Create a Modifier you think should be in the game!
I'll start:
[spoiler]You're Fired: All bosses have 50% more health
I Quit: All bosses have 50% less health[/spoiler]
Most Commented:
[spoiler]Kinetic Burn: Most weapons are now useful
Friendly Fire: Self-explanatory
The Bigger They Are...: Heavy weapon damage is doubled
...The Harder They Fall: Heavy weapon damage is tripled
Equip multiple Exotics: Self-explanatory
Superman: Supers do significantly more damage[/spoiler]
Additions:
[spoiler]Nerfed: Enemies do 10% of normal damage
Proximity: All reserve Heavy ammo explodes (killing the Guardian) if too close to an enemy
Presidency: One Guardian receives a 50% Armor buff that switches between Guardians every 5 minutes
Quit Now: Upon death, enemies gain 3 levels.
This is My Swamp: All Ogres are invisible and have 3x health
It's all Ogre Now: All Ogre attacks do 3x damage[/spoiler]
Nightfall
[spoiler]Death is Everywhere: All enemies are Majors[/spoiler]
Raids
[spoiler]Templar Tantrum: The Templar does 3x damage[/spoiler]
English
#Destiny
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8 RepliesEdited by lilithlissandra: 7/3/2015 6:08:07 PMHere's a few. [spoiler]Kinetic Burn: Kinetic damage from any source is doubled. Curse of Darkness: Guardians can't use abilities until they are slain. Double Tap: Gunfire from any source has a chance to rapidly fire two shots in a row instead of one. Poison Burn: Poison damage is doubled. Rabbit's Foot: Jumping while moving launches you in that direction, jumping while static makes you move regularly. Masquerade: Guardians will randomly have their subclasses chosen for them and they cannot change it until they are slain. Judgement: When a guardian dies, there is an even chance of the following. They cannot revive until the area is cleared, they are instantly revived, they are instantly sent back to the beginning of the strike, they are instantly placed back at the last checkpoint. Cabal/Vex/Fallen/Hive Burn: The corresponding enemy type takes more damage, but deals double damage. Hacker: Each ammo pickup spawns another minor enemy, but regenerates super recharge by 1/8. Skedaddle: Any guardian who stays in one spot too long has a minor enemy spawned directly next to them. Precision Burn: Precision damage is doubled. Gunfighter: All projectile damage is increased. Grenadier: All grenade damage is increased, and grenade kills instantly recharge your grenade. Lockdown: At any time, guardians may be made immobile for five seconds, or until they are slain or get a kill. I Need a Weapon: When an enemy is slain, it may drop its weapon, which can be picked up and used against others. Limited ammo. Lycanthropy: Guardians' melee attacks, speed, and health are all doubled, but grenades and supers are unavailable. Wears off on death. Vampirism: Guardians are invisible after some time of immobility, and melee attacks drain life from the target. Bladerunner: Relics may spawn anywhere in the darkness zone, and they disappear after a minute it they aren't picked up. Phalanx: Guardians who are near each other have tripled shields and shields can regen even while being shot. Stacks. Black and White: All damage is turned into kinetic damage. Pacifist: All damage dealt is lessened, all damage received is increased. Salt the Wound: Any damage dealt increases vulnerability. Gambler: A guardian that is slain may have full super upon revive. Rend: Damage dealt increases max shields. Strength in Numbers: Being close to another guardian increases max damage for twenty seconds. Stacks. Lunch Break: Minions of the Darkness are more aloof, making sneaking easier. Jet Lag: Enemies just spawning will be blind for three seconds. Airport: Enemies spawn faster and in greater numbers. X-Leaf Clover: Guardians have increased damage by 1% permanently for every bullet they fire into an enemy, until they are slain or switch weapons. Foreclosure: A guardian who hasn't dealt or taken damage in one minute is killed then and there. Time Lapse: Any damage dealt to either side is only taken three seconds afterwards. The Show Must Go On: A guardian who is revived or self-resurrects gains invincibility for three seconds, but cannot deal damage. Vacuum: Ammo slowly moves towards guardians. Poltergeist: A guardian may randomly be "possessed" and move around like an AI for three seconds, unless there is another guardian nearby. King Nothing: All Majors have reduced health and damage. Choose Wisely: The first skill used between melee and grenade is infinite, but the only one useable until the guardian is slain. They must choose again after that.[/spoiler]
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1 ReplyScrambled: no HUD Head Hunter: precision damage increased by 2x Scavenger:.ammo only drops for equipped items Trail Blazer: all damage dealt by hunters is tripled Master Mind: all damage dealt by Warlocks is tripled Soldier: all damage dealt by titans is tripled Accellerated: increased movement speed Athlete: increased jump height. Common man: no exotics allowed. OMA: can use exotics in all slots Radioactive: health of players is increased by 5x but you slowly decreases to normal
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opposite of arc solar and void burn useing those wepons decrease damage
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(Insert enemy type here) Birthday Party, because who didn't love that shit?
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1 ReplyGame Over: When you die, you get disconnected from the game Death of Weapon: When you die, a random weapon in your inventory gets dismantled Bankruptcy: You lose 1000 glimmer each time you die
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1 ReplyChivalry Never Dies [spoiler]Waving or Pointing at an enemy prior to engagement grants a 100% damage bonus across all forms of attack.[/spoiler]
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1 ReplyUseless - Has no effect Best modifier ever, amirite?
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1 ReplyOverflow of tears: Making a post complaining about thorn deletes one of your characters
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1 ReplyCement shoes Jumps are now disabled
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1 ReplyJumbled. Enemy overshields will be of a different element. Example: Captain with a Void shield instead of Arc.
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Adrenaline- you shoot faster and do more damage when you are closer to death
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who's your daddy? applies to nightfalls only gain invinceibility after 20 kills to majors
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Hot Fix: PoE primaries now have good perks.
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Edited by Sharktrocity: 7/4/2015 3:32:32 PMUp close and Personal: Range of all weapons is reduced by 4x. More Bang for your Buck: Lower Impact weapons deal more damage and vice versa. Slow and steady: Reload speed of weapons is greatly increased, but fire rate is reduced. Blood Pact: (if in crucible, damage is reduced) Guardians deal More damage the closer they are to one another. (Would be interesting in PvP or PvE) Thief: Replenish your ammo by Meleeing an enemy. Clouded: Hud is disabled. Only objective markers can be seen. Eye for an Eye: 1/4 of damage is inflicted back to the dealer. (This would stack up, as 1 Shot from a g-horn would halve your health)
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Age of dreg[spoiler]all dregs deal bonus damage, have shields and gain more health and aim assist[/spoiler]
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1 ReplyEdited by iMortal GhosTz: 7/4/2015 4:13:44 PMSupers do significantly more damage Dont know a name for it yet
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What are THOSE!!!: Weapons with 365 do 15% less damage. The lower your weapon damage is the higher the damage modifier. For example: khostov is 335 less than 365 so it will do a 335 percent modifier from base damage ( also level damage is equalized )
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1 ReplySurvival No ammo drops during the whole activity
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2 RepliesLegen......wait for it.....dary Every enemy drops legendary engrams upon death
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1 ReplyEdited by Discreet Dinner: 7/4/2015 2:58:29 AMArtillery- Heavy weapons are favored but ammunition is scarce.
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1 ReplyEdited by Phoenix King: 7/4/2015 3:00:08 AMSunrise: if team wipes during nightfall, will not send fireteam back to orbit. ( only used once per character, per week)
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Edited by melvinprime4: 7/4/2015 1:39:25 PMHand to hand You enter and an enemy takes your weapons.then you pick must pick up enemy weapons until your ghost can remake they.
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Friendly Fire! Cracking idea that.
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solar burn, and more damage with heavy weapons, and more damage while in the air
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Edited by SteelBallRun_7: 7/4/2015 3:33:45 AMHound: Agility and Melee are doubled. Arctic: Weapons with arc damage is increased and slows down enemies. Hysteria: enemies that comes close to you will have increased fire rate as well as increased melee damage. Wolf: Agility, Melee, Grenade are greatly increased. Only applies to solo. Tsar: Hitting an enemy twice with melee causes an explosion. Chernobyl: Enemies as well as yourself gives off thorns poison if near.
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1 ReplyAlready too easy - firing a bullet will instantly finish the activity and everyone will be rewarded Gjallarhorn.