Create a Modifier you would like to see!
I'll begin:
[spoiler]Famine: All weapons start without ammo, and can only be filled to 50% capacity
Rekt: Bosses have 50% health
Fired: Bosses do 2x damage[/spoiler]
Here are a few for Nightfalls and Raids:
[spoiler]This is My Swamp: All Ogres are Majors and have 3x Health (includes Phogoth)
Death is Everywhere: All enemies are Majors and do 2x damage
What Just Happened: Heavy ammo regenerates
Quit Now: Upon death, enemies gain 3 levels
LoL: Gjallarhorn does 5x damage
Samurai: Sword damage is doubled
Ascended: All enemy light levels are increased by 3[/spoiler]
Thoughts from the Community:
[spoiler]What is Life?: If a Guardian uses their Super in any form, all Guardians are returned to orbit.
Betrayal: Friendly Fire is enabled
Nerfd: All enemies do 10% of normal damage
Become Legend: Exotic weapons deal no damage. If a Guardian has an Exotic Armor piece equipped, they deal no damage
Synth Up: No ammo drops
Shielded: Solar, Arc, or Void damage is significantly reduced[/spoiler]
Make any kind, good or bad!
Edit: Added a few to each Category
English
#Destiny
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1 ReplyMake it rain: The screen throws money at you.
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No HUD
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Shine a light: must kill minions of the darkness or your screen goes black (think VoG Atheon)
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1 ReplyAll enemies are now competent and utilize more cover and suppressing fire during flanking manuevers
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This won't be good Enemies are equipped with some of our most powerful weapons, this includes: thorn, Gjallarhorn, ice breaker, fatebringer, final round snipers, the last word, red death, fell winters lie and more!
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1 ReplyGit gud: Your weapons are removed and replaced with exotics. You are able to have all of them equipped. Monte Carlo, Icebreaker and Gjallarhorn. When the activity is over, your weapons are given back
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1 ReplyReversal: enemies who usually have a shield do not and enemies that don't do. Let's go dreg burn...
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1 ReplyThe tides have turned: at the end of the strike, participating guardians must fight to the death. Just got real: no respawns.
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Not only in crucible: enemies use thorn, final round snipers and fellwinter
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1 ReplyEdited by Joyaboi: 7/14/2015 7:36:05 PMDon't Quit- Every time you die, the video "Never Gonna Give You Up" plays. No skip. No mute. Can only revive after watching full video.
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Shia Labeouf: Every OTHER time you drop to critical health, a hallucination of Shia will appear on your screen. You will be transported to a safe room for the duration of the shortened speech. When you come back to your senses, you are placed back where you were, but all you abilities are recharged and you have an overshield.
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Edited by Gman: 7/15/2015 7:28:06 AMWhat's going on?: Controller inverts y and x axis camera every 2:30 minutes
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Poisoned - billets from enemies do damage over time.
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2 RepliesSmokescreen - You can't see further then shotgun distance.
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Overdrive: all weapons fire twice as fast but do half damage.
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Spellslinger: starts on a random burn then every time a kill with that burn occurs the burn swaps. Lets see you try: fireteam members randomly swap weapons Travelers light: every primary has firefly ability, every secondary has ammo regen, every heavy has wolf pack rounds(rockets) ...and reconciliation: kills with truth cause halo grunt death sounds (my favorite)
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4 RepliesEdited by Horizon: 7/14/2015 3:42:40 PM- Tank: Heavy Weapon damage is favored. (We have Small Arms and Specialist, why not this too?) - Dancing Machine: **Edit** Dancing immediately triggers health regeneration. - Like The Old Days: Auto Rifles do 5x more damage, while all other weapons do 100% less damage. - Pew Pew Pew: Sidearms do 5x more damage. - Cursed: On Death, you explode and kill any enemies around you. - Lazy: When you spawn into an activity, you complete it.
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Edited by Byoo: 7/15/2015 6:56:05 AM[url=http://i.ytimg.com/vi/uZq-iEsFvi0/hqdefault.jpg]Dork Burn: Deal 100% more damage to dorks.[/url]
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"Pay to Play" - In order to access the activity, you must pay all your glimmer Solar/Arc/Void Negat
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Liked betrayal. I watched something about Halo skulls a while back, never having played xBox this is how I understood it: Death comes at a heavy price: it seemed that the whole team shared one life. Anyone died it was back to checkpoint. I like that idea. Crippled: double jump and sprint is disabled for all guardians in your fireteam. Ranger: synths disabled, ammo drops are rare. Regen perk speeds at 25%. Use your ammo wisely!
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Leg day: Your grenade button is replaced with a kick. It does more damage than your normal melee but takes longer to use.
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Become legend: All your weapons do arc, solar and void damage. You will always have an overshield that you can rotate through elements to adapt. In addition, Gjallarhorn will be added to your inventory for the duration of the activity. Your abilities will also charge at a faster rate. In addition, your enemies appear in greater numbers and do not flinch at all. There is also arc, solar and void burn.
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2 RepliesHardcore: You die, your character is dead, forever, aka deleted. :)
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Hell: The ground is on fire, like Urrox' battle, but it does half damage. Enemies will all deal solar damage, and most of them will have solar shields.
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I Nailed Your Mom -- all enemy heads have been replaced with your mom's and enemies twerk instead of melee.
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Bump :)