Outlined:
Some weapons should be O.P.
Let us wear more than one exotic
More types of battles
General thought:
I feel the armor and weapons may be too balanced in the pve world. Leaving no reason to continue playing once your level cap is achieved.
Expanded: I currently have a lvl 34 hunter and 34 Titan, both have in their inventories a load of legend arise and exotics. (Aside from a gally I can't seem to get). The only real thing I play for now is to chill with friends online and for hope I can get a silly overpowered exotic (or a black hammer which should be an exotic but instead is being nerfed). Now with the entire weapons world being leveled I really have a hard time finding a reason to play. Why is it that this has to be a thing? Can we not just make kickass weapons harder to come by? Maybe that's already the plan but there's simply too many in circulation.
Also, why only one exotic. This seemed needed in 1.0 because exotics were rare but let's face it. Exotics are a dime a dozen now, but they look cool. Let us wear a few of them. It also gives us a goal and another reason to keep playing. If it's such a game breaker in Pvp just limit the perks they have in Pvp only. Let us feel like gods if we play for long enough.
Boss dynamics: right now every boss fight is basically the same. Shoot the crit point/do a task. Perhaps not every final event has to be a big boss. Here's some ideas.
- a flood of low health enemies all trying to get past a wall. On which 6 players stand with two or three turrets. If the enemie makes it past you you loose.
- use vehicles to shuttle civilians(or supplies like ammo) while team mates cover you from high ground. If you get behind you fail.
-let us battle on high cliffs or ships where we have to jump from point to point without falling off but at the same time we can't go too slow or we loose the boss.
-have a room with toggles that add a buff or do damage. The goal being to lure the boss close to them then set them off. (Could also apply to adds) perhaps it's a dam or floodgate that could be opened and wades a wave of enemies away.
- point a to point b. Have a map with so many spinning enemies that it's all we can do to fight them off. But they just keep coming. Our goal only to make it to the next safe point. (No boss would even be needed) there could even be sections where we can use the sparrow for a bit to escape)
.
VERY excited to see what's already under way in the taken king.
Please everyone add your ideas. But try to keep them simple to employment within current game( meaning they shouldn't have to write a completely new game engine for it to work)
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.