At first I was bewildered at how titans were winning and then I realized it's because there aren't very many votes.
Titans have a one hit melee, titans have a super that shields them when they use it and can be used instantaneously- I've killed a warlock mid super with a gun but never a titan, titans have a grenade that spews lightning - put that on a control point and it'll devastate. Just because they don't have blink doesn't mean they take skill.
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Titans should be winning, simply based on the capabilities of each class. Titans have the hardest abilities to use in PvP and armor makes little to no difference in PvP, the only thing that can make a difference in armor is the ram helmet, a Titan cannot have as much armor as a warlock with the ram, and can only survive the same things as a hunter can, even when the Titan has max armor. Also, Hunter supers have much more kill potential than either of the Titan supers, and don't say that they are easy to kill so they are worse than the Titan. That is not true, I mained a hunter for a while, and in PvP the supers are sooooo easy to use, sure they can be shut down by a Titan, but this means the Titan must sacrifice their super to protect their teammates. On to melee, Hunter has the extremely long range throwing knife and long range blink strike which can randomly one shot, even when it doesn't hit the back. The Titans have T-Rex arms and their melees are nothing special, but they do have shoulder charge, which everyone says is overpowered. However, shoulder charge is extremely easy to counter due to Titans slow jump, movement and the fact that they glow when it is ready. Unless you get caught off guard, it is completely your fault for getting killed by shoulder charge. Grenades, the Titans have the Lightning grenade, that's it, and the Hunter tripmine can do the same thing just kills in one hit most of the time, although Titan grenade does a lot of damage, it takes two hits to kill, if you are hit once, it is your fault if you are still in the proximity of the grenade or haven't shot it by the time the second bolt goes off. I would go into the other subclasses grenades but hopefully you can see why I don't need to.
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Hunter throwing knife is precision based, love to see you use it effectively. Blink strike only gets that one hit when using backstab which few people do. Lightning grenade is 10x better than the trip mine, lg goes off right away and then again and agian and again. Trip mine can be avoided once it is triggered. Yes titan melee sucks but shoulder charge is easy mode and it gets you the kill even if you die virtually every time. Oh and for supers the titan has the most bullshit one out there. Foh half the time is lagged so hard I die then see the guy do the animation and the other half of the time takes a gg or couple arc blade swings and still kills me. Blade dancer can be insane but if you use it at the wrong time then you're team shot and dead, no kills. And gg has no shield at all. Less than a sunsinger that self res'd. You talk down the titan a lot there bud when it isn't near as difficult to use as you're trying to pretend.
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I may talk down the Titan a bit, but you [b]cannot[/b] accuse me of talking down the Titan with the huge amount that you talk down Hunter. Now let me negate everything you just said: Hunter throwing knife has amazingly large precision hit boxes, I know this from playing Hunter a lot in PvP, at one point I mained my Hunter and only did PvP because he was really easy to use. I also know that the backstabbing perk is supposed to proc on hits from behind, but it also randomly procs on a hit in general. Also the tripmine grenade I found very easy to use, easier than the Lightning Grenade because I could place the grenade as soon as someone came around the corner for a free kill, with lightning grenades you cannot do that. If you get killed by a lightning grenade by being hit twice it is [spoiler]your fault.[/spoiler] there is no denying that. As for supers, Hunter supers have much more kill potential than the Titans, it is balanced, because Titans have the defense. You have roaming supers for easy kills, we have an unstoppable super, for 1-2 free kills. That is what is balanced.
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More kill potential? Titans simply have to rush to an enemies heavy or a zone an enemy is capping and boom, team kill. Your other claims are valid but I have a problem with your claim about shoulder charge. If you're a smart titan you are using this around corners which means by the time you see a titan running, it's already triggering shoulder charge which cant be stopped while activated. I think you're trying to make the titan look so much weaker than it is. When youre in a gunfight and suddenly a titan flanks and tosses his grenade, you're going to die. No one dies to a random arc bolt grenade, they are made to be used in fights
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I agreed up until you said Titans have slow jump. Get Catapult on that guy and do as I do with the Warlock. I have Focused Burst on my Lock, so I double-tap the jump button to launch myself, then double tap again to get a good glide in there. Titans can do this even better, but not as long.