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Edited by SoIar: 7/25/2015 3:21:38 PM
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I think both the Skullfort's perk and the one on the Ram right now are severely unbalanced. Gaining health regeneration on hit presents the same issue as Flame Shield in that it guarantees winning any melee fight, which is a bit of a problem. Exotics should give you an edge but not be a guaranteed "win" button. I think Flame Shield should be adjusted to be on kill, not on hit, even if that means slightly strengthening the overshield. I have the same issue with the No Backup Plans fix. I think a fix to Flame Shield is more called for here, although the improved ability regen seems very fair. The Skullfort and the Ram should maybe provide a weak overshield (like the revive shield) and bonus recovery on kill, not on hit that would last 15 seconds. Also give Hunters an exotic like this to balance things out. Someone here suggested increased armor like the Ram. I would say, go a different route. Titan's Eternal Warrior gives increased armor, a Warlock helm provides additional recovery, and Hunters would get extra agility on some piece of armor. Here are my final suggestions/opinions: [b]An Insurmountable Skullfort[/b] Improved Transfusion: Kills with Storm Fist grant an overshield (like the revive shield) and give additional recovery, both for 15 seconds. [b]No Backup Plans[/b] Improved Disintegrate: All abilities regenerate faster while Force Barrier is active. Force Barrier lasts longer [b]Armamentarium[/b] Grenade Booster: Carry an additional grenade. Your second grenade has the same cooldown as your first. [b]Mk.44 Stand Asides[/b] Be Somewhere Else: Shoulder Charge begins sooner and lasts longer. [b]Glasshouse[/b] Bathed In Light: Weapons and Blessing of Light are stronger and last longer. [b]Peregrine Greaves[/b] I don't know about these. I think Bungie's idea for them is pretty silly and so niche. Your suggestion was simply too overpowered, OP, because of how the whole Airborne mechanic works. The slower recharge rate is hardly a penalty when you can deal more damage. [b]Eternal Warrior[/b] Resolute: Increased armor. [b]Changes to other classes[/b] Make the Ram the same as the Skullfort and give Hunters a piece with the same effect. Make Flame Shield activate on kill, but strengthen the shield by 10%. Give Warlocks an Increased Recovery on one of their armor pieces and give Hunters Increased Agility on one of their armor pieces (as a standalone perk, not with another perk on top of it).
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  • Edited by MiamiG95: 7/25/2015 7:06:43 PM
    Well, I just thought up those changes for Skullfort and No Backup Plans to put them on par with The Ram, and to help Storm Fist and Disintegrate compete with Flame Shield. I don't think Bungie's going to nerf Flame Shield or The Ram, which is why I wanted to suggest those improvements. I do agree that the Peregrine Greaves buff is too much, so I'll think of something else that fits it - and is also balanced. Nice suggestion for Eternal Warrior, by the way. I couldn't think of any way to improve it since it's a "Perk Providing" Exotic like Inmost Light. Maybe Bungie could consider adding Armor to it. Great input, I'll be sure to tweak the ideas.

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