TAKEN KING GAME INFORMER MAGAZINE INFO DUMP
In order from the pages (No story spoilers):
Map of the Dreadnought: http://i.imgur.com/3dzdJDR.jpg
edit1: here's a few pages of the source material http://imgur.com/t3RfAoD,RpmLFVk,3R4010m,md5isPI
-Nolan North is the new Dinklebot.
-Year 1 content voicework is redone by Nolan North.
-Level cap is 40, with a traditional level system. No more light.
-ghost shells and class items have perks. New ghost shells basically confirmed.
-a unique system of sacrificing gear to upgrade other pieces of gear (in the same slot, ex: helmets upgrade helmets) and “it enables a player to customize the way they look and the weapons they want to use.” Extends to exotics
-intellect, strength, and discipline now show cool down times instead of percentages. The stat numbers have 3 tiers now instead of a base and max stat.
-choosing to take off the helmet takes it off in the menu as well.
-Eris Quests lead to a new weapon type. Vanguard Quests proceed the story.
-Cryptarch and Gunsmith have new tasks. No specifics mentioned.
-Destiny’s story is now connected between expansions. (sword of crota mission “now flows seamlessly into the dark below storyline”). Vestian outpost opens AFTER meeting the queen for the first time in the vanilla story.
-Old subclasses now have quests tied to them.
-Gunsmith has rep now. Rent prototypes (weapons with an attached bounty) to raise reputation and unlock Armsday purchases. Pay glimmer to order a new legendary weapon and have it arrive weds with random perks.
-Weapon foundry page info is the same as the gameinformer article.
-VANGUARD AND CRUCIBLE MARKS CONSOLIDATED INTO ONE CURRENCY “LEGENDARY MARKS”
-Plasteel Plating, hardronic essence, armor materials are now turned into armor materials. No class specific armor materials.
-No more faction class items. You now pledge your allegiance to them one at a time to earn rep.
-NEW SYSTEM TO KEEP ALL EMBLEMS AND SHADERS. There is a terminal by the guardian outfitter to pick ANY shader or emblem you’ve acquired. It shows all shaders and emblems you DON’T have and HOW to UNLOCK them.
-You can switch the weapon displayed on your back in the tower with triangle/Y.
-New subclasses unlocked through quests. Part of the quests give you infinite supers to use and learn the new subclass (ex: titan quest gives another super after it runs out to combat the vex. It’s Hammer Time)
-12+ new exotic weapons, 6+ for each class.
-New exotics: AR that shoots lightning, sniper that blinds nearby enemies with a precision shot.
-New exotic Pusle rifle called NO TIME TO EXPLAIN – exotic ver of stranger’s rifle seen in videos? Arc element.
-intrinsic perk (???) on new exotics to define them (St 14 blinding used as example. Applies to old exotic in TTK. Upgradeable exotics confirmed?)
-exotics tied to quests now.
-New exotic heavy FR called “Sleeper Simulant” described as a rail cannon (may it not suck like in halo 4). More info on it coming later this month publicly (not in a paid mag sub).
CRUCIBLE:
-Domination control variant, like dom from CoD. Hold control zones to score points, kills do not count towards those points. -8 new crucible maps
-Ghost Ship map is a low-grav map in the Reef. Exile is a Hive Prison map on the dreadnought. Memento in the EU dead zone, highly vertical. sector 618, frontier, bannerfall, and crossroads (shown off at E3) also mentioned. Sector 618 is a PS exclusive.
-Crucible quests. -crucible bounties redone. No more salvage bounties when salvage isn’t playable that day. 2 bounties dedicated to featured crucible playlist. Each class has their own crucible bounty every day to encourage playing all 3.
-one iron banner-styled bounty (in terms of difficulty) shows up as well. 3 Trials of Osiris bounties.
-weekly crucible bounties. Complete 5 to obtain a 6th which rewards legendary or exotic weapons.
-SKIILL BASED MATCHMAKING
STORY CONENT:
-1st of TTK is 8 “lengthy” story missions including new stuff like platforming.
-2nd act has end-game story missions, strikes, “guided exploration for hidden secrets,” player triggered public events, exotic weapon quests, and a capstone event aka the raid “King’s Fall.”
-after first act several quests pop up surrounding “The Taken War.” Difficulty amped up. Example in the article says one of the quests takes you into the VoG to learn about Praedyth.
-hidden platforms only appear in some areas when scanned by the Ghost of the North (your ghost) (nicknamed coined by SpeckTech.)
-end game consists of 4 new strikes, and 3 reworked strikes that have Taken.
-strike bosses were made to be bullet sponges because bungie didn’t trust us working together as randoms. Now they take that back and have made NEW strikes to be “raid-light.”
-Darkblade’s name is “Alak-Hul” boss mechanic is said to be blinding. “here’s to hoping you like fighting bosses in utter blackness.” -Echo Chamber strike mechanic ripped off from DattoDoesDestiny. -Fallen Saber strike has a giant shank boss. Cover in the room shifts as you fight. -Shield Brothers strike has [removed awesome spoiler] and in the fight one of the brothers melees you while the other has a mortar cannon.
-TTK strikes have altered enemy placement on subsequent playthroughs to keep things fresh. Enemy species is rotated as well. -several different versions of the narration for strikes. -Dust Palace, Undying Mind, and Cerberus Vae reworked with Taken.
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Thanks :)
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This is good
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8 RepliesHmm, I haven't played in damn near 2 months. I upgraded systems and I don't feel like re-buying the game for my ps4. I might have to though to play TTK. I'll wait a week or so after it comes out, just to make sure its not a load of shit
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Edited by dic-_-jones: 8/6/2015 8:46:58 PMAll they need now is the matchmaking and I'm back. Still not pre-ordering though. Never again.
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2 RepliesEdited by Toonstrack: 8/6/2015 7:27:46 PM...And the Destiny haters were silenced.
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They are smart, putting quest for exotics and stuff so you can stay busy and not be bored out of your mind so that all the people who complain that oh I have to do the same thing over and over
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I dont care, they just fail to many times and scum all the players
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You make me smile~
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Destiny is starting to sound like a real game
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This is a much better summary than this: http://planetdestiny.com/20-reasons-taken-king/
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if they do quests for YR1 exotics. oh how brutal the 'red death' quest will be.
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48 RepliesIt looks interesting so far [i]on paper[/i]. But why is everyone so "erect" about trashing all the work they put into getting their gear from year 1? Have you even gotten everything you were looking for in year 1? Some people still searching for Gally? Honest question.
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27 RepliesSounds like the game I thought I payed for LAST September!
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Thanks for taking the time to put this here for us.
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I guess I'm definitely buying this.
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1 ReplyHEAD SHOT GLITCH WATCH BEFORE IT'S REMOVE https://youtu.be/FlaSd6oAzV8
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That sounds pretty damn good actually...
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8 RepliesThe snow glows white on the mountain tonight Not a footprint to be seen A kingdom of isolation, And it looks like I'm the queen. The wind is howling like this swirling storm inside Couldn't keep it in, heaven knows I tried! Don't let them in, don't let them see Be the good girl you always have to be Conceal, don't feel, don't let them know Well, now they know! Let it go, let it go Can't hold it back anymore Let it go, let it go Turn away and slam the door! I don't care What they're going to say Let the storm rage on, The cold never bothered me anyway! It's funny how some distance Makes everything seem small And the fears that once controlled me Can't get to me at all! It's time to see what I can do To test the limits and break through No right, no wrong, no rules for me I'm free! Let it go, let it go I am one with the wind and sky Let it go, let it go You'll never see me cry! Here I stand And here I'll stay Let the storm rage on! My power flurries through the air into the ground My soul is spiraling in frozen fractals all around And one thought crystallizes like an icy blast I'm never going back, The past is in the past! Let it go, let it go When I'll rise like the break of dawn Let it go, let it go That perfect girl is gone! Here I stand In the light of day Let the storm rage on, The cold never bothered me anyway!
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1 ReplyReply for later
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So they gathered up all the chopped up missions, stories and pieces of their game and put it back together. Sweet
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1 ReplyLooks like they are working on a solution to vault space , with the separate emblem / shader storage banks . Surely they can do something similar for weapons and armour
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3 RepliesI wonder how scrapping a character and starting from scratch to see the "seamless" flow works and also how the new guns like white and green ones will be better than our legendaries at current damage wise...like surely they will have a level cap like the original levelling system with guns i.e level 16 required for strangers rifle etc. But then again there white and green, cause otherwise there's gonna be monster guns running wild with level 12's wielding them. I just can't see how a level 34 guardian can have a White engram weapon with say 380 damage and a level 10 can have a green weapon with 100 damage?? Anyone have any thoughts on this?
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They said in that 104 questions video that you would not be able to use Sparrows on the Dreadnaught. So here is hoping there are multiple patrol points.
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What about Spinmetal?
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