I would like a couple employee responses about what goes into making a game and what software and hardware you guys use to make things pretty, and the coding part too.
~If no employees thats fine just want a real answer for what bungie actually uses in the studio~
[Edited on 04.14.2009 7:41 PM PDT]
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cool thanks for all the replies
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[quote][b]Posted by:[/b] Tycho 41 49 Somewhat related - If you're a highschool or university student, check out [url=http://www.dreamspark.com/default.aspx]Microsoft Dreamspark[/url]. You can download a bunch of professional development software, all for free. Then pick up a textbook and start coding. One should note it's mostly a ploy to lock the programmers of tomorrow into the Microsoft development platform, but hey, free software.[/quote] Beet me to it. Oh, they also use LISP for game scripting, or alteast they did for halo ce.
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Somewhat related - If you're a highschool or university student, check out [url=http://www.dreamspark.com/default.aspx]Microsoft Dreamspark[/url]. You can download a bunch of professional development software, all for free. Then pick up a textbook and start coding. One should note it's mostly a ploy to lock the programmers of tomorrow into the Microsoft development platform, but hey, free software. [Edited on 04.14.2009 11:45 PM PDT]
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Bapa is special because he (and everyone else who at least LOOKED at a C++ book) know C++.
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My take: Halo 3, and the Halo Engine both use C and C++ (there's no such thing as 'C+'). And from what I've gathered, C# is generally used for game tools programming, and other, non-critical tasks, since it's a lot easier/quicker to get things done with it. Someone here mentioned they think they use Borland C++... that's totally false. Microsoft Visual Studio is used. IIS (Internet Information Services -- Microsoft's server software) is used as their server software -- which powers BNet, also. Microsoft's .NET technology (to be specific, C#.NET =]), and ASP.NET are used server-side. I also think the .NET technology and IIS power their "Server Farms", too. I would imagine that both 3ds max and Maya are used for 3D modeling, since I've heard wind of both being used. I believe that 3ds max is more-suited towards level modeling, while Maya is more-suited for character modeling/rigging. It's not uncommon for a company to use both products on a project. Photoshop. Need I say anything else? Regarding Havok Physics; yes, they did finally (well, I shouldn't say "finally") adopt the Havok Physics engine... but, they've [i]heavily[/i] tweaked it to suit their needs. Just like the Bungie.net forums, it's a technology that's been tweaked so much, you'd have to call it a new, awesome hybrid. -- Also, remember. Unless you're an employee, chances are you don't know what you're talking about here. This includes me. Ah, speculation.
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Man, I'm going to transfer to UofM this fall to begin taking core classes for software engineering. I haven't done [i]anything[/i] related to it so far since I've just been finishing my general classes. I feel almost...behind. it all sounds/looks Greek to me. :(
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I looooove the Havok Engine. Physics is teh fun but can take forever. [quote][b]Posted by:[/b] SonicJohn They currently use the [url=http://www.havok.com/]Havok Physics Engine[/url] for their games. Creating an entire Physics engine can take a whole lot of time, and a whole lot of work, so sometimes it's easier to call in external help on the matter. Maya, 3DS Max...they're both essentially the same program, but there's like a 3-week adjusting lull if you're switching between them. They both are used for 3D model rendering. Adobe Photoshop is pretty much an industry standards these days. Helps design any 2D texture or image. Programming languages? C+, C++, and maybe some minor usages of C#.[/quote]
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[quote][b]Posted by:[/b] SonicJohn ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^You are my hero! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [Edited on 04.14.2009 7:55 PM PDT]
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They currently use the [url=http://www.havok.com/]Havok Physics Engine[/url] for their games. Creating an entire Physics engine can take a whole lot of time, and a whole lot of work, so sometimes it's easier to call in external help on the matter. Maya, 3DS Max...they're both essentially the same program, but there's like a 3-week adjusting lull if you're switching between them. They both are used for 3D model rendering. Adobe Photoshop is pretty much an industry standards these days. Helps design any 2D texture or image. Programming languages? C+, C++, and maybe some minor usages of C#. [quote][b]Posted by:[/b] ssTHC DJS1324 Cortana 5 ^ I havent ever worked im not going to apply to bungie for my first job lol or am i jus tthat amazing[/quote]What she meant was: look at what the requirements are. This will help answer your question. For example: [quote][url=http://www.bungie.net/Inside/jobs.aspx#job14551]3D Hard Surface Artist Desired Qualifications * Bachelor's degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality. * Traditional model building a plus. * Two or more years of proven experience creating inorganic objects in a feature film or game production environment. * Sketching, drawing, painting and design skills desirable. [b]* Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or mudbox.[/b] * Experience creating high-poly models for normal ripping purposes. * Good communication skills and the ability to work well in a team environment.[/url][/quote]
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[quote][b]Posted by:[/b] ssTHC DJS1324 Cortana 5 ^ I havent ever worked im not going to apply to bungie for my first job lol or am i jus tthat amazing[/quote] Like Cortana said they use different programs for different things. I would recommend that be the first place you apply, experience is very valuable. [Edited on 04.14.2009 7:54 PM PDT]
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Cortana 5 ^ I havent ever worked im not going to apply to bungie for my first job lol or am i jus tthat amazing
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I was just talking to kapture at Facility b5d and he responded with like 50 difrferent names of software but the chat box got clogged because he is a bungie employe so i never really got tthe chance to even read it
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There are many different types of software to use when making a game! I know there's Maya and photoshop for some stuff. As for programming languages, C and C++ are definitely used. Check the jobs section, they have what you need to be experienced in, in order to get hired. That would be a good place to start! [Edited on 04.14.2009 7:44 PM PDT]
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I would assume a Borland C++ coding product, and 3ds Max for modeling and animation would be used. That MS game product is more than likely used to port the game to the Xbox. For concept art, they probably use a drawing program (e.x. photoshop) that's compatable with a drawing pad. [Edited on 04.14.2009 7:44 PM PDT]