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Edited by ZEE: 8/13/2015 2:20:31 AM
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ZEE

Here's what I read just now.... OP just said: "If you don't play the game how I want you to play it you are garbage because I am the most experienced and wisest person on the forum. Furthermore; if anyone disagrees with me their opinion is going to be invalid because either A) their k/d is not as good as mine (despite k/d meaning nothing), B) I can't handle an opposing idea and feel the need to berate and degrade the challenger. In some cases there is a third option. C) I will respond with sarcasm and/or attempt to appear as less of a desticle in order to make people who read the comments that I am the more civilized and intelligent in the conversation." [spoiler]there I think I covered all of the possible responses you could give me along with my implied responses. Included in this response is also what I think of your original opinion. Check and mate.[/spoiler] Edit 1: good to see I've stimulated responses.
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  • It puts your team at an extreme disadvantage, triple capping has nothing to do with opinion. Unless your team is absolutely crushing don't try as you most likely will end with a shotgun in your back.

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  • Edited by SgtRook: 8/13/2015 2:15:31 AM
    Either way, he's correct. Capping 2 zones and holding them usually comes out as a win. That 3rd zone is not worth having people spawn behind your team and wrecking them. You can take his post whichever way you want, his point is still valid. Guessing you're one of those people who thinks capping that 3rd zone helps your team?

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  • Capturing all 3 is obviously more points for kills, even if it's harder. If you're good enough, you'll manage.

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  • Yeah, a few people are good enough, but it's pubs, 95% of the people who triple cap (talking about randoms, not with a full fireteam, you pussies don't count) aren't good enough to successfully pull off a triple cap. Sure, there might be a good player that does well, but the other 5 (which usually includes the person who originally capped the 3rd zone) will get sh*t on. Not to mention if you get slayed out of your spawn and you all spawn across the map, the other team (if they have a few players with brains) will cap B and whatever flag you aren't at. Now you're being double capped and relying on that single good player to slay enough to allow you to either flip the spawn again or to allow you to take B. I see plenty of people talking about winning over k/d and whatnot trying to justify why they triple cap, yet their w/l is negative and so is their k/d (or very close to it), so it's obviously not working. Double capping is the best way to win. This isn't domination (or the upcoming "zone control" game mode) where holding flags is all that matters, no matter how many times you die. If you die 5 times trying to cap the third objective, then finally cap it and flip the spawn, you just became a detriment to your team, no matter how many times you tell yourself "but we're getting more points".

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  • I've played matches with randoms where we captured all 3, lost one or two and got all 3 back, and won. I've also played matches with randoms where we didn't capture more than one, and still won off of kills. I've played games where a guy on my team was crying and screaming for us to NOT capture the third point, and we still won. It all depends on how flexible your team is and how well they can react, but the point is regardless of ease, it sometimes happens where a player is gonna run to the third point and adapting to that situation is what separates not good and bad players, but [i]informed ones[/i].

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  • I'm not saying it's not possible to win with a triple cap, but it is not the best and most consistent way. I'm also not saying that there is not a time and a place for it. However, if your main objective is to cap all 3 zones because you think you're helping your team, you're sorely mistaken. When you're playing with randoms, 90% of the times triple capping is a bad idea if you care about winning at all. You have no idea if they're capable to adapting to that situation or if, given the opportunity, your opponents will capitalize on the opportunity and turn it into a double cap and keep you locked in your spawn. I'm sorry, there is just no way you can convince me that triple capping is a better way to consistently win games (as a solo player) than double capping (maybe that's not what you're trying to do?).

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  • Plus, I've done that myself. When I see our team is winning and I'm bored waiting for enemies to come to us, I'll go cap the last point.

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  • Edited by SkreeminChkn: 8/13/2015 4:25:35 AM
    I'm not saying tripple capping is the best, or better way. I said it's possible to tripple cap and win, if your team can adapt. That's why I say those types of games separate the informed player from the uninformed. Someone that tries to get the third point may be really good at PvP, but not understand the strategies of control. That's why there's no reason to bitch and moan about a few players that do this. Just communicate to them the best strat is to hold 2 points. Thats how they learn.

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  • Ok, I can agree with that. Have a good night :)

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  • It is obviously more points if you cap all 3, but knowing where your enemy is coming from is much better. You won't keep that 3rd zone long with randoms. If you have a fireteam, by all means go cap all 3 and hold them. But capping 2 zones and holding them down is the best strategy and you will win more than you lose. That 3rd zone is not worth people spawning right behind your team. If you ever played a competitive game with domination game mode, Call of Duty for example, you would know this.

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  • Edited by SkreeminChkn: 8/13/2015 2:25:03 AM
    I don't have to play COD to know how to play control. It's easier, yes. I guess that's why the op is mad. He sucks when crucible becomes unpredictable, and would rather camp on one of two control points to snipe and super enemies from afar.

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  • It is still the best way to win. Whether he's whining or not, I'm just pointing out that he is right. Don't get mad at me lol, it still doesn't guarantee a win, it's just the best strategy to win.

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  • My point is, if your team of ramdoms runs off to get a third point, so what? If your team is half decent, or the op is as good as he claims, it shouldn't be a problem to hold a lead or make a comeback.

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  • Funny thing, he's right as far as I'm concerned. Winning strategy is cap 2 points and play defense

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  • Agreed, bump.

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  • His tone is nothing like that, at least not in the original post...

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