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Edited by Ragnellrok: 7/2/2015 11:39:39 PM
354

Trials of Osiris- Alternatives for a better Trials for all. (previously: - The Gothalion Proposal- Do you agree?)

Yes, Trials should have more skill based matchups

3142

No, Trials is just fine

1313

Some middle ground (specify)

387

[b]READ EDIT 3 PLEASE![/b] It's the most updated form of my proposal, I've been reading everyone's responses and taking into consideration what people are saying and have tried coming up with acceptable alternatives. I also spoiler(ed) the first edit, so that you can see it if you wish, but I realize exactly how stupid the edit is, also it's to make people who posted about it not seem insane. The video that I have linked is the one from Gothalion that talks about changes that he would like to see in ToO. I am inclined to agree, mainly because I find it completely unfair for someone like myself, who is DECENT, not bad, not great, just decent at PvP and more inclined towards the IB type gameplay, to have to face people who are almost all PvP exclusive players. Those who basically play the game for the PvP completely outmatch people like myself and it's extremely frustrating as I have no chance to get the Mercury chest unless I find a pair of people who are so good that it doesn't really matter what I do, as long as I can stay alive long enough to get a few shots in. Now call me a whiner if you want, I don't really care. But I feel that it is unfair to those who aren't very good at this type of gameplay or aren't as good as those who play PvP and are highly skilled, as they have little to no chance of success. In addition those who are skilled aren't getting as much challenge as they could be getting. Say a team can typically go 9-0 repeatedly without much effort, and same with a few other teams, why pit them against those who barely scrape out wins, and might go 9-0 once throughout the entire experience in a week? Why not pit them against each other and give them the challenge that they deserve? [spoiler]Edit: I just think right now Trials is super tilted towards the best PvP players with little to no chance of those who don't play PvP as our main activity, now this is supposed to give the hardcore pvp players a challenge, I will concede that concept. However, some of the best non-exotic weapons are only obtainable via Trials, which means that those who aren't the best are basically gated out of having them.[/spoiler] Edit 2: Also take into consideration that the best PvE weapons can be found in the lighthouse as they have some of the best stat rolls on guns and burns to boot, something that isn't necessary in PvP but is damn useful in PvE. So as it is, PvE players are getting punished for not playing PvP as much and being able to go 9-0 against rather unfair odds. Edit 3: Thanks to those of you pointing out that I suck at PvP... I wasn't talking about K/D anyway, as I mostly play control and have been getting better K/D in large match based games when I play them.... that aside I wanted to add this: If there was an equivalent gear set from PoE that was suited for PvE and had good stats, rolls and burns, then there wouldn't even be an issue, it's the fact that adept weapons in the lighthouse are so good in PvE and there's nothing for PvE players of the same caliber from PoE right now. Continuing with the edit, 'git gud' or any variation of that phrase isn't helpful, here's the thing, I'm not complaining because I want trials to be easier or harder for one set of people or another. I want it so that people who have gone flawless are more likely to fight other flawless teams. [b]Say an "Ascended" buff that acts like a NF buff, and outside of PvP you glow a little, like a god almost. When you go back to play again that week, you play other Ascended players, or at least players with high score cards if there are none available on your connection level. Give those who go flawless on "Ascended" buff get another chest with higher chance for even better gear, maybe even make it have a guaranteed exotic drop or something. That way everyone who's good gets their chest, and everyone who is better than that gets a second one. It would reset each week.[/b]

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  • If this ever gets implemented i will most likely no longer play trials. Am i one of the pvp afficionado's that go to mercury every week on 3 characters ? Absolutely not. I went to mercury 5 times or so so far. I failed to go 2 weeks. I did encounter teams that were simply better than us were i had no chance of winning. However, trials is all about putting two teams on an even playing field. Both have the same chance to claim victory. Victory is determined mostly by your skill, not by connection. This for me is a BIG thing about trials. The fact skill is decisive and not connection. In regular crucible the connections are simply awful, honestly ibrarely even play crucible due to the fact you're getting paired with shitty connections where the other players are eating your bullets like candy and proceed to one shot you. When i lose a match in crucible i'm usualy quite sore about it, simply because i feel i did not deserve to lose and the only reason is lost was connection. In trials when i lose, i'm fine with it, we were on an even playing field and they were better than us. If i can give you some tips though, gunskill is secondary. You can defeat people with near perfect aim by outwitting them. Use the map to your advantage, learn the strong points of the map. COMMUNICATE, play with some friends and always play together. Be unpredictable to the opponent, if you keep doing the same thing every round you'll get hammered. Think outside of the box, try to find some strategies they dont expect, the sillier the better, having the element of surprise on your side makes a HUGE difference. What we usually do is to playbthrough a card without buffs just to learn the map and test different strategies

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