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#Halo

9/17/2010 5:02:17 AM
3104

Unexplainable errors in the Halo canon. (Spoilers)

Here is a compilation of errors that we, the universe elite, have created in light of Halo: Reach's launch. Note, that this is STILL a work in progress, and will be upgraded as new breaks are located. [quote][/quote] [b]Error:[/b] Reach was invaded on July 24th. [b]Proof:[/b] All Halo media has always stated Reach fell in one day, and that day was August 30th. [b]Sources:[/b]Ghosts of Oynx, First Strike, Fall of Reach. [quote][/quote] [b]Error:[/b] Alpha Company was wiped out completely during Operation: PROMETHEUS in 2537. Carter, Emile, and Jun should not be alive. [b]Proof:[/b] Halo: Ghosts of Onyx goes into quite a bit of detail on Operation: PROMETHEUS. Spartan-III Alpha Company (comprised of 300 Spartans) were sent to K7-49 on a mission to destroy plasma reactors the Covenant were using to liquefy metallurgical components. The operation was a success, but it is explicitly stated that it cost the lives of [i]every Spartan-III on the asteroid[/i] because they got cut off from their Calypso-class Exfiltration crafts and completely lost their unit cohesion. Halo Reach chooses to ignore this. Carter (A-259), Emile (A-239), and Jun (A-266) are a part of Noble Team when they should have been dead years ago; Bungie have given us no explanation on [i]how[/i] they escaped at all. [b]Sources: [/b] - Ghosts of Onyx, page 83-87. - Halo Reach [quote][/quote] [b]Error:[/b] ONI's actions as well as the Cole Protocol. According to the Cole Protocol, if any Covenant Forces are detected, then all NAV bases and ships should purge their computers of information to protect Earth and the inner colonies. [b]Proof:[/b]If Covenant are detected on Reach on July 23rd, how is it that a month later, there are still computers with information to Earth still active? If ONI hadn't taken more than a month, than Blue team wouldn't have been deployed to the Circumference, and James wouldn't have died, and Linda wouldn't have been in a coma. Infact, they would have been on Reach with Red team. Sources: Pg 289 of The Fall of Reach gives information on the purging of Info not complete. [url]http://halo.wikia.com/wiki/United_Nations_Space_Command_Emerg ency_Priority_Order_098831A-1[/url] [quote][/quote] [b]Error:[/B] Carter, Emile, and Jun's age. Carter is born in 2520. He was 11 years old when Alpha Company began their training. This puts him 5 years above the previously stated age, and it makes no sense at all. Why would they have an 11 year old on the same training regime as a 4 year old? It's too large of a difference, and it's an error that can be avoiding by simply changing his birthdate. This same thing goes for Emile and Jun, who are older than 6 years old at Alpha training. [b]Proof:[/b] Page 69(I'm doing this by memory, I may be wrong.) of Ghosts of Oynx states that all of Alpha Company was comprised of 4, 5, and 6 year old children that he was going to have to forge into the best warriors humanity has ever seen. [b]Source:[/b] Ghosts of Oynx, page 69. [quote][/quote] [b]Error:[/b] Lack of Orbital MAC's. [b]Proof:[/b] Reach had a number of Orbital MAC's that were used in the battle of Reach. They were present on August 30th, so they should have been present during the mission "Long Night of Solace" in Halo: Reach. Had they been present, they Jorge wouldn't have died. Where were they? [B]Source:[/b] Fall of Reach, First Strike, Halo: Reach [quote][/quote] [b]Error:[/b] Pillar of Autumn on Reach. [b]Proof[/b] During the final level of Halo: Reach, the Pillar of Autumn is on the planet, and isn't in space, preparing for the Prophet mission. This COMPLETELY destroys much of Halo's canon. If the ship wasn't in space, than the Spartans of Red Team would have never jumped to the planet, meaning that the 4 spartans who died, would have still been alive. Which could have hanged the outcome of the battle. PLUS, the space op to destroy the Circumference's NAV data wouldn't have happened. So Chief, James, and Linda had no reason to NOT be part of Red team. So the chief wouldn't have been on the Autumn, so Halo: CE wouldn't have happened. Why schedule a mission to capture a prophet, when there's a full scale invasion of Humanities second most important planet? [b]Sources:[/b] Halo: Reach, Fall of Reach [u]Special Thanks:[/u] -ajw23207 -MOB74656 -xXFatal v1 -opog -Kippa If I've missed any errors, please, point them out. I'll add them to the OP, or try to explain them. Also, if you have any explanation to these canon errors, please, explain how they fit into canon, and the sources. [Edited on 09.16.2010 9:03 PM PDT]

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  • [quote][b]Posted by:[/b] KoO 101 I suppose if the battle was changed, that makes it different. I kind-of liked the way Nylund had described it, though. I can understand why you wouldn't, but I did. I mean, in the cutscene after The Long Night of Solace, they show hundreds of Covenant ships arriving. Presumably, that's when the battle that is described in TFoR starts but then still so much time elapses before TPoA leaves. The Covenant severely outnumbered the UNSC and really should have been able to overrun the space defenses that quickly IMO.[/quote] That's one of the things I did like about TFoR, his skills at describing things and making you feel almost like you're there are quite good, I was just a little less than enthusiastic about how he depicted the events of the battle. The way he described them was really good though. Actually there are two seperate fleets that attack Reach (three if you count the LNoS and its complimentary Corvettes as a fleet), the first proper fleet is the one that arrives on the 14th just after you destroy the LNoS. The Fleet of Particular Justice (the Arbiter's fleet from TFoR) still arrives on the 30th and that's what finally kills Reach and crushes all the defenses. Eh, in TFoR I really think they were pretty evenly matched, especially since the UNSC killed practically a third of the Covenant fleet before the battle even really began while their losses at that stage were fairly minimal. That brought their ship numbers to just about the same numbers, and then factor in the SMACs, brilliant military minds and tacticians like Keyes, and the Covenant should have really had their work cut out for them. They would have eventually won, I'm sure, but it would have been a really, really Pyrrhic victory, much more so than it was already in the book. [quote]I got the feeling that they were. At least after they got the data. The Banshees chasing their pelican, the scarabs trying to stop them, drop pods coming in, Phantoms passing overhead, all the troops at the landing and then the Zealots that get dropped in and all the Phantoms and Banshees you have to shoot down. And in that time they only sent one ship in orbit to try to stop the Autumn? It just seems a little too convenient to me.[/quote] *shrug* It seemed to me like they just ran into a large amount of bad luck getting to the [i]Autumn[/i]. It actually makes sense that they would run into quite a few Covenant squads and such on their way there, as Dot did mention that the Ship Breaking Yards in Aszod was one of the last secure extraction sites on Reach. So it'd make sense for the Covenant to be making their way there in full force. I think that ship was probably one of the lucky ones, being able to break through the battle and get down to the planet, or it may have already been there since a Covenant fleet did arrive on the 14th. In any case, I'm sure it was just sent there to secure Aszod for the Covenant and prevent any UNSC there from escaping Reach. And then the Banshees and Phantoms at the end were trying to destroy the Onager or knock Six out of it to help secure the area. It was the strongest piece of defensive machinery (aside from the [i]Autumn[/i] and its guns) the UNSC had there.

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