If you could select a new perk option for an upgraded 'year 2' dragons breath exotic, what would it be?
Edit: please don't let "tracking" win lol
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They made a year two version that modifed the perk so it causes a flame similar to the titan thermite grenade and it activates when yu hit something, but if you hold down the trigger continuously after firing and release it, the rocket will release a massive firebomb that lights enemies on fire and causes massive damage. I know this as I got it from a LEGENDARY HEAVY engram. PS I also got Thunderlord on the same day from an exotic engram :)
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It should do [b]solaire[/b] damage \[T]/
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just make the damn flare stick to the first thing it hits so that they cant just walk out of it
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For my other choice I think MORE VELOCITY
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The void option sounds so badass.
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Dragons breath plus Titan helmet taikonut, equals most dangerous weapon in gsme.
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Edited by Helykaon: 8/23/2015 7:32:38 PMMake the solar flares the intrinsic perk. Redesign Pyromancer perk so that holding down the trigger and charging the rocket up will increase the radius of the solar flare to a maximum of 2x it's original size. While charging Dragons breath starts to smoke up more and little jets of flame will emit from it's exhaust port when fully charged. This way you can either fire 3 rapid normal sized solar flares with its high RoF or you can charge up and launch one giant Solar Flare.
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Dragons Blaze: Direct hits to the target makes the solar grenade stick and doubles the radius and duration. This weapon has no aim assist. (Rewards players that practice hitting shots)
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Make it charge up. If it's fully charge up, the flare will be 2x bigger and it has a DoT effect.
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These scrubs actually need tracking for a rocket with that kind of blast radius? My faith in this community has hit an all time low.
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Edited by lilddaprince412: 8/24/2015 3:18:11 AMTracking isn't needed, but combine the first two sunsinger grenades for the after effect and voila, a beast will be born.
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Tracking tracking tracking. . That's all it needs.
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Perk- white hot light-- ability--- rocket blinds enemies trapped inside solar flare....BOOM
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Sticks to target. That's how it should've been from the start.
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It sticks to enemies and has minor tracking.
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I would just make it shoot really fast and have a bigger mag.
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Wolfpack rounds
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- Make the contrail of the rockets ignite enemies it flies by - Make the flare stack with Sunbreakers - Increase the radius of the solar flare
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I think that the radius is increased and the solar flare comes out right away, rather on impact
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How about a singularity effect from borderlands
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I want the solar flare to bind to the enemy that it hits
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Pulls enemies in and then explodes, knocking them a short distance back. Reduced pull in PvP so that you can actually escape.
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Summons an actual dragons that fly around the map and get kills. Immune to all dmg except teabagging. Must teabag every kill b4 they go away. [spoiler]they fear the smell of sweaty balls[/spoiler]
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make it STICKY flare PLEASE
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Either tracking or a plain burn, does solar flares damage but it's more like an incendiary grenade. Hits them burns them.
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Sticky flare