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Edited by Ezimatana: 8/8/2015 10:11:27 PM
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PvP Discussion: Why quickdraw (talent) is broken, not shotguns or blink.

Quickdraw is the problem

521

Shotguns/Blink is the problem.

2755

[u][b]Please read entirely before voting. This is a mature thread for mature players to intelligently discuss PvP topics. [/b][/u] Hey guys. I just wanted to have a friendly discussion or debate in the competitive forums. I wanted to know everyone's 2 cents and thoughts. [u][b]Debate question: Is quickdraw the problem, or shotguns?[/b][/u] [b]My argument: Quickdraw is brokenly overpowered, not shotguns or blink.[/b] I believe Quickdraw is the culprit as to why people seem to think blink shotgun is called many things... a crutch, cheap, overpowered, uncounterable... For those who don't know, quickdraw is a perk from the blade dancer subclass which grants the following: -Immediate weapon readiness -Immediate weapon switching -Immediate weapon scoping This combination, or even one of these 3 benefits isn't offered for any other class, it's a perk which sets out to identify the blade dancer subclass uniquely. Blade dancers who have access to this perk can shoot immediately upon blinking, immediately switch weapons and immediately scope their weapons. Why is this broken and not shotgun's massive range... or blink? Well, let me first go ahead and say banning blink is essentially banning the blade dancer subclass entirely. The super is easily destroyed by a shotgun melee, coined by the term being "baby bladed"... Blink is the saving grace of that, allowing you to actually catch up to opponents instead of double jumping, and confusing them, not allowing them to shoot you. So that's out of the question. One thing which could help the problem of rampant blink shotgunning, and one thing I believe deserves to happen, is limiting blink to 1 blink instead of 2 before a cooldown is triggered, which would help prevent blink shotgunners closing too large of gaps too quickly. Charges would have to be more thought provoking rather than mindless. Commitment to a push would be necessary, not optional. Shotguns, although pretty long distance, aren't really... ground breaking in this game. The time to kill is pretty fast and the movement options in this game, being blink and glide, allow players to travel very fast. The distance is fine, especially after the perk shot package is getting a 30% nerf after patch 2.0 anyways. I have not been one pumped at distances too far out of melee distance often, also it's important that shotguns maintain that way. Imagine the imbalances of melees between classes. Which class has the worst melee... by far? Titans. Titans have the shortest range T-Rex arm melee ever seen. They would be outclassed every single time if shotgunning required a shotgun-melee combo for killing. A solution would be increasing titan melee range, which honestly should happen regardless, but I still don't see the range on shotguns as an issue with the mobility options in this game. Okay, now let's think about blink and shotgun combined. Let's imagine a voidwalker warlock with a shotgun who uses blink. I immediately laugh at this idea, because I know the voidlock doesn't have quickdraw. Why? This warlock isn't able to shoot immediately out of blink, this warlock can't switch weapons fast or scope his shotgun to proc his shotpackage fast enough. He is in all ways counterable to my playstyle. I'm at a stage in my gameplay where I tend to know when I'm about to be blink shotgunned... Let's face it, I've played 7,000 games of Crucible on a hunter doing exactly what I'm condemning to be overpowered, Quickdraw Blink Shotgun. So how would I counter it? Usually anticipation, or blinking myself. As a titan, I don't have blink anymore so my only option is anticipation. Let me give you a scenario. I am playing on Asylum, and I am on the top deck where Heavy spawns. Not on the bottom of the map. I see red on the radar and immediately am going to assume this player will blink up from the tree below me, so I aim my shotgun into the spot he will blink up into, over the railing. He blinks up, and we shotgun eachother + both die. He makes a predictable play, and isn't punished for it ultimately because he can shoot his shotgun at me the exact moment he comes up. Anticipation can sometimes help and work, but not always. Not if the person is good at blink shotgunning and not a noob. Had this been a warlock, I would've won and countered the person because he wouldn't be able to shoot immediately. What else is quickdraw useful for, or why else is it broken? Switching weapons, or rather, immediate weapon switching. One good example is someone who simply will bodyshot me with a sniper and then bodyshot me again a Last Word or Thorn, to the point it's faster (and has more aim assist) than waiting to shoot the sniper a second time. Why wait to fire a second sniper bullet when you can immediately switch weapons and shoot me instantly in the body to clean me up with a primary weapon which holds more aim assist? Or, a shotgun rushes me, realizes he's out of range due to poor planning or prediction of an enemy, only holds me weak with the shotgun as I'm backing out of shotgun range, and immediately switches to last word to clean me up faster and take him out of the bad situation. That is, in my opinion, why quickdraw is the problem. Not shotguns or blink. I can counter a voidwalker blink shotgunning 8/10 times, I don't ever see that happening against a blade dancer typically unless he's bad at what he's doing. 7,000 pubs later and multiple held tournaments I've entered and hosted and I've still never seen players be able to counter blink shotgun and quickdraw. Primarily to what I consider, and the top 100 players, to be the issue. What do you think? How would you fix quickdraw? I would simply remove immediate weapon readiness and immediate weapon switching, and instead just have this perk provide snapshot for all guns, or immediate weapon scoping. I see no problem honestly with immediate weapon scoping, although I do with the weapon readiness primarily and immediate weapon switching. As well I would limit blinking to 1 blink instead of 2, although not entirely necessary. ---- Counter arguments brought up in the discussion: 1-Quickdraw deserves to be on the Golden Gun class instead (I totally support this) 2-Gunslinger's trance, Surge and War Machine are equivalents of Quickdraw for Golden Gun, Voidwalker and Defender Titan. Although... They activate on proc, while quickdraw is a far more superior version always being active. Should Quickdraw need to proc also for balance? (This is a good argument) 3-Shotguns are still too long distance. Honestly I could agree somewhat. But this will be fixed in Patch 2.0 regardless so I'm not stressing.

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  • The problem is the maps. Shotguns aren't an issue on Bastion, First Light, and Skyshock.

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    • blink is the problem... if Titans had it, we'd all be balanced. Since we don't, it's looked at as an advantage to anyone that doesn't use it. Jumping should be equal across the board. Otherwise, you are already starting at an advantage. There's a reason Warlocks and Hunters top the charts of all pvp stats. They have better jumps... better melees... better supers... better perks. A titan has shoulder charge.

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    • Tl;dr

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    • Quick draw is pretty op, but the problem isn't either of them alone. It's putting the two in combination. If gunslingers had QuickDraw, which would also make more sense, then it wouldn't be as bad. If you get killed by someone double jumping and switching weapons quickly they are just simply better than you. But if someone blinks, where in most cases you can't even damage them, and just immediately has a shotgun out to kill you. That's super cheap. IMO Gunslinger should've had quick draw, I know blade dancer is about speed but gunslinger is getting the perfect shot off and killing your target as quickly as possible. It just makes more sense for the perk that involves slinging weapons is on gunslinger

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    • Thats stupid. You obviously never played COD.

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      • I think quick draw should be on gunslinger. It's a perk involving guns..,,kinda makes sense

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        • Edited by Gosha 8/9/2015 10:03:08 PM
          Nerd, git gud skrub, wats a mature?

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          • I think blink should have some kind of extra weapon ready lag involved & switch quickdraw to Gunslinger.

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            • I understand why people would think quickdraw is the problem, but ive been killed by warlocks using blink just as much. I think blink renders a lot of things useless though. If i am running striker titan using lighting grenades i cannot shut an area off from warlocks or hunters because of their blink. Also the weapon ready time isn't that long for most guns. I think blink needs to have more of a tradeoff. More speed and mobility for the cost of what? Nothing. They need to change it so that your weapons ready slower or at least increase the cooldown time by 50 percent.

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            • Edited by Fyenal: 8/9/2015 6:47:54 PM
              I main a Hunter. If QuickDraw was on Gunslinger then I would never run Bladedancer again. Literally the only reason I use Bladedance in PVP is for the immediate weapon readiness for my aggressive style of play. Move it to Gunslinger and problem solved.

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            • Quickdraw honestly belongs on the Gunslinger more than the Bladedancer since old western Gunslingers used to need to be fast on the draw to win showdowns.

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            • Edited by GraciousEel761: 8/9/2015 6:04:28 PM
              Its shotguns damage. I've already said it once in this thread. Range doesn't matter. Its damage that is the problem with shotguns. If it takes two shots to kill someone, what does it matter what the range is? The TTK for two shots from Felwinters is 2/3 of a sec. That's still faster than any Primary. If you reduce range only, blink shotgun will not be fixed. If you make a one blink limit, blink shotgun will not be fixed. Blink shotgun is not a Bladedancer problem, its a Crucible problem, and Warlocks with the Ram have Blink Shotgun easy mode. If you make Shotguns like CQB snipers, where only a headshot can one shot kill, Shotguns will still be good, but they will be balanced in regards for other Shotguns, and they will require skill to use effectively. That would make Blink Shotgun a less powerful combo, because you would still have to aim it correctly. 1 shot kills to the body are ridiculous. At most a 1 shot and melee, or a one shot to the head. It is absolutely not Quickdraw that is the problem. While Quickdraw might make Bladedancers the winner in some engagements, it isn't whats the issue. The issue is how effective blink is at evasion, and couple together with a weapon that can be hip fired for a one shot kill, its overpowered. It should be obvious by now.

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            • Edited by Nëfërātā: 8/9/2015 6:07:33 PM
              QuickDraw makes bladedancer class really really good. Every cod player will agree. At least if u r a rusher. Otherwise if u sit back and camp then u don't need QuickDraw... Shotguns r not a problem - they ARE THE SOLUTION; [i][u]problem are the small maps in combination with active radar[/u][/i]

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            • Your the problem you stupid scrub stop sucking so bad and trying to nerf everything you need to git gud scrub

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              • after reading some one the feedback I'm going to go with iWrathful's post. What he said :) For months now I've been agreeing with people who said quickdraw should be on gunslinger....not sure how much quicker a hunter can blink shotgun vs voidwalker but I know it can make a world of a difference. That in itself shows you quickdraw is the problem. Not blink shotgun.

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                If i had one cookie and was hungry i would still give you that cookie. Bravo! Also FU for being a hunter with blink and shotgun. :)

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              • But titans can get all of these benefits after a melee along with a blindingly far reload

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              • There is a lot of hidden power loaded into the Hunter's skill trees. Either way to play it the increased speed or weapon switch puts you miles ahead of your opponent.

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              • Edited by GHOST 9o5: 8/9/2015 5:09:48 AM
                It isn't QuickDraw itself... It's just in the BD's skill tree. Move it over to GS. But I guess snipe+ body shot is still bad.

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                • What happens when you have QuickDraw selected and snapshot on a sniper. Does snapshot further increase the ads time or is this countered by QuickDraw?

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                  • Edited by Wyyrlok: 8/9/2015 1:38:09 PM
                    I think quickdraw is far too powerful even without ridiculous shotgun range tbh. It's the main reason why I opt to play BD in PvP pretty much exclusively even though I enjoy Titan as a class far more. That, in combination with Blink, just makes the Hunter a no-brainer to me - defensively and offensively. I'm all for putting quickdraw on Gunslinger, it'd make a lot more sense.

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                  • Shot package and rangefinder are the problems. Take them away and there'll be nothing to zoom in for. Shotguns already have enough range to deal a lot of damage, and max range without perks to be honest is balanced in crucible. You still have to be close, considering you have to land almost all of your pellets to get a kill. the perks shouldn't be nerfed, they should just be removed in my eyes. That would fix shotgun problems

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                  • Edited by Ebagged: 8/9/2015 12:41:20 PM
                    I agree, quickdraw is undoubtably a problem. Coming from playing competitive CoD, quickdraw (be they perks or equippable attachments) was at the utmost priority at a high tier of play. Without it, you are at a disadvantage at every gunfight that you are not ADS. Same applies to Destiny, although not having a large competitive scene, there are those who push for such. The reason however that CoD functioned so well with [i]quickdraw-ables[/i] is that they were readily available to everyone within either perks or on the gun itself. Yes, the quickdraw attachment makes complete and utter sense on the golden gun...all i think about when i read the word "quickdraw" is some western standoff. However, i cant really foresee Bungie cut/pasting quickdraw from the Bladedancer onto the Gunslinger, however it would be an incredible switch giving the gunslinger overall more mobility/agility which it lacks in the present. But... What i could see? If you, or anyone, has ever played Black Ops (the first one), what treyarch did to negate quickscoping...the increased sway upon immediate ADS on snipers. This sort of a move could be made in destiny. Then splitting snapshot/quickdraw, as quickdraw should not get the effects of both or have anything to do with ADS. As well, to fix blink shotgunning weapon sway could be increased whether immediately after blinking/jumping*, landing on the ground, sliding (without kneepads-kneepads could make the weapon more controllable), and overall uncontrollable movements. Edit: I honestly wouldnt mind seeing a little weapon sway on all weapons upon immediate ADS, without some sort of perk on the gun...(there is some perk in the game that does increase weapon accuracy upon swapping, maybe buff this perk to occur upon immediate ADS...) If that perk could be removed and placed onto gunslinger, icarus, would be an interesting option on the BD. An overall mobility perk with combined effects from the above* listing of decreased control in air/after landing, could make it viable. Another option? *Drum Roll* [b]Quickdraw, Weapon Swap, Snapshot on gauntlets[/b] (you can hire me anytime bungie) ...and removing them from weapons. I think this is the most likely option, especially with the upcoming TTK. Guns now in order to roll for snapshot or quickdraw must have a decrease in either stability or range, if they were obtainable on gauntlets it would balance all classes. In a competitive setting, no one class should be granted quickdraw, etc. [spoiler]Did i blow your mind, or did i blow your mind.[/spoiler]

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                    • Well seeing as how you can just get QuickDraw on your gun if you want, and use it on any class you can't really say that the other classes don't have access to the same perk.

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                      • Shhhhhh!! Don't let Bungie see this!

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                      • I mean I guess I never really thought about it that way. Then again a lot of people would argue that the blink plus the shotguns strength right now is the problem. However what would be a counter to quick draw anyways? QD is pretty good though, now that you mention it, I've kind of got shotgun shots off quicker with that perk on I feel.

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