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#feedback

8/5/2015 4:53:45 PM
6

Cozmo, here is a legendary weapon idea

The news about legendary weapons has at least part of the community in an uproar once again. Others think the change is a good thing. I am one of those in the middle of the two camps, so hear me out! I think I have a decent idea for compromise. [b]There are a couple self-evident facts everyone should understand:[/b] 1. Bungie does not want to have people stuck on same old guns for 1 year, 2 years, or even 10 years, because Replayability is based in large part on diversity. Diversity and Replayability are good things, this decision is a long term investment for the future worth of Destiny. 2. At the same time, Guardians want to keep their treasure. Ever since release they have had the ability and freedom to choose what they wanted to keep for the fight, and what to spend time and resources leveling. The fact that Guardians will be able to keep exotics and use them effectively is heartening to Guardians (and in my opinion a win-win) because Bungie has increased the overall worth of the top tier of weapons and armor, making the grind for exotics that much more valuable. 3. Weapons cannot keep getting better and better, and that is for the good of game health. They will snowball out of control and it will become a run-and-gun like CoD, both in pvp and pve. Therefore they will probably remain the same, in reference to the power to enemy health ratio, with both damage and perks taking a role in this. Bungie is already working on diversifying guns by making new and balanced perks, thanks Bungie! It's an ongoing effort. [b]Possible solution:[/b] What if there was a more gradual way of phasing out old legendaries and letting Guardians "choose" new weapons to use in the upcoming battles? Slowly phase out old weapons by creating a damage ratio scale which would allow enemies and new weapons to outscale the old legendaries as time goes on. Make it possible to continue to level up Fatebringer, for example, but don't let it be leveled to the new max damage. Instead of making a 401 damage Fatebringer, make it a 380. Then at next DLC, continue with the same leveling difference, etc. End consequence: 1. Old guns will still be useful, but not as potentially useful, as new guns. This allows for Diversity and variety, and even increases Replayability, because people will have to grind to upgrade their old weapons if they want to keep them, and grind again for the new weapons once the old are phase out. Makes Bungie happy. 2. This allows for guardians to find there own new guns, and gives time for them and the ability to choose new guns over old guns, making happy Guardians. 3. This allows for a possible solid solution to the question of guns carrying over from year to year. Give it a bump guys. Comment below, maybe it could work!

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  • Nice post

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  • I do like this. It could work under the right steps but it's down to how much content they can keep on the game at once. I'd like it if they could add things indefinitely without removing old content or making it redundant but with new players coming on and all, the balancing act between new players and ancient Legends playing in the same area is like trying land the sun on the earth without any collateral damage. Only Bungie can pull this off but only with all the pillars in the community posting ideas and contingencies for an obviously difficult situation. And with that I would say that this idea is probably the only way for everyone to be happy, regardless of what people say at this point.

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    • Edited by HonoringBarry: 8/5/2015 5:54:19 PM
      Honest question: What are the cons of having only your light level influence the weapon's impact? I like how the HoW weapons focus on unlocking perks rather than leveling up a damage rating. If they did this, then players would be able to keep whichever weapons they want.

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      • Using old weapons in battle isn't the only way to keep them relevant. I think Bungie should make specific old legendary gear into materials(that can still be used as weapons) that make new legendarys or exotics stronger in some way. Let's say there's an exotic weapon that requires the player to have Fatebringer to unlock its exotic perk. That will keep players searching for Fatebringer, while making the ones that have it already feel like it was worth grinding for it.

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        • Mine is the Skooper It will SKOOP captains and praetorians for years!!!

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        • Bump!

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