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2/6/2009 11:22:32 PM
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Bungie Weekly Update: 02/06/09

Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url]

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    Calling it now: You have to use a tunnel to find the Sandbox skull.

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  • will the new 750 gamer score be unlockable through Halo: ODST?

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  • [quote][b]Posted by:[/b] VP360 Im sure somedbody will create a canvas with all the objects stacked on the side anyway so I guess it wont be a big deal anyway.[/quote] I'll be making that canvas. I live in New Zealand so, like I was one of the first to play Halo 3, I will be one of the first to get Halo Wars (with the Mythic Map pack). Perhaps by the time you have Sandbox, I will have the canvas on my fileshare ;) [Edited on 02.06.2009 6:29 PM PST]

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  • im so excited for this map pack to come out!

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  • READ WHAT PEOPLE WRITE The only way it makes sense is if the objects on the map are in ADDITION to the OLN, meaning that if you keep them, your limit is higher, but the only way of getting them back if you delete them lowers the OLN.

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  • i just got that funny feeling, down their

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  • [quote][b]Posted by:[/b] urk [quote][b]Posted by:[/b] VP360 I never did that much forging so I wasnt aware that that the second budget thing always existed but either way I still dont understand why they cant fix that.[/quote] There's nothing to fix. There's a limit on total objects for a reason.[/quote] By fix I just mean there should be a way you can reclaim the objects you delete. Like when you delete something the limit of that object should go up one since you just deleted it. Im sure somedbody will create a canvas with all the objects stacked on the side anyway so I guess it wont be a big deal anyway. Except if you delete something by accident like rusty eagle said. [Edited on 02.06.2009 6:11 PM PST]

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  • If I'm reading the update correctly, which if I'm not then my english teachers have seriously failed me , this is a different version of the OLN. It's almost like their is a third budget for us to deal with. Most forgers have a hard time mananging their resources when building maps, but this looks to be some insidious beast of burden. What happens if we accidently delete an original object? "Well Jonny, tough beans, don't mess up next time." That's just so limiting. Anyways, I'm done complaining as it's really no use. As I've said, I'm looking forward to Sandbox, but it seems to be bittersweet for those of us that put more effort and time into our creations.

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  • [quote][b]Posted by:[/b] lukems first treated[/quote] Fail.

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  • [quote][i]All station at the ready.[/i][/quote]Missing an 's' there? Oh yeah: full of great info as always. : )

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  • w00tsauce!, very nice update Bungie. It was one of those beautiful things that get you more excited and obsessed about the final product rather than helping us contain our joy.

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  • [quote][b]Posted by:[/b] VP360 I never did that much forging so I wasnt aware that that the second budget thing always existed but either way I still dont understand why they cant fix that.[/quote] There's nothing to fix. There's a limit on total objects for a reason.

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  • ^^read the replys before posting please, it was mentioned several times that the limit has always been there and was NOT added ^They can't 'fix' it, because nothing is broken. Every object has it's position, orientation, properties, and object type listed in your usermaps, and they have a set number of slots that you can create. They could have made it bigger before the game was released, but now it is built in the game and there is nothing anyone could do about it. [Edited on 02.06.2009 5:52 PM PST]

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  • I did read the responses and dont understand how I am being ignorant. I dont care that much about the blue- grid thing although a snap to function would have been cool and I think it would be possible to create something like that so I really dont see why you say people are deluding themselves. I never did that much forging so I wasnt aware that that the second budget thing always existed but either way I still dont understand why they cant fix that. Anyway the limit of the 2 kill balls is what really dissapoints me. [Edited on 02.06.2009 5:55 PM PST]

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  • My Xbox360 hungrily awaits the Mythic Map Pack. Besides how swoll sandbox will be, I'm looking forward to Assembly (finally another covenant themed map besides the_____that is snowbound) and Orbital. I'm excited for Sandbox with the fresh pallete of objects, larger area to forge, and the general awesome surrounding it. That said, however, this secondary budget leaves a sour taste in my mouth. I'm left here contemplating why? Was it faulty code that just couldn't be fixed? Or was it bungie's intentions to fight the budget glitch, which wasn't a huge deal anyways. Or is it something that happened? Was it intentionally designed that way? If it wasn't why isn't it fixed? There's still time, although I'm probably just wishfully thinking. I don't want to sound harsh, but from a forgers perspective (one who enjoys forging and takes it more as a hobby rather than an afternoon of fun) this is to me the dumbest limit ever placed on creativity. Maybe it isn't such a big deal, but it is limiting. Now players must keep track of default objects so they can make the most out of the budget but not the most out of their maps.Foundry and all other maps have object limit, but none like what's been implemented in Sandbox. Even budget glitches can't prevent a map from having more than the object limit. Like seriously Bungie? Unless I'm missing something, I see no sound reasoning for this. That's a dissapointment, but I'll live with it. *sort of happy face*

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  • I'm totally going to post a thread about my theory

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  • Good Update. One Question: Can you change the size/shape of the death ball thing?

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  • Informative update... good stuff. I like the "shoteh" reference... although you did spell it wrong. Anyway... I'm just not excited enough for HW to buy it. Gonna wait for the marketplace. Plus the fact that our economy is bankrupt and there is no way I'm forking over $80 to test drive 3 maps. I'm excited about the maps. They look better and better the more I learn... but Halo Wars looks like a snore to me. I like FPS Halo, not so into RTS Halo. I'm gonna download the demo tonight though... but still napes on the $80. Napes.

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  • [quote][b]Posted by:[/b] Shisizle Mac cannons? Is Halo ODST going to relate better with Halo Wars? I mean, I was kinda pissed how the demo doesn't really relate to Halo too much. I thought you guys at least worked with them and kept the storyline in... line. Yeah. [/quote] You realize Halo Wars is a prequel, right? 20 years before Halo CE, the beginning of the Human-Covenant War?

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  • Shishka, the King of Jerks. lol. The OLN isn't that bad. My first reaction was all "OMGWTFBBQ!", but then I read further and realized something: you just have to move the default objects out of the map and you'll get your canvas. Voila! It isn't as bad as people are making it out to be. We get [b]all[/b] of the forgeable pieces on Sandbox [b]plus[/b] $510. And from the looks of it, the default layout on SAndbox looks like it cost more than $200 to create (could someone from Bungie confirm how much it cost to create the default layout?). I'm sad about only being able to have 2 Kill Balls, but I can deal with it. All in all, great update and thanks for the insightful info on Sandbox.

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  • Mac cannons? Is Halo ODST going to relate better with Halo Wars? I mean, I was kinda pissed how the demo doesn't really relate to Halo too much. I thought you guys at least worked with them and kept the storyline in... line. Yeah. Killball is a rather spiffy idea. I don't think it will be more fun then dropping a tank, however. But I can't wait to chase the bastard who just forced me outa my banshee with one. Oohhh, it gives me the jitters. I hope ODST has more info on the forerunners. Those guys drive me up the wall with all the lack of information.

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  • Wow, cool. I can't wait for the Mythic Map Pack and Sandbox.

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  • [quote][b]Posted by:[/b] Predator5791 So why on earth would a second budget be installed? Forgers are already limited to what they can create. On top of having a second budget, you inform us that if we try and make a canvas, we will end up hurting ourselves in the long run. Being forced to move the original objects out of the way in order to forge is an extreme inconvenience.[/quote] They didn't install a second budget, it is an object limit that has always been there, nothing new. My theory on the canvas glitch is that the objects on the map don't count towards the OLN at all, and therefore are in ADDITION to the normal limit. If you would delete them, than that addition would be gone, since making a new one would lower the OLN.

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  • likin the blue grid help me with my newbiness in forging. Not so much the killballs cuz my little brother is the type that stays as an orbital and just swings the caged box around trying to kill me (and if i turn into an orbital or stop playing he gets mad). So now with these killballs expect my custom games to have triple the kill per death ratio. I can hear that constant spawning timer now... Lovin how sandbox looks, i liked standoffs sun scenery and this looks similar. Can the next map be based on my homeland The Bahamas?

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  • [quote][b]Posted by:[/b] VP360 I dont know why anybody is saying good update. All the info they put in the update is a let down. People thought the grid would allow you snap objects in place and now we know you cant. People were also hoping you can place kill balls all over especially useful for creating sky maps and you cant. Really why only 2 kill balls that sux. Thats the most dissapointing thing for me. Also whats the deal with the second budget thing. Is that really that hard to fix.[/quote] Please read the responses before responding yourself, as it just shows your ignorance. Anyone who thought they could add a snap-to function was deluding themselves, and the second 'budget' as you call it is an object limit that has always existed.

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  • I dont know why anybody is saying good update. All the info they put in the update is a let down. People thought the grid would allow you snap objects in place and now we know you cant. People were also hoping you can place kill balls all over especially useful for creating sky maps and you cant. Really why only 2 kill balls that sux. Thats the most dissapointing thing for me. Also whats the deal with the second budget thing. Is that really that hard to fix.

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