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#feedback

Edited by turbj: 7/28/2015 3:28:39 PM
10

Why are all the new elemental primaries locked behind Trials?

To start yes I am a little bitter being a player who switched from 360 to ps4 and have a very hard time getting a decent team together, so no need to point it out now. But seriously why are they locked behind a pvp activity as they make no difference in pvp, the entire point of having elements on are weapons is to drop shields in pve, so why lock the stupidly rare primaries with elements on them behind pvp when they are only really useful in pve, wouldn't it make sense to put them as rewards in pve as those are the players who will use them most? And I know there are element primaries from poe 35 but they are completely random and rarely drop, and the perks are based soley on fallen so they are not particularly useful for 3/4 of the game, and why have solar or void damage with a burn against captains? Captains have arc shields so once again other then arc element they are kind of useless. Also the lighthouse elemental and 100 times better then the poe, due to better design and perks useful in any situation, just comparing the pulse rifles, where the poe is a crappy fallen burn and low impact, where the messenger is high impact with perks effective with any enemy type. Basically it seems pretty stupid to lock the weapons your pve players will use far more then pvp due to pvp not having elemental shields behind a pvp wall, kind of blaming on your pve players and having the weapons completely backwards, these weapons should have been obtainable in pve and the exotics should have also been available in pvp, bungie get your heads out of your blams and stop locking content, that goes for console and product locking as well, I am sure I am not the only player that is beyond sick of it.

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