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#Bungie

2/6/2009 11:22:32 PM
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Bungie Weekly Update: 02/06/09

Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url]

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  • thanks for the update on the up coming map pack bungie

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  • Killballs... Well, that's interesting, nice update.

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  • Seems some people don't really understand the item-specific budget. I thought that's always been in Forge, in every map in the game. There isn't really anything to complain about there. The only thing odd is the fact that the Sandbox start objects, for whatever reason (a bug maybe, as some people suggested) are not reclaimable once deleted. Why this doesn't occur in a level like Foundry, I don't know. It would be nice to know officially whether or not this is a bug or problem, or whether it was for whatever reason intentional. It doesn't really bother me so much as everyone who wrote in complaining about this "new budget" thing that suddenly leaped out, taking them totally by surprise. Hopefully there's enough room on-map to put the extra stuff pile. Hate to always be going into the minefield for it :)

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  • it wont let me reply to the forum but anyways can some1 plz tell me i won 2 games and then ranked down thank you bungie ur terrible [Edited on 02.07.2009 5:27 PM PST]

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  • ... now youre just making me confused again. your saying this will be like the halo 2 mp map disc... so it wont have multiplayer? but if its gonna be like the halo 2 maps disc... why would they inlclude all 24 maps? you know what, just answer this question to the best of your knowledge: can i trade in halo 3, buy halo 3: odst, put it in my xbox, and play a multiplayer versus (not co-op) game?

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  • [quote][b]Posted by:[/b] monkey29 [quote][b]Posted by:[/b] Xeros606 so this game will have multiplayer... why does the faq in the forums say that it wont?[/quote] This is quite simple to explain. You see on the disc with the game will be all of Halo 3's multiplayer maps. So you will have the the ODST game with the bonus content of the maps. Which will load to your Xbox360 HDD just like the Halo 2 multiplayer map pack disc did back in the day. ODST = single player campaigne Bonus content = ALL Halo 3 mutiplayer maps (all on the same game disc) [/quote] Really? All the maps? That's awesome. Now thats a special edition I will gladly pay $70-80 bucks for. Now how much space does this take on the HD? I Think I have 12 gigs left.

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  • [quote][b]Posted by:[/b] Xeros606 so this game will have multiplayer... why does the faq in the forums say that it wont?[/quote] This is quite simple to explain. You see on the disc with the game will be all of Halo 3's multiplayer maps. So you will have the the ODST game with the bonus content of the maps. Which will load to your Xbox360 HDD just like the Halo 2 multiplayer map pack disc did back in the day. ODST = single player campaigne Bonus content = ALL Halo 3 mutiplayer maps (all on the same game disc)

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  • I like that the maps are only $8.00 opposed to $10.00 this time around, and a short wait from Halo Wars' release isn't too bad.

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  • so this game will have multiplayer... why does the faq in the forums say that it wont?

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  • killballs and the blue gird sound like good ideas, but the OLN just sounds like another restriction bungie is making to make halo 3 even worse, i mean the ranking system already stopped me from playing halo 3 as much as i used to, and now the only fun i have is in forge, and they wanna further restrict an already restricted area of the game, i constantly meet the budget cap in forge many times, creating a second budget to limit our ideas will only make me play the game less, i congratulate bungie for destroying a once fun and great game, good job bungie

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  • The OLN sounds like crap. Why can't they change it so that when you delete the map default items, you get to place more? Sounds lazy on Bungie's part.

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  • [quote][b]Posted by:[/b] blackfox03 So.... just how limited is the OLN? Can Foundry support more or less objects than Sandbox? From what I understand from reading the update, it doesn't look good. The update said that deleting the default objects won't reduce the count against the OLN. So, let's come up with a hypothetical situation. There's 30 default objects on the map when I open up Forge. So, the count towards the OLN is 30. I delete everything, because I haven't read the latest Update, and start with a Canvas. The count against the OLN is still 30. I spawn a box. Will the count against the OLN be 31 now, or will it stay at 30 until I surpass what was originally on the map?[/quote] From what I understand the objects on the default map layout are in addition to whatever the oln is. So if there are 30 default objects on the map and the onl is say 40 then your overall limit is really 70 if you dont delete the default objects. If you didnt read the update and deleted the 30 original objects then your limit would be 40 and there would be no way to get the original 30 default objects back. I think thats the way it is anyway. So in your hypothetical situation the answer is no it will not stay at 30 until you surpass what was originally on the map. If that were the case then there would be no problem and no need to stack the original objects on the side. [Edited on 02.07.2009 1:53 PM PST]

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  • Without a community hopper, which features community-forged maps and game types, most of the community content will never get experienced. We need a community hopper.

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  • The update convinced me to call xbox support again. Maybe I can "borrow" my friend's xbox for a while.

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  • Wait. [quote]"Team Mythic is going to be a social 4v4 playlist exclusive to owners of the Mythic Map Pack. Primarily slayer, Team Mythic will feature Slayer, Slayer BRs, SWAT, and Snipers. Additionally, 2 Flag, Neutral Assault, [b][u]and even Grifball[/u][/b] will make cameos at a lower weighting. The playlist will feature all three Mythic maps, including Sandbox in multiple variants."[/quote] Does that mean... what I think it means? Have you already given RT the maps and have they already created a "Sand Grifball" variant on Sandbox like they tried to on Last Resort's beach last year? This is going to be great. =) [Edited on 02.07.2009 12:17 PM PST]

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  • So.... just how limited is the OLN? Can Foundry support more or less objects than Sandbox? From what I understand from reading the update, it doesn't look good. The update said that deleting the default objects won't reduce the count against the OLN. So, let's come up with a hypothetical situation. There's 30 default objects on the map when I open up Forge. So, the count towards the OLN is 30. I delete everything, because I (some hypothetical person) haven't read the latest Update, and start with a Canvas. The count against the OLN is still 30. I spawn a box. Will the count against the OLN be 31 now, or will it stay at 30 until I surpass what was originally on the map? [Edited on 02.08.2009 9:08 AM PST]

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  • I'm not much of a forger myself but the OLN seems pretty reasonable. Just think of how cluttered a map could get if you kept putting the same object or a million different objects in it regardless of how much money you had. It just seems like it's a good cap to make maps have more flow and be playable to them instead of making a non-playable and jumbled.

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  • This is stupid, just do it right for once. I am not a forger but i love to see what people make on foundry and couldn't wait until sandbox came out but the two budget thing is just ridiculous. You only have three more maps coming out after this pack so give the people a real editor or your game will not be played online for much longer. You know what everyone wants so just do it for -blam!-s sake. You guys are morons.

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  • I can't wait to play with the new filters :)

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  • [quote][b]Posted by:[/b] DHS O12 Tony [quote][b]Posted by:[/b] urk Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url][/quote] Wow! Now that doesn't sound right, its already difficult to put every thing one wants in a CUSTOM map when Forging. And now your making it even more difficult to make a map you can be satisfied with. I thought Forging was supposed to be about CUSTOMIZATION! What was your reasoning in putting another ridiculous limit on Forge? Some on from Bungie PLEASE elaborate!!!![/quote] The thing is, is that the OLN prevents the map from being overloaded, and increase lag and loading. It's a blessing (not) in disguise.

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  • [quote][b]Posted by:[/b] darthnazgul So ODST will include 6 unreleased maps?[/quote] It will have all six maps that aren't available right now, but when it releases in the Fall, you will already have had to opportunity to play half of them, so only three will be exclusive to Halo 3: ODST when it goes on sale.

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  • [quote][b]Posted by:[/b] BADKlD How lazy has bungie gotten in the past few years. "Well there seems to be a clitch involving this but this is how you get around it. Kinda :(" Are you kidding me. This isn't acceptable bungie. You might get away with being lazy this time but if it continues were going to see nothing but blam! come out of your studio. I hope to god I'm wrong. Stop settling on anything but perfection. That is what we expect from you.[/quote] Why don't you try making a game?

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  • [quote][b]Posted by:[/b] AT AT Assault [quote][b]Posted by:[/b] DEEP NNN Why say "three brand new exclusive maps"? Why not just say Heretic, Longshore and Citadel? I'm always getting confused about the Mythic Map pack contents and the Mythic Maps total number.[/quote]Because when Recon/ODST was first announced, it said it would include the Mythic Maps (Assembly, Orbital, Sandbox, Heretic, Longshore, and Citadel) and 3 other [as yet unnamed] maps. The fact that Microsoft decided to split up the Mythic release does not change the fact that there are 6 maps considered as Mythic.[/quote] So ODST will include 6 unreleased maps?

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  • [quote][b]Posted by:[/b] BADKlD How lazy has bungie gotten in the past few years. "Well there seems to be a clitch involving this but this is how you get around it. Kinda :(" Are you kidding me. This isn't acceptable bungie. You might get away with being lazy this time but if it continues were going to see nothing but blam! come out of your studio. I hope to god I'm wrong. Stop settling on anything but perfection. That is what we expect from you.[/quote] Wow. Forge was originally created to exist as a tool to edit a map's objects, not as map creation tool. Simmer down.

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  • Ball of kill = ball of suck!

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  • Wait, I'm a little confused. The grid is a Sandbox exclusive?

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