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Edited by ShadowKing292: 6/29/2015 9:35:27 PM
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Truth vs. Gjallarhorn vs Dragon's Breath

I feel as though Truth is better for Crucible, and Gjallarhorn is better for PvE. But I want Truth more... Edit 1: Dragon's breath sounds useless...
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  • The truth is (pun intended) when it comes down to pvp. Putting an exotic in your heavy slot is a waste.

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    • Edited by Kemaleon: 7/1/2015 12:25:53 PM
      Couldn't find the post I mentioned below but I did quote it somewhere else so here it is: (Edit: [url=https://www.bungie.net/en/Forum/Post/114460663/0/0]Found original post[/url] Firstly, all rocket launchers used for testing had all perks and were maxed to 300 or higher. Secondly, All testing was done on Hard mode Atheon. Badass launchers, badass test subject. Lastly, maxing your launchers blast radius does NOT improve launcher damage output. [b]ADMONISHER III[/b](New Monarchy faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Low mag count means your DPS plummits and you are constantly reloading this launcher. I cannot recommend it without Tripod or Field Scout. Without those perks this launcher is obsolete. [b]THE CURE[/b] (FWC faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Again, one round mag means you constantly reloading and you DPS is lower than it should be. Not recommended without Field Scout or Tripod. [b]EXODUS PLAN[/b] (Dead Orbit faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - Good launcher held back by a low total reserve and reserve damage. With this Launcher having a very high fire rate, standard two round mag and abnormally high DPS its hard not to recommend it but I actually cant without it having either Tripod or Field Scout. With those perks however this launcher not only becomes absolutely devastating but also the best possible tracking legendary launcher alternative to an exotic launcher. Problem is finding one with those perks... [b]VALEDICTORIAN 9-44[/b] (Crucible Launcher)TESTED FOR MULTIPLE REQUESTS Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - I bought the Quarter Master version of this weapon. First off, hate to say it -6 round reserve is bad- and because of this the weapon has a very low total reserve damage. However, if you bought the Quarter Master version it came with the very amazing perk *Clown Cartridge*. Now let me explain why Clown Cartridge is so good. Not only does it buff your mag size to maximize DPS(less reloading) but the best part is that any bonus rockets acquired from Clown Cartridge come from air! They don't come from your reserve, no, they are basically free rockets that you never had to pick up! Now that alone and the fact that this launcher does indeed fire faster than the Exodus Plan means that it is, infact the highest DPS tracking launcher possible with either Field Scout or Tripod! [b]RADEGHASTS FURY[/b] (Iron Banner launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Fantastic launcher! With this launcher's ability to be rerolled to whatever desired perk it is a phenomenal legendary alternative launcher. Its only Achilles heel is its fire rate. This weapon has an abnormally slow fire rate when two or more rockets or in one mag and because of this its DPS suffers. [b]HUNGER OF CROTA[/b] (Crotas End raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Cluster Bomb damage - 10 chances or dealing 75. However this is unreliable. Most Clusters do not detonate on initial target. Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 with possible but not likely bonus damage on initial target Overview - However hyped the HoC may be further testing indicates that it is nowhere near what it was hyped up to be! With a very low overall reserve damage holding the HoC back its really actually not worth any ones time unless you have no other tracking launcher for Crota... All things considered this is actually one of the weakest launchers in the entirety of Destiny! Thanks to V6fire for making me go back and confirm this! [b]HEZEN VENGEANCE[/b] (Vault Of Glass raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Mirv Mini damage - 10 chances of 75. Reliable. Unlike Cluster Bombs, Mirvs detonate immediately and most hit initial target. Usual combined damage per rocket - 4,150(give or take) Rockets per mag - 3! Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 33,200 Overview - I was surprised by this launcher. Not only does it have an 8 round reserve and a 3 round standard mag but an incredibly high and reliable damage per rocket! But its most impressive feat is by far its insanely high total reserve damage, it is through the roof!!! This is by far the highest and hardest hitting legendary launcher in Destiny! If you can get past the no tracking, that is. NOTE: this launcher is frozen at 300 damage and will not cause its extremely high DPS on anything above lvl 30, sadly. [b]TRUTH[/b] (Exotic launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag - 3(secret Tripod perk) Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 29,264 Overview - With its aggressive tracking and Grenades and Horseshoes perk this launcher has become terrifying in the Crucible. But further testing also indicates it is above all legendaries in PvE aswell. With a massive total reserve damage and 3 round magazine the Truth is probably the most versatile launcher. It can kill anything from guardians to Valus's fat face with almost no effort at all. [b]GJALLARHORN [/b](The name speaks for itself) Damage - initial burst of 2749 with no found direct after damage Cluster Missile damage - 10 almost indefinite chances of 255 Rocket and Cluster missile combined damage - 5299!!! Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 37,093 Overview - This weapon is known for sending almost everything to the grave almost instantly. It also has its hidden perk, Grenades and Horseshoes which makes hitting things that much easier. Its DPS output is terrifying and its easy to use. not really much else to say. [b]DRAGONS BREATH[/b](Burn the world, burn it all) Damage - initial burst of 2749 with direct after damage of 909 and a bonus 408 out of nowhere with a total of 4066! Pyromancer damage - Solar Flare does 5 102's every second for 4 seconds equaling to 2040 bonus damage if enemy is trapped Initial damage plus full bonus Solar Flare damage - 6,106!!!!! (HOLY SHIT!) Rockets per mag - 3 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 42,742!!!! Overview - Yes, those are real numbers. Yes, I tested the Gally and Dragons Breath so much it hurts to think about it and yes, the Dragons Breath blows the Gally out of the water!!!! These are real numbers and you can test it and do the math yourself. The Dragons Breath's DPS is horrifying! And now it has been proven.

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      • Dragons breath is better than G horn [spoiler]said no one ever[/spoiler]

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      • If you think Truth is better than Gally in Crucible, you obviously underestimate the value of wolfpack rounds.

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        • I love the Dragon's Breath, it was my first exotic heavy and it's just fun to use. Not necessarily the best (though it can be for certain bosses), but it's definitely a lot of fun.

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        • Dragons breath does more dps to bosses like the Templar than does gjallarhorn, no? It's a continuing solar flare

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          • Dragons breath needs tracking. Just sayin

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          • DB if far from useless in either pve or pvp. it is a monster when fully leveled up and all perks unlocked because of the solar flare it leaves after impact. It does continous damage to anything that enters that area until it disappears. which is more than either the other two RL do. they fire explode and are done.

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            • Thorn

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            • Gjallarhorn is better than truth for crucible. Truth explodes too early, usually resulting in enemies having some health left...

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            • Actually dragons breath + sun breakers is very useful for blocking off enemies from getting close to you

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              • I'll make it simple. Ghorn for PvE. Truth for PvP. Dragons breath shard it. If you want to run an exotic primary in PvP then go with radegast fury with grenades and horseshoes

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              • Truth for pvp, ghorn for pve, dragons breath for shards

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              • Potentially Dragons Breath could do more damage than Gjallarhorn. If the enemy stays still and takes all the damage from the Impact, Explosion and Solar flare the total damage exceeds Gjallys impact, explosion and wolfpack. Some guy made an amazing post a while back detailling the damage of all the major rocket launchers. Will try to find it. Of course the chance of getting an enemy to stand still in the solar flare is pretty slim.

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                • Edited by HalfY: 7/1/2015 10:05:41 AM
                  Truth for PvP Gjallarhorn for PvE Dragons Breathe for fun I like using dragons breathe alot good fun to use, and its nice to have to actually aim and time shots

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                  • DB on a warlock with sunbreakers glitches every boss in the game the -blam!- out xD [spoiler]try it. its super fun :3[/spoiler]

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                  • Edited by perpetual33: 7/1/2015 12:36:17 AM
                    Also, I think it's best to mention this testing was done before House of Wolves was released and as you may have noticed, this is strictly talking about PvE. Here's the link to the original post that included Legendary launchers as well: https://www.bungie.net/en/Forum/Post/114997911/0/0 [quote]****CREDIT TO HAYWARD008 There is lot of debate as to what rocket launchers are good or bad in Destiny. Well, today I decided to do some thorough testing on them instead and finally find out which ones are good and which ones are bad. All testing was done on Hard mode Atheon. Badass launchers, badass test subject. Lastly, maxing your launchers blast radius does NOT improve launcher damage output. ok, lets go. [b]TRUTH[/b] (Exotic launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag - 3(secret Tripod perk) Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 29,264 Overview - With its aggressive tracking and Grenades and Horseshoes perk this launcher has become terrifying in the Crucible. But further testing also indicates it is above all legendaries in PvE aswell. With a massive total reserve damage and 3 round magazine the Truth is probably the most versatile launcher. It can kill anything from guardians to Valus's fat face with almost no effort at all. [b]GJALLARHORN [/b](The name speaks for itself) Damage - initial burst of 2749 with no found direct after damage Cluster Missile damage - 10 almost indefinite chances of 255 Rocket and Cluster missile combined damage - 5299!!! Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 37,093 Overview - This weapon is known for sending almost everything to the grave almost instantly. It also has its hidden perk, Grenades and Horseshoes which makes hitting things that much easier. Its DPS output is terrifying and its easy to use. not really much else to say. [b]DRAGONS BREATH[/b](Burn the world, burn it all) Damage - initial burst of 2749 with direct after damage of 909 and a bonus 408 out of nowhere with a total of 4066! Pyromancer damage - Solar Flare does 5 102's every second for 4 seconds equaling to 2040 bonus damage if enemy is trapped Initial damage plus full bonus Solar Flare damage - 6,106!!!!! (HOLY SHIT!) Rockets per mag - 3 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 42,742!!!! Overview - Yes, those are real numbers. Yes, I tested the Gally and Dragons Breath so much it hurts to think about it and yes, the Dragons Breath blows the Gally out of the water!!!! These are real numbers and you can test it and do the math yourself. The Dragons Breath's DPS is horrifying! And now it has been proven. So there you have it. No more rumors or theories. This testing was done extensively[/quote]

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                    • Dragon's Breath shoots a rocket that turns into a damage over time grenade. It's seriously underrated for easy to hit bosses.

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                      • Dragon's Gjallartruth beats all

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                        • I cant say becuz im a scrub with a db :( rarararararara

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                        • It depends on the burns. Fire = ghorn. Void= truth. Patrols = anything but dragons breathe.

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                        • For PvP it depends if you want Wolfpack Rounds or Tripod and really aggressive tracking. For PvE its not a contest.

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                        • I personally like Truth for PVP but Gally does have proximity detonation so its 50-50 really but you dont really want to give up your exotic slot for a heavy in PVP anyway. Gally is 100% the best weapon for PVE and anyone that doesnt think so either doesnt have it or is simply wrong. DB has limited uses in PVE and is worthless in PVP.

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                          • In tighter maps Gjallarhorn is better than Truth in PvP thanks to Wolfpack Rounds. In PvE it's obvious...

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                          • Truth is best ghorn is over rated and sucks and dragons breathe is meh.

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                            • Dragon's Breath smokes, and smoking makes you cool, therefore Dragon's Breath is the coolest of the three.

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