's a valid argument for lawsuit that this game is addictive beyond measure because of certain algorithms in the game that keeps a player glued to the screen. If you were take test subjects and have them play this game and monitor them, consumers would have a strong case against this company. The addiction starts with three letters...rng. Speculation is that rng is not just random. It takes every player time they've played and how often they've played into consideration. Using that premise, it culminates a blue print especially during activities which tend to give higher rewards... Example, we were playing Crota on Hard and we had 5 32s and one 31. Three of the 32s had gjallarhorns. Myself a 32 and the other 32 had the most hours amongst us without a gjallarhorn. The 31 had close to a 100 hours of gameplay. He died constantly and would cost us having to restart the Crota end encounter. We finally just asked him to stay back and not get killed. When we defeated Crota, what dropped for him? The Gjallarhorn! If you're coveting the weapon, the others around you with less playing time will get it, or the ones in your party will already have it. I was playing Atheon in which I got 6 Mythoclasts in a 2 week period, yet the one player who really wanted and played with me all 6 times on hard, kept getting the ship and materials. It keeps you playing because once I finally got my gjallarhorn, I really didn't feel the need to play end game activity as much. Funny thing is once I got my first gjallarhorn, I got two more within the next 3-4 weeks. The same will happen with the latest dlc. And then constant grinding in which it would be logical to assume that an experienced based level up will occur more slowly. Since they are taking that approach in which they haven't disclosed that yet, the amount of experience points required to move to the next level broadens the higher the rank. Didn't mean to veer, but just connecting an example as to how the loot system will tie in...continuing to drag gamers along.
-
You're right! I remember receiving an email from the Law Firm that opted for a settlement with EA. I chose to not participate in it because I determined that it didn't apply to me. As for RNG, millions of players are subjected to it in numerous games. But the fact that the player chooses to play the game regardless of knowing the fact is what enables their compliance under the terms of agreement made upon purchasing the game.
-
I played a majority of those games lol. And it was redundant and I stopped. And yes, the Eula negates a lot of questionable activities.
-
I suppose so. Most class action attorneys don't get paid without a win, aside from the retainer. Maybe a kickstarter could be used to raise that, likely will be several thousand dollars. Maybe I can make some calls on my next day off and see what I see. I'm assuming I can count you in?
-
Alternatively, you can [i]persuade[/i] the hacker collaboration like Anonymous to collect those emails and post them on WikiLeaks, then wait for a flood of lawsuits to come in.
-
Yeah I prefer to do things legally lol.
-
Kickstarter it is! Please evaluate the grounds of your complaint thoroughly before you begin the operation. It would be very lucrative to reach a settlement against Activision. And I'm sure a large part of this community would donate to it generously.
-
I'll keep you posted.
-
Thank you and good luck my friend.
-
Certainly. I'm sure LostSols and Melphisto would be interested as well.
-
Very likely.