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#feedback

Edited by Skymogul: 7/20/2015 2:08:45 PM
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On Balance

First of all, I'd like to say that I really enjoy the detailed, data filled posts from the development team. The most recent post announcing the balance changes and the one preceding the original weapon re-balancing are great. Seeing the data from Bungie User Research and how it backs up how I am intuitively feeling about the game (feeling like everyone is using Thorn and then seeing data which validates that for instance) is just great. I'd like to see BUR include a snippet of interesting analysis in every weekly update. Kind of how the Facebook Data Science team posts interesting things based on their data. Anyway, in response to the post, most of that sounds spot on. Obviously we won't know exactly whether it's right or wrong until it's in production, we're playing with it and know how it feels, but it looks spot on anyway. Thorn and Gjally nerfs have been a long time coming. I think everyone has been waiting for that hammer to drop. I only recently got Gjallarhorn (on Bungie Day actually). I predicted that now that I had one, the nerf would happen soon. Thanks for not disappointing me there. ;) Honestly, that is the difficulty. Getting Thorn requires a very high and Thorn-specific player investment. It still has to be worth that investment while not being so OP as to throw everything off. Gjally USUALLY requires a high investment, but it's not Gjallarhorn-specific, the investment made in pursuit of it can yield other returns. TL; DR: you've chosen a fair path there AFAIC. One thing I have to respectfully disagree on is idea that snipers are working as intended. If how they are playing out is how you intended, you might consider changing how you intend them to work. Sniper tactics have really only appeared in great quantity within the past month or two in Standard Crucible. (A good question for BUR is: Why the sudden uptick in sniper rifle usage in standard Crucible, after it being an edge case for so long?) What I'm starting to see is single players dominating large portions of a map by sniping/camping. Normal counter-sniper tactics are really difficult to run. The reason, I think? Third Eye, on weapons like P&T for instance. Normally a sniper is vulnerable while ADS because they can't see radar and are subject to blindsiding. Destiny sort of works around this with the bright red laser mechanic, but it doesn't go far enough. You can have a sniper camping a spot, constantly ADS, and having command of an entire map lane. One example that comes to mind is the C lane on Shores of Time. It's very difficult to counter a sniper who has this lane locked down from the "duck blind" up by B. You'd think you could come at him from the B side, but if he is running P&T or something else with Third Eye, he has more than enough time to pivot, respond to the threat and pivot back and resume locking the lane down. Pantheon's long center lane across B is another one where this is troublesome, and it's actually worse there since the enemy is usually hanging back on the other side, making the flanking routes to the camped out sniper even more untenable. Sage and Jon talked about perks needing to exact a trade-off from players. Third Eye is definitely one that needs a look here. The normal disincentives for ADS are loss of peripheral vision and radar - basically, a great reduction in situational awareness in exchange for higher accuracy. Third Eye greatly reduces that disincentive. IMO, it should not provide the real time radar but only one that refreshes every N seconds. That problem aside (and perhaps I should have opened here), the bigger problem is that we're balancing against a statistics systems players can't really see. Normalization in standard Crucible is an unknown quantity for players. How, for instance, does normalization affect a particular weapon? Why is Stranger's Rifle such a powerful gun, what exactly is normalization doing to it to make it work in Crucible when it would be outclassed by anything Legendary or Exotic in the normal statistics curve? How exactly is that Level 5 toon able to outgun me with his green gun? (The new frustration, as far as I'm concerned, is that as people roll alts, my level 34 gets killed by a level 15. All my hard work, hundreds of hours put in on my toon, they mean nothing, and that's frustrating as hell.) I'd really like to see you guys present this information to players in a way that helps inform our decision making. Thanks for reading my long post. And thanks for making such a great game. Skymogul

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