4 in a row of you count mercy. I wouldn't have a problem with it either so long as it was due to the other teams skill. However that isn't the case when encountering bungie server errors constantly or all of the cheating.
1) bungie server errors give you an automatic loss even if you have mercy. Sure it let's you keep your mercy for next time but this absolutely ruins any chance of getting to the lighthouse. This isn't even a client side problem but it still penalizes you for server side issues.
2) the cheating is rampant in toO. Wanna be sniped or blown up through a building? Play toO. Want non-tracking grenades to chase after you or for titain shock grenades to last indefinitely? Play toO. Do you want to come up against imortal zombie oponents (opponents health is compleetly gone with extra damage laid in on top to try to put them to a final rest) only to have your brains served as lunch? Play toO. Do you want to instantly die upon spawn? Play toO. Do you want you oponents to raise each other from the dead instantly? Play toO. Really, I could do this all day but I digress.
My point is if budgie can't enforce a no glitching, cheat, laggswitch or what ever you want to call it policy then bungie should not penalise players for losses. If they want to increase the number of required wins to up to double; I'd be fine with that but they shouldn't penalise players for others unethical decisions or even errors that propagated in their servers.
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